- Jun 5, 2018
- 97
- 150
Nope, it's simply milking now have another 'thing' to extend the time milking people.Come to think of it, after releasing a regular version without animation,
Can't we release an animation version in a month?
Nope, it's simply milking now have another 'thing' to extend the time milking people.Come to think of it, after releasing a regular version without animation,
Can't we release an animation version in a month?
It's your art, your game and you are in your right to do whatever you want artistically. But also you should know by now that your game is more than 4 times larger than a standard one, so, you should form a team of devs with at least three more artists in the making renders department. Deliver the less important scenes to other artists, so you can finish your game with all the features that you like in a coherent time. Right now, at the actual pace, your game will take more than 18 years more to be completed, being generous.
Those of you who watch his patreon numbers. Have they dropped, stayed the same, or rose in the past months? It will be interesting to see how this delay in action will play with the supporters that actually give him money. You know, as tomorrow is the start of a new month.
NOSo, please render a 10 seconds long animation with 60 fps, volumetric effects in Blender using Cycles with even two 3090 RTX, at least 10k samples per frame, with denoiser (lower than 10k samples would usually give aweful results) and look how far you will get in 1-2 days LOL!
Still curious what possible reason L&P might think volumetric effects are necessary to increase the eroticism of a scene. Also kinda skeptical as to why animations are completely necessary.
Big data is a term used when the data set is so large or complex that conventional methods are inadequate.LOL unknowingness at its best again in this troll contaminated forum! I checked these animations just for fun from the latest update and explain you how things really are my friend.
These are 1-2 sec loop animations done with Daz Studio! And not that they're not 60 fps! I hardly believe that this is even 20 fps! It's totally easy quick back and forth movements without any realistic body effects or anything extraordinary at all! Plus there are no volumetrics or any other effects used!
So, 1-2 days for 60 fps animations? OK, then let's talk about the real deal comparing to my scenes and upcoming animations. You got 10 seconds animations with volumetrics and blooming effects. And you don't use amateur programs for the animation like Daz Studio but Blender. And here you use Cycles for rendering. So, please render a 10 seconds long animation with 60 fps, volumetric effects in Blender using Cycles with even two 3090 RTX, at least 10k samples per frame, with denoiser (lower than 10k samples would usually give aweful results) and look how far you will get in 1-2 days LOL! Have fun!
And it's not just the rendering per se which comes only at the very end, it's the freaking hard creation of a realistic and detailed animation!
But main thing, first just talking bullshit again with zero knowledge of the stuff, right?
But I keep quiet. Sooner or later everyone will form his own opinion on my upcoming and future animations
Away from Home [vatosgames]Can anyone suggest any other good mom-incest themed VNs until the new update on AWAM comes out?
Some of it's challenges are:LOL unknowingness at its best again in this troll contaminated forum! I checked these animations just for fun from the latest update and explain you how things really are my friend.
These are 1-2 sec loop animations done with Daz Studio! And not that they're not 60 fps! I hardly believe that this is even 20 fps! It's totally easy quick back and forth movements without any realistic body effects or anything extraordinary at all! Plus there are no volumetrics or any other effects used!
So, 1-2 days for 60 fps animations? OK, then let's talk about the real deal comparing to my scenes and upcoming animations. You got 10 seconds animations with volumetrics and blooming effects. And you don't use amateur programs for the animation like Daz Studio but Blender. And here you use Cycles for rendering. So, please render a 10 seconds long animation with 60 fps, volumetric effects in Blender using Cycles with even two 3090 RTX, at least 10k samples per frame, with denoiser (lower than 10k samples would usually give aweful results) and look how far you will get in 1-2 days LOL! Have fun!
And it's not just the rendering per se which comes only at the very end, it's the freaking hard creation of a realistic and detailed animation!
But main thing, first just talking bullshit again with zero knowledge of the stuff, right?
But I keep quiet. Sooner or later everyone will form his own opinion on my upcoming and future animations
instead of bragging about your future animations, why don't you think about the bad programming and communication you are doing?LOL unknowingness at its best again in this troll contaminated forum! I checked these animations just for fun from the latest update and explain you how things really are my friend.
These are 1-2 sec loop animations done with Daz Studio! And not that they're not 60 fps! I hardly believe that this is even 20 fps! It's totally easy quick back and forth movements without any realistic body effects or anything extraordinary at all! Plus there are no volumetrics or any other effects used!
So, 1-2 days for 60 fps animations? OK, then let's talk about the real deal comparing to my scenes and upcoming animations. You got 10 seconds animations with volumetrics and blooming effects. And you don't use amateur programs for the animation like Daz Studio but Blender. And here you use Cycles for rendering. So, please render a 10 seconds long animation with 60 fps, volumetric effects in Blender using Cycles with even two 3090 RTX, at least 10k samples per frame, with denoiser (lower than 10k samples would usually give aweful results) and look how far you will get in 1-2 days LOL! Have fun!
And it's not just the rendering per se which comes only at the very end, it's the freaking hard creation of a realistic and detailed animation!
But main thing, first just talking bullshit again with zero knowledge of the stuff, right?
But I keep quiet. Sooner or later everyone will form his own opinion on my upcoming and future animations
On 20th of Nov I got utterly jealous of this guy ref to lust and passion. And looking at the transaction he has done since he created this game just couldn't take it man. Especially the new update ref to the play between Sophia and Sam. I mean look at the picture quality must have enhanced, condensed or applied histogram equalization technique.LOL unknowingness at its best again in this troll contaminated forum! I checked these animations just for fun from the latest update and explain you how things really are my friend.
These are 1-2 sec loop animations done with Daz Studio! And not that they're not 60 fps! I hardly believe that this is even 20 fps! It's totally easy quick back and forth movements without any realistic body effects or anything extraordinary at all! Plus there are no volumetrics or any other effects used!
So, 1-2 days for 60 fps animations? OK, then let's talk about the real deal comparing to my scenes and upcoming animations. You got 10 seconds animations with volumetrics and blooming effects. And you don't use amateur programs for the animation like Daz Studio but Blender. And here you use Cycles for rendering. So, please render a 10 seconds long animation with 60 fps, volumetric effects in Blender using Cycles with even two 3090 RTX, at least 10k samples per frame, with denoiser (lower than 10k samples would usually give aweful results) and look how far you will get in 1-2 days LOL! Have fun!
And it's not just the rendering per se which comes only at the very end, it's the freaking hard creation of a realistic and detailed animation!
But main thing, first just talking bullshit again with zero knowledge of the stuff, right?
But I keep quiet. Sooner or later everyone will form his own opinion on my upcoming and future animations
He will never do that he is simply way to arrogant to ever admit any fuck ups and then to implement changes so that it doesn't happen again.instead of bragging about your future animations, why don't you think about the bad programming and communication you are doing?
a sea of excuses, delays for something that can be inserted later, updates reduced to 1/10 of a day that would have led to faster releases.
answer the questions and explain your reasons instead of coming to show your ego
I don't understand how this game is not bigger than being a dik and Miley city. We should give this dev some months to justify himself.LOL unknowingness at its best again in this troll contaminated forum! I checked these animations just for fun from the latest update and explain you how things really are my friend.
These are 1-2 sec loop animations done with Daz Studio! And not that they're not 60 fps! I hardly believe that this is even 20 fps! It's totally easy quick back and forth movements without any realistic body effects or anything extraordinary at all! Plus there are no volumetrics or any other effects used!
So, 1-2 days for 60 fps animations? OK, then let's talk about the real deal comparing to my scenes and upcoming animations. You got 10 seconds animations with volumetrics and blooming effects. And you don't use amateur programs for the animation like Daz Studio but Blender. And here you use Cycles for rendering. So, please render a 10 seconds long animation with 60 fps, volumetric effects in Blender using Cycles with even two 3090 RTX, at least 10k samples per frame, with denoiser (lower than 10k samples would usually give aweful results) and look how far you will get in 1-2 days LOL! Have fun!
And it's not just the rendering per se which comes only at the very end, it's the freaking hard creation of a realistic and detailed animation!
But main thing, first just talking bullshit again with zero knowledge of the stuff, right?
But I keep quiet. Sooner or later everyone will form his own opinion on my upcoming and future animations