Blender is a 3D modeller, a good one, like Maya, 3dsmax.
DazToBlender is a script created by DAZ to export a character (ex: EJ Adora our Sophia) to Blender.
What happens? This script creates a file that Blender can read it. Also this script can colect all maps and gives to the other program (Blender), the links to all maps a character needed (normals, displacement , bump, transparency....).
You can export poses, morphs for a character but also props (houses, cars, ...)
DAZ has a his own 3DModeller (Hexagon) but isn't at same level.
Have to say that Blender3.0 has a new Render engine: CyclesX, very fast and
more than all, Blender has a physics part (simulation for clothes with diff kind of materials: leather, silk, denim,....), wind, ......
Animations also
Have to say that is easier to pose in DAZ than Blender.
This is the type of problems that occur when exporting from DAZ to Blender, and this DazToBlender script isn't updated for Blender3.0 .
View attachment 1584334
This render is made in Blender3.0, my old pc. As you see a good one, good denoiser