I admit that I was in a rush when I did that experiment.
First I went back and fixed the light direction to be similar to the image.
Please, consider that before today I have logged like 2h of serious use of blender, mostly rendering pre-made assets.
So apologies to Sophia (and everybody in the thread) but I was only able to replace her with a vertical post just to mark her position, which is now very close to the original IMO.
This is a perspective view of the scene *similar* to the origin.
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Top view
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And side view (Sophia POV may be higher than that, the proportions are probably wrong, but the point is that the higher/taller you are the less the view is occluded by that small fence on the edge)
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Now when it comes to render there are many variables to take into account, among which the focal length. Here is a render from that POV with a 17mm focal length which is *approximately*
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(simplifying a lot the idea).
She may not recognize the face but for sure she can see that there are people other than Aiden.
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The render I did in the other post was with a 36mm (i.e. more zoom in), here is another with 25mm
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So I'd say that she will see the other gang members. And, please, don't take me too serious (never!
), for me it's just for fun and now I'm even learning something about blender
Back to the animation, I really liked the cinematic effect he gave to the walk, with the camera backing up following Sophia and slowly getting lower to finally give a view from the bottom up of Sophia in all her splendor when she stops. For sure L&P knows how to create nice scene and chose the right views, now even in the camera motion he's showing a certain taste for these cinematic effects.
if I had to make a small remark, though, is that it would have been more convincing if at the end, when she stop and look at the scene in front of her, her facial expression changed to a different expression to show that she was worried/surprised/whatever of what she saw. That would have given more value to the animation (which, I get it, is to start experimenting with the tools and so on). Maybe it is not visible due to the resolution (as in the details are lost in the video compression).
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I have no idea how difficult it is though, I guess animated expressions are very difficult in blender. I'll let the serious artists speak about that.