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armion82

Message Maven
Mar 28, 2017
12,209
16,750
Have you asked on Patreon what Dylan's chances are to "plow his aunt"?
Astronomically low.
Still there is way bigger chance for some sex scene (handjob for example) Patrica/Dylan in near future,
than getting a sexual scene with Sophia/Dylan.
The question is
Will we even see a hetero sex scene with Sophia and without Liam in next 5 years?
 

Sadowdark

Conversation Conqueror
Mar 4, 2020
6,816
9,809
I find L&P's answer very interesting:

Can someone explain to me how has the development speed increased. 140 renders = 5 weeks; last update 514 renders 22 weeks. Seriously I really like to know your train of thoughts on the claim that the pace has increased. What’s really the endgame here 15 to 30 years? We are 6 months in and barely 20% of a single playable day has been developed.


You cannot count it this way. It depends on the scene and how the renders have been created and used. Last update from the 514 renders, around 70 were used for animation frames. Here all 140 renders are actual scene renders and the animations aren't counted as renders. Otherwise it'd be around 400. Plus the alternative scene with Morello's boys contains up to 16 characters which of course complicates the work! And that I put especially much effort into the art which is time consuming as well, I guess you know.
I guess 16 characters won't fight?
 

Whitekink

Member
Apr 17, 2022
435
797
Where I live, women are sexually liberated. They are of all kinds. The faithful, the unfaithful, those who need a reason to fuck and those who don't. To think otherwise is to have the old mind. I don't think you know Sophia well enough to know what she would do. The developer gives choices to the player.

You lose sight that this is an erotic VN. What I look for in this kind of multimedia is to be able to fantasize. How boring would be the game if it was just about the boring life of a middle-aged, middle-class woman. You're lucky you have that route too. I go the fun route. But of course I look at all routes.

You can play the game like this:
View attachment 1821308 View attachment 1821309

:LOL: it's a joke (y)
I haven't lost sight of anything.
I know this isn't reality.
Just my opinion on the character in the game that's all, and like I said, not everyone would like it.
 
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jamdan

Forum Fanatic
Sep 28, 2018
4,378
23,553
I hope this doesn't turn into one of those games where 90% of the "content" is animations. But it's not looking good. And I think that answer is further proof he doesn't actually have an animator, if he did, the animations wouldn't slow down the update progress so much. A good animator can make 2 animations in a week or two, if that.

There is no reason to have 400 animation frames for 2 animations (at 30fps, each animation would be roughly 6-7 seconds) while only having 140 actual renders. And if that walking animation isn't actually in the update, that means he made a 3rd animation just for the heck of it.
 
Apr 1, 2022
121
742
I hope this doesn't turn into one of those games where 90% of the "content" is animations. But it's not looking good. And I think that answer is further proof he doesn't actually have an animator, if he did, the animations wouldn't slow down the update progress so much. A good animator can make 2 animations in a week or two, if that.

There is no reason to have 400 animation frames for 2 animations (at 30fps, each animation would be roughly 6-7 seconds) while only having 140 actual renders. And if that walking animation isn't actually in the update, that means he made a 3rd animation just for the heck of it.
Each of the animations of this game will be legendary, I would not jump to conclusions
 

Sadowdark

Conversation Conqueror
Mar 4, 2020
6,816
9,809
I hope this doesn't turn into one of those games where 90% of the "content" is animations. But it's not looking good. And I think that answer is further proof he doesn't actually have an animator, if he did, the animations wouldn't slow down the update progress so much. A good animator can make 2 animations in a week or two, if that.

There is no reason to have 400 animation frames for 2 animations (at 30fps, each animation would be roughly 6-7 seconds) while only having 140 actual renders. And if that walking animation isn't actually in the update, that means he made a 3rd animation just for the heck of it.
:ROFLMAO:Please note that in this update there will be no new animation with Sophia as I have her walking around. There was one more amination left. Probably Don Morelo's men passing by, or a fight. or Aiden tells why Sophia had to come to the meeting.
 

Axxis

Newbie
Apr 11, 2022
56
220
could someone please tell the writer of this story that the saying goes. "a picture is worth a 1000 words" and not "I need to write a 1000 words for every picture." I am trying to enjoy this novel and it has promise, but the walls of text make it near impossible.
 

sept0342

Active Member
Sep 22, 2017
948
2,868
could someone please tell the writer of this story that the saying goes. "a picture is worth a 1000 words" and not "I need to write a 1000 words for every picture." I am trying to enjoy this novel and it has promise, but the walls of text make it near impossible.
Speak for yourself buddy, precisely the text is one of the major highlights of this game.
 

armion82

Message Maven
Mar 28, 2017
12,209
16,750
I find L&P's answer very interesting:

Can someone explain to me how has the development speed increased. 140 renders = 5 weeks; last update 514 renders 22 weeks. Seriously I really like to know your train of thoughts on the claim that the pace has increased. What’s really the endgame here 15 to 30 years? We are 6 months in and barely 20% of a single playable day has been developed.


You cannot count it this way. It depends on the scene and how the renders have been created and used. Last update from the 514 renders, around 70 were used for animation frames. Here all 140 renders are actual scene renders and the animations aren't counted as renders. Otherwise it'd be around 400. Plus the alternative scene with Morello's boys contains up to 16 characters which of course complicates the work! And that I put especially much effort into the art which is time consuming as well, I guess you know.
Does he mean he did 400 renders in 5 weeks?
 

Alley_Cat

Devoted Member
Jul 20, 2019
9,005
17,576
uhm so lesbian path for sophia part 2 is like 5 scenes long? Damn this game is really slow on updates :(
I think you mean 5 renders long (6, but close enough). Next update worth playing (for those playing the lesbian route) wont be for a couple of years, until the next Ellie event which isn't scheduled until playable day 14.

The next update with any content at all isn't likely until the salon event later this playable day, but that's still pretty much a Dylan event.
 

karleston

Member
May 20, 2022
200
762
He means that the animations in 0.155 consisted of ~70 renders which also counted towards the ~514 in total for both 0.155+0.160.

And for 0.161 there's apparently 140 renders + 400 for animations.

That being said, it still means that L&P has only created the 140 renders, as his supposed animations pro is creating the 400 renders for animations using Blender. But it's funny how L&P is wording it like he did everything himself, no? Almost like he hasn't got any helper at all. Weird! :LOL:

Anyway, if there's actually 400 extra renders for animations, that I'd consider a decent amount in ~6 weeks. But that would also raise another question... Why in the world did it take so long to create the 70 animation renders for 0.155???

And before people start jumping out of their chairs, animation renders don't take as long to make as they have only slight adjustments to each of them, and Blender is able to do most of it with the press of a button, connecting a starting point and an end point, creating the actual animation on it's own using the assets, lighting, and whatever else you've added, basically (that's simplified).

It also means that a huge amount of time is wasted on animations work and the main problem still persists. No story progression and years to finish a single day.
Are you an animator ?
 

lockerxx

Conversation Conqueror
May 10, 2017
7,301
15,883
Have you asked on Patreon what Dylan's chances are to "plow his aunt"?
another one? Dylan was enough Waifus.sophie/Ellie/Amber/Christine/Emma/Marie and maybe Claire too!!
now nobody ask in patreon how big will be the Dylan/Amber event? :love:
 

Bobbos

Member
Jun 27, 2017
220
728
I find L&P's answer very interesting:

Can someone explain to me how has the development speed increased. 140 renders = 5 weeks; last update 514 renders 22 weeks. Seriously I really like to know your train of thoughts on the claim that the pace has increased. What’s really the endgame here 15 to 30 years? We are 6 months in and barely 20% of a single playable day has been developed.


You cannot count it this way. It depends on the scene and how the renders have been created and used. Last update from the 514 renders, around 70 were used for animation frames. Here all 140 renders are actual scene renders and the animations aren't counted as renders. Otherwise it'd be around 400. Plus the alternative scene with Morello's boys contains up to 16 characters which of course complicates the work! And that I put especially much effort into the art which is time consuming as well, I guess you know.

He means that the animations in 0.155 consisted of ~70 renders which also counted towards the ~514 in total for both 0.155+0.160.

And for 0.161 there's apparently 140 renders + 400 for animations.

That being said, it still means that L&P has only created the 140 renders, as his supposed animations pro is creating the 400 renders for animations using Blender. But it's funny how L&P is wording it like he did everything himself, no? Almost like he hasn't got any helper at all. Weird! :LOL:

Anyway, if there's actually 400 extra renders for animations, that I'd consider a decent amount in ~6 weeks. But that would also raise another question... Why in the world did it take so long to create the 70 animation renders for 0.155???

And before people start jumping out of their chairs, animation renders don't take as long to make as they have only slight adjustments to each of them, and Blender is able to do most of it with the press of a button, connecting a starting point and an end point, creating the actual animation on it's own using the assets, lighting, and whatever else you've added, basically (that's simplified).

It also means that a huge amount of time is wasted on animations work and the main problem still persists. No story progression and years to finish a single day.
The answer from L&P is again complete bullshit.
Those ~70 renders he is talking about are not part of the actual animations but they are "animations". (See my screenshot)
They are those frame by frame choppy low fps DAZ animations and 50 of those are just Andre putting his dick into Jen from 5 different angles.
The actual animations are inside a folder called videos which contains 10 webm files (See second screenshot).
And now he tries to count the frames from the animations his "helper" did to try and convince people that the development didn't slow down at all.
Oh and as always he completely ignores this part "Seriously I really like to know your train of thoughts on the claim that the pace has increased. What’s really the endgame here 15 to 30 years? We are 6 months in and barely 20% of a single playable day has been developed."
 
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