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raavan1

Member
Apr 26, 2020
139
269
Middle of March is a near certainty. Shame of it is that this was supposed to be a "small" update and yet we'll likely get this small update and one more, maybe August/September, with a very outside chance for following January.

Oh well XD
I already said bro....game will be release on mid march....
 

shelweyy

Newbie
Aug 12, 2019
26
25
Updates take a long time and end quickly. To be clear, I'm extremely cold from the game and this will affect the producer as well. (n)(n)
 

Deleted member 3325933

Engaged Member
Jan 30, 2021
2,734
6,771
To be fair, this isn't a "small" update. If I understand it correctly, this is the full morning, so it's no different than before when he was splitting the day up into quarters.

It just seems like another odd structural decision. "Hey, I'm going to change to an event-based release schedule. Except for the very first update of Part 2, that's going to be the full morning just like it was before."

Again, the next update will tell us a lot about his output, but maybe we've been asking the wrong question. Instead of asking why this update is taking so long, maybe we should be asking why the script wasn't structured to make better use of the event-based release schedule to minimize development time.
Because there was no script? Maybe that is the reason for the writer? Yeah I am getting very jaded I know.
 

Deleted member 3325933

Engaged Member
Jan 30, 2021
2,734
6,771
IMO, The "Script" wasn't structured better because he went from a 3-4 plan to a 20+ plan, and at this point, L&P has ideas and outlines but no "Script." So it's hard to determine a schedule when it sounds very disorganized. Plus, he is constantly editing his story, so it is almost, if not, impossible to minimize development time.
Choir here!
 
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Deleted member 3325933

Engaged Member
Jan 30, 2021
2,734
6,771
I would like to point out that L&P has admitted that it is difficult for him to write fluent dialogues. Having an idea for a scene is one thing, but bringing that scene to life with dialogue is a whole other order of writing. A long time ago, out of boredom during my time in the Army, I tried to write short stories. The biggest challenge for me was always the dialogue. I quickly realized that I had no talent. For my part, I assume that L&P hired the writer for that very purpose. And not for the creation of an outline or a script.
That is a guess but, not based on his statements. I am, tbh, to lazy to go back in the thread where we have some copies of his statements post .150. I seem to remember he made a statement that the writer was to pull the story together. That is not a dialogue fix reference but, more to fix the issue of the spiderweb of paths and comments. I see this a s a good thing. I hope that the writer has the task for the whole shebang and the dev can focus artwork with only the needed supervision for his goal. If it is just a dialogue position then it is a Band-Aid.
 

CSK92

Member
Sep 24, 2017
471
647
When the Dev comes back with Im shrinking the story lines and cutting some routes/characters. The writing will be on the wall, so to speak. Two years ago I had really good discussion with him (I thought) about getting a small team or just one person to help with the game. I even mentioned asking old dog to join him. I tried folks.
 
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ancienregimele

Well-Known Member
Sep 27, 2017
1,930
6,377
I've known far smaller, less ambitious, generally simpler games, with faster updates than this be abandoned & which appeared from an outside perspective, to be in less of a mire than this one seems to be. Such thoughts could be terminated, or at least alleviated, with just a few words from the Dev. Some small communication, for the patrons of course, other than, "have patience." This won't happen but it would be great to be proved wrong.
 

Lezgin

Member
Dec 31, 2020
208
1,404
Every time I go through this scene in the game, I wonder if the postman sees Natalie's hand on Sophia's ass?
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It seems that he sees her, but if I'm not mistaken, nothing in the text of the dialogue between Sophia and the postman indicates this.
I wonder if it makes any difference and will we find out anything about it in the future?
How to get this event?
 

lockerxx

Conversation Conqueror
May 10, 2017
7,301
15,883
Every time I go through this scene in the game, I wonder if the postman sees Natalie's hand on Sophia's ass?
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It seems that he sees her, but if I'm not mistaken, nothing in the text of the dialogue between Sophia and the postman indicates this.
I wonder if it makes any difference and will we find out anything about it in the future?
yes if we can see the hand,
 

derek1957

Member
Aug 3, 2018
151
2,182
I can think of over fifteen events/scenes that feature Sophia's involvement with exposure or exhibitionism. Having arrived at the game later and often backtracking through the events, I couldn't say if they progress Sophia's corruption. They are not all the same. Some are outright blackmail/extortion; some deal with some level of coaxing/pressure by someone; some involve peer pressure ("the others are undressed, I guess I should be too"); and a couple are just plain Sophia's idea. I don't worry much about corruption points or plot development, I just find most of these scenes hot; especially if Sophia expresses some emotion during or after her exposure. But whether they are bonus events or moving the plot, I hope to see more of these. For me they are often high points of new releases.
 

Deleted member 3325933

Engaged Member
Jan 30, 2021
2,734
6,771
When the Dev comes back with Im shrinking the story lines and cutting some routes/characters. The writing will be on the wall, so to speak. Two years ago I had really good discussion with him (I thought) about getting a small team or just one person to help with the game. I even mentioned asking old dog to join him. I tried folks.
Appreciate the effort. I had a similar email chat with him last spring. I terminated my support shortly after. Go figure.
 
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Sabertooth__

Well-Known Member
Sep 23, 2020
1,407
7,723
Sure, but if they're important and/or long then they should be there own event and get a separate release. The problem isn't that we're making assumptions, it's that everything L&P does is poorly defined. Some of this is a language barrier thing, and some of it is an attempt to obfuscate.

My original point was that the scripts are not structured well to support an event-based release schedule. That isn't really a condemnation of him, it's just an observation.
Speaking only of this bonus scene. It has been mentioned for over a year. So he definitely knows what he is doing and had planned a long time back. The bonus scene is supposed to open to interesting options for later.

This is in general for all, not anyone specific -

I don't know why people always talk in extremes. Like "there is a script" or "there is no script".
He can have a story written and most likely he does. He then uses that story to make renders and then write the dialogues accordingly.

I seriously want to ask. Do people really think that he comes up with ways to make a scene far more realistic. With the entire premise, entire ideas for storylines on spot and starts making them, even though he is already cutting it close because of the excessive CS time.

Is he immune to a writer's block ? With the kind of pressure he puts himself into how many times to do you think a person can write a premise based on guidelines. Anyone who writes knows that writing the summary points is not that hard but when you actually start writing a conversation and then slowly have to move it towards the sexual stuff without making it stupid, it takes a lot of thinking.

Maybe he can do it for 5 scenes in a row, maybe 10. What kind of a genius writer would one have to be to be able to write hundreds of premises with just the help of bullet points. Ones that were written a long time back. Even recalling how to follow up those bullet points is a challenge. Writing a conversation with a realistic flow is not something one can do in 15 days along with the dialogue and then it's translation as well.
 
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GingerSweetGirl

Engaged Member
Aug 23, 2020
2,530
12,155
Speaking only of this bonus scene. It has been mentioned for over a year. So he definitely knows what he is doing and had planned a long time back. The bonus scene is supposed to open to interesting options for later.
Ok, but wouldn't that mean that it's kinda important and should be its own event? I guess what I'm trying to say is that when he envisioned these events (whether it's in a script, or outline, or just his head) he did so as part of very different development pattern. But now these scenes are sorta awkward, they're too small/unimportant to justify being their own release; but they're large enough to add weeks to the development cycle.

Now that he has some help, I wonder if it would be wise to re-imagine and restructure the day's events. I feel like a better balance to the events could be helpful. I'm not trying to nitpick on the guy, but I went back and looked and some of the planned updates seem out of balance.
 

L&P's Father-in-Law

Well-Known Member
Jun 25, 2017
1,392
6,579
He's very talented though but until money stops coming easy he'll milk it as much as he can. Down the line prepare yourselves for changes and forks in the story just to make it even slower until the point where its half a day of gameplay each 8 months.
Oh boy how wrong I was 2 years ago. It's actually even worse than this.
 

nexer

Forum Fanatic
Feb 5, 2019
4,598
18,604
Speaking only of this bonus scene. It has been mentioned for over a year. So he definitely knows what he is doing and had planned a long time back. The bonus scene is supposed to open to interesting options for later.

This is in general for all, not anyone specific -

I don't know why people always talk in extremes. Like "there is a script" or "there is no script".
He can have a story written and most likely he does. He then uses that story to make renders and then write the dialogues accordingly.

I seriously want to ask. Do people really think that he comes up with ways to make a scene far more realistic. With the entire premise, entire ideas for storylines on spot and starts making them, even though he is already cutting it close because of the excessive CS time.

Is he immune to a writer's block ? With the kind of pressure he puts himself into how many times to do you think a person can write a premise based on guidelines. Anyone who writes knows that writing the summary points is not that hard but when you actually start writing a conversation and then slowly have to move it towards the sexual stuff without making it stupid, it takes a lot of thinking.

Maybe he can do it for 5 scenes in a row, maybe 10. What kind of a genius writer would one have to be to be able to write hundreds of premises with just the help of bullet points. Ones that were written a long time back. Even recalling how to follow up those bullet points is a challenge. Writing a conversation with a realistic flow is not something one can do in 15 days along with the dialogue and then it's translation as well.
He looked for a professional in Blender, but did so rather late. The explanation would be that the result using DAZ was unsatisfactory.
What does Blender add? It must be something that doesn't yet exist in the game.
And the answer is easy to find, but another question arises: what does he need that new thing for?
 
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