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xxxorro

Active Member
Jan 18, 2021
860
10,772
You should improve Sophia's position, because she's in a different place than in this picture
I admit that I was in a rush when I did that experiment.
First I went back and fixed the light direction to be similar to the image.
Please, consider that before today I have logged like 2h of serious use of blender, mostly rendering pre-made assets.
So apologies to Sophia (and everybody in the thread) but I was only able to replace her with a vertical post just to mark her position, which is now very close to the original IMO.

This is a perspective view of the scene *similar* to the origin.
1652118024261.png

Top view
1652118081634.png

And side view (Sophia POV may be higher than that, the proportions are probably wrong, but the point is that the higher/taller you are the less the view is occluded by that small fence on the edge)
1652118120142.png

Now when it comes to render there are many variables to take into account, among which the focal length. Here is a render from that POV with a 17mm focal length which is *approximately* (simplifying a lot the idea).
She may not recognize the face but for sure she can see that there are people other than Aiden.
1652118373156.png

The render I did in the other post was with a 36mm (i.e. more zoom in), here is another with 25mm
1652118231809.png

So I'd say that she will see the other gang members. And, please, don't take me too serious (never! :D ), for me it's just for fun and now I'm even learning something about blender ;)

Back to the animation, I really liked the cinematic effect he gave to the walk, with the camera backing up following Sophia and slowly getting lower to finally give a view from the bottom up of Sophia in all her splendor when she stops. For sure L&P knows how to create nice scenes and choose the right frame, now even in the camera motion he's showing a certain taste for these cinematic effects.

If I had to make a small remark, though, is that it would have been more convincing if at the end, when she stop and look at the scene in front of her, her facial expression changed to a different expression to show that she was worried/surprised/whatever of what she saw. That would have given more value to the animation (which, I get it, is to start experimenting with the tools and so on). Maybe it is not visible due to the resolution (as in the details are lost in the video compression).
1652119878444.png 1652119910587.png
I have no idea how difficult it is though, I guess animated expressions are very difficult in blender. I'll let the serious artists speak about that.
 
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hzjujk

Well-Known Member
Sep 19, 2020
1,788
7,391
Animations in an erotic game are superfluous. That is something of an understatement. If you need animation to experience a little death because your erotic imagination is not enough, then you are either already totally jaded or dangerously close to senile abstinence.
We get a short animation of a beautiful woman. She simply works through our imagination, because she is a purely virtual character, nothing more. Some have wished for something like this after the Jennifer animation. Now you got it and it doesn't matter if Sophia is naked or not because Animations in an erotic game are superfluous!!!!
You ungrateful pirate pack ;)!
 

xxxorro

Active Member
Jan 18, 2021
860
10,772
Animations in an erotic game are superfluous. That is something of an understatement. If you need animation to experience a little death because your erotic imagination is not enough, then you are either already totally jaded or dangerously close to senile abstinence.
We get a short animation of a beautiful woman. She simply works through our imagination, because she is a purely virtual character, nothing more. Some have wished for something like this after the Jennifer animation. Now you got it and it doesn't matter if Sophia is naked or not because Animations in an erotic game are superfluous!!!!
You ungrateful pirate pack ;)!
While I reckon that there are some very nice animations in many games (the bonus scene among them), **personally** I don't feel the their need in VNs. And in particular in AWAM, which got my attention because of the subtle eroticism, the slow burn and the "showing without showing". Plus a MC decently developed with her emotions and inner thoughts giving a very good immersion. And still, with a lot of space for our imagination to create our version of the story and the characters.

In a way, to me, VNs and animations (especially this late in the story) are like watching the movie after reading the book it is based on. There is always the delusion or the deception of seeing a character depicted in a different way or a scene played out differently than imagined. Now, obviously, the distance between the single still frame of a VN and a video is not that big, but still the animation, IMO, prevent the mental exercise of the imagination.
I know, it may be silly, but for example just watching Sophia fully animated for the first time gave me that little moment of "is she really like this, is that her walk?". And I'm not in any way criticizing the animation and its quality, which is good under many aspects as I already said.
I'm just saying that, to me, at least at first, it takes away something rather than adding. (obviously if we had animations from the very beginning it would have been a completely different story in that regard).
Or, probably, it's just a small, pathetic rant of a guy from another generation ;)
 
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Ruby Tuesday

Member
Jun 29, 2020
312
1,111
Wow. In my line of work I've grown to be highly suspicious of anyone making such claim.
You're right to be wary of anyone making such claims about artistry or anything else, and I agree, it was pointless to do so and worthy of ridicule. Anyone can claim to be anyone from their keyboard.
Yes, I have an academic background in art but you can believe what you want. I could also say I'm a spaceman, road sweeper or a politician, so it was foolish.
I was attempting to qualify my praise for this latest animation because my earlier comment was mocked and lampooned, as was this dev's latest animation. Nothing new on this thread.
Fact is, "art" is a very wide church. Animation in modern form should be (and is) regarded as artistic expression, just as early animations of Disney certainly were. Vintage movies like "Dalmatians" were made by highly creative artists with pen and brush creating multiple thousands of drawings and pictures put into a kaleidoscope of film. Now we have all kinds of computer generated devices capable of breathtaking virtual animation, pushing boundaries at breakneck speed. It must be incredibly exciting to work in.
Credit to L&P for giving it a go himself, trying to improve and develop. Also giving us something for free.
 
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Ruby Tuesday

Member
Jun 29, 2020
312
1,111
I admit that I was in a rush when I did that experiment.
First I went back and fixed the light direction to be similar to the image.
Please, consider that before today I have logged like 2h of serious use of blender, mostly rendering pre-made assets.
So apologies to Sophia (and everybody in the thread) but I was only able to replace her with a vertical post just to mark her position, which is now very close to the original IMO.

This is a perspective view of the scene *similar* to the origin.
View attachment 1801781

Top view
View attachment 1801786

And side view (Sophia POV may be higher than that, the proportions are probably wrong, but the point is that the higher/taller you are the less the view is occluded by that small fence on the edge)
View attachment 1801788

Now when it comes to render there are many variables to take into account, among which the focal length. Here is a render from that POV with a 17mm focal length which is *approximately* (simplifying a lot the idea).
She may not recognize the face but for sure she can see that there are people other than Aiden.
View attachment 1801794

The render I did in the other post was with a 36mm (i.e. more zoom in), here is another with 25mm
View attachment 1801791

So I'd say that she will see the other gang members. And, please, don't take me too serious (never! :D ), for me it's just for fun and now I'm even learning something about blender ;)

Back to the animation, I really liked the cinematic effect he gave to the walk, with the camera backing up following Sophia and slowly getting lower to finally give a view from the bottom up of Sophia in all her splendor when she stops. For sure L&P knows how to create nice scene and chose the right views, now even in the camera motion he's showing a certain taste for these cinematic effects.

if I had to make a small remark, though, is that it would have been more convincing if at the end, when she stop and look at the scene in front of her, her facial expression changed to a different expression to show that she was worried/surprised/whatever of what she saw. That would have given more value to the animation (which, I get it, is to start experimenting with the tools and so on). Maybe it is not visible due to the resolution (as in the details are lost in the video compression).
View attachment 1801814 View attachment 1801816
I have no idea how difficult it is though, I guess animated expressions are very difficult in blender. I'll let the serious artists speak about that.
Fantastic analysis, wonderful graphics puts us more in the picture. Thanks.
 

mentosa

Active Member
Dec 5, 2021
577
1,672
I'm dead serious, I also know quite a lot about art and aesthetics, but take that as anecdotal.
Of course you're entitled to the same old negativity we are accustomed to on this forum.

I just believe in praise where praise is due, and an element of gratitude for someones time. Perhaps you might enlighten us with an effort of your own, entirely for free of course.
Don't ruin this forum with your snobish protointelectualistic virtue signaling, please. The animation is technically good - but its a complete miss-allocation of resources. The audience wants animations of groping, fingering, licking and fucking of MC.
 

Talcum Powder

Well-Known Member
Feb 14, 2018
1,422
4,890
Don't ruin this forum with your snobish protointelectualistic virtue signaling, please. The animation is technically good - but its a complete miss-allocation of resources. The audience wants animations of groping, fingering, licking and fucking of MC.
I’d much prefer if L&P took a few practice swings, as he did with Andre/Jennifer/Aiden in the last update - characters that no one is too bothered about - and with a simple animation of Sophia to work out any issues with that model, rather than using a Sophia sex scene as his training round.

BTW,not only is this animation really good but I think the sound is really good, too.
 

mentosa

Active Member
Dec 5, 2021
577
1,672
I’d much prefer if L&P took a few practice swings, as he did with Andre/Jennifer/Aiden in the last update - characters that no one is too bothered about - and with a simple animation of Sophia to work out any issues with that model, rather than using a Sophia sex scene as his training round.

BTW,not only is this animation really good but I think the sound is really good, too.
Good that you think that. Ready for the game to become even slower for some animations? I'm not sure I am.
Also, it's an animation of her walking!
 

palmtrees89

Well-Known Member
Jul 3, 2021
1,864
11,654
Half of this forum is defending the animation.
The animation is decent, but yeah. It's not worth it slowing development down even further for this. It's already been slow enough last year when we still had 1/3rd PD updates without animations as it took way over a year to finish PD12. Right now we're looking at 2+ years for PD13, so no matter how good the animation, it's just counterproductive in the end. What this game needs is story progression, not more features.

If L&P could atleast produce 5-6 renders per day as he did on 0.150 last year while adding animations, fine. Would still be snail speed, but atleast he wouldn't of cut the production rate in half for it.
 
Mar 14, 2022
169
1,054
The animation is decent, but yeah. It's not worth it slowing development down even further for this. It's already been slow enough last year when we still had 1/3rd PD updates without animations as it took way over a year to finish PD12. Right now we're looking at 2+ years for PD13, so no matter how good the animation, it's just counterproductive in the end. What this game needs is story progression, not more features.

If L&P could atleast produce 5-6 renders per day as he did on 0.150 last year while adding animations, fine. Would still be snail speed, but atleast he wouldn't of cut the production rate in half for it.
People here defending an animation which took importing the assets and a 1 and a half hour tutorial on youtube to make her walk are the reason he keeps milking.

Also, can you tell me why did the production drop from 6 renders per day to 3 renders per day? According to his words, he's not the one doing animations, so why the delay?
 

Talcum Powder

Well-Known Member
Feb 14, 2018
1,422
4,890
Good that you think that. Ready for the game to become even slower for some animations? I'm not sure I am.
Also, it's an animation of her walking!
Dude, where you been? Game development has been getting slower for a half a decade. New delay tactics have been the soup de jour for years. This is not a surprise, or at least shouldn’t be. But at least this is a delay that results in something I can enjoy.

L&P has been 100% consistent on exactly one thing: it’s his artistic vision, he’s gonna do what he wants the way he wants at the pace he wants. I am not defending or endorsing or happy about this, but as a non-paying fan I do accept it.
 
3.20 star(s) 485 Votes