LOL unknowingness at its best again in this troll contaminated forum! I checked these animations just for fun from the latest update and explain you how things really are my friend.
These are 1-2 sec loop animations done with Daz Studio! And not that they're not 60 fps! I hardly believe that this is even 20 fps! It's totally easy quick back and forth movements without any realistic body effects or anything extraordinary at all! Plus there are no volumetrics or any other effects used!
So, 1-2 days for 60 fps animations? OK, then let's talk about the real deal comparing to my scenes and upcoming animations. You got 10 seconds animations with volumetrics and blooming effects. And you don't use amateur programs for the animation like Daz Studio but Blender. And here you use Cycles for rendering. So, please render a 10 seconds long animation with 60 fps, volumetric effects in Blender using Cycles with even two 3090 RTX, at least 10k samples per frame, with denoiser (lower than 10k samples would usually give aweful results) and look how far you will get in 1-2 days LOL! Have fun!
And it's not just the rendering per se which comes only at the very end, it's the freaking hard creation of a realistic and detailed animation!
But main thing, first just talking bullshit again with zero knowledge of the stuff, right?
But I keep quiet. Sooner or later everyone will form his own opinion on my upcoming and future animations