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XaGnard

Active Member
Aug 11, 2018
560
1,809
Since this is moving so fast, is it possible that we will see a progress bar for animations? I mean if the updates come out fast it would besmirch L&P 's good name.
I think it's really important not to talk about fast when we don't know the amount of content in this update yet. The probability is high that L&P is just as slow as usual, but this time only working on a very small update (instead of the usual only small updates ;) ).
 

hzjujk

Well-Known Member
Sep 19, 2020
1,788
7,391
I think it's really important not to talk about fast when we don't know the amount of content in this update yet. The probability is high that L&P is just as slow as usual, but this time only working on a very small update (instead of the usual only small updates ;) ).
If the update contains 250 - 300 images again, will you write here that you were wrong? Or does it have to be at least 600 images.
Let the facepalms come to me.
 

armion82

Message Maven
Mar 28, 2017
12,218
16,753
If the update contains 250 - 300 images again, will you write here that you were wrong? Or does it have to be at least 600 images.
Let the facepalms come to me.
You realise that the update can be even 1000 renders,but in reality only 100 unique.
We already have a game with a single update of more than 13 000 renders.Most of the renders were just a small change from the previous one.Or same pose,different girl.
 
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hzjujk

Well-Known Member
Sep 19, 2020
1,788
7,391
You realise that the update can be even 1000 renders,but in reality only 100 unique.
We already have a game with a single update of more than 13 000 renders.Most of the renders were just a small change from the previous one.Or same pose,different girl.
Oh man, this is exactly the same in other games and not worth mentioning. Other developers don't make any differences or compromises either. After how many changes to an image should it be considered newly created?
 

armion82

Message Maven
Mar 28, 2017
12,218
16,753
Oh man, this is exactly the same in other games and not worth mentioning. Other developers don't make any differences or compromises either. After how many changes to an image should it be considered newly created?
So you are telling me,that 100 unique renders will take exactly the same amount of time as 1 render with 100 slight variations?
Don't make me laught.
 
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xxxorro

Active Member
Jan 18, 2021
861
10,817
Since I have the data, just for a mere curiosity and statistical purposes, without an ounce of vis polemica, here is a comparison of the last releases since v0.130.

This is the progress in % for the each release on the same graph. As starting point for each release I took the date of Lord_Xanatos post with 4x0%. It's arbitrary because we don't know exactly what is going on in between but at least it is a consistent choice.
Also all the caveats that the % are only indicative, unique renders, bla bla apply.

1660226200487.png

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This is not really helpful to compare the pace because it is based on the %, so bigger releases obviously take more time.
We can only note that the pace for this one, so far, is in between v0.161 and v0.165.

The only way to compare would require to know the final number of renders, which we don't know yet for the current release.
So as I did it a while ago, we can plot a few hypothesis for the number of renders of the current version and see how they compare.
In the following, for each release, knowing the number of renders, I simply took the combined % of CS and RS, multiplied by said number and plotted the result. The (slope of the) dashed lines give the average renders per day to ease the comparison. (apologies for the messy appearance of the graph, I couldn't do better)

Remember that the previous event with the apostles was 226 renders (and quite a lot of dialogues)

For an hypothesis of 150 final renders (on the Y axis) it gives
1660228920735.png
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which would be slightly above the v0.155 and v0.160 average. Both of those were affected by the animation thing so, it would be quite strange for the pace (in renders) to be so slow.

For 200 renders:
1660229040894.png
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for that it would be more in par with his "usual" pace of v0.150, v0.130 and the last one, v0.165

For 250 renders
1660229130594.png
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it would be well above his usual pace.

Again, this is just an academic exercise based on some data, so to be taken for what it is. It **seems** to suggest a release somewhere in between 200 and 250 renders *based on previous data*.

Considering that if the current pace is maintained (big IF!), the CS and RS should be done by the 15th, a release a week after that (~21st-23rd) seems possible. But I'd wait for the "official" Talcum Powder 's graph ;)
 
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Sabertooth__

Well-Known Member
Sep 23, 2020
1,407
7,723
So you are telling me,that 100 unique renders will take exactly the same amount of time as 1 render with 100 slight variations?
Don't make me laught.
He is asking how many changes in a render makes it a unique render. Does Sophia's arm need to move by 2cm+ or 5cm+ from the previous position for it to be counted a new render or does she have to move from where she was standing, take a new pose and give a different expression for it to be called a unique.

I find it really odd seeing that people are not understanding something so simple. He is not making 100 exclusive pieces of art where each has to look completely different from the previous, with costume and pose changes. He is a making a visual novel. He is showing a flow of events. Each following render is mostly going to be a small change from the previous render complimenting the dialogue accompanying it.

Every good visual novel does it.
 

Hlextor

Well-Known Member
May 6, 2017
1,713
5,337
Since I have the data, just for a mere curiosity and statistical purposes, without an ounce of vis polemica, here is a comparison of the last releases since v0.130.

This is the progress in % for the each release on the same graph. As starting point for each release I took the date of Lord_Xanatos post with 4x0%. It's arbitrary because we don't know exactly what is going on in between but at least it is a consistent choice.
Also all the caveats that the % are only indicative, unique renders, bla bla apply.

View attachment 1978108

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This is not really helpful to compare the pace because it is based on the %, so bigger releases obviously take more time.
We can only note that the pace for this one, so far, is in between v0.161 and v0.165.

The only way to compare would require to know the final number of renders, which we don't know yet for the current release.
So as I did it a while ago, we can plot a few hypothesis for the number of renders of the current version and see how they compare.
In the following, for each release, knowing the number of renders, I simply took the combined % of CS and RS, multiplied by said number and plotted the result. The (slope of the) dashed lines give the average renders per day to ease the comparison. (apologies for the messy appearance of the graph, I couldn't do better)

Remember that the previous event with the apostles was 224 renders (and quite a lot of dialogues)

For an hypothesis of 150 final renders (on the Y axis) it gives
View attachment 1978229
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which would be slightly above the v0.155 and v0.160 average. Both of those were affected by the animation thing so, it would be quite strange for the pace (in renders) to be so slow.

For 200 renders:
View attachment 1978233
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for that it would be more in par with his "usual" pace of v0.150, v0.130 and the last one, v0.165

For 250 renders
View attachment 1978237
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it would be well above his usual pace.

Again, this is just an academic exercise based on some data, so to be taken for what it is. It **seems** to suggest a release somewhere in between 200 and 250 renders *based on previous data*.

Considering that if the current pace is maintained (big IF!), the CS and RS should be done by the 15th, a release a week after that (~21st-23rd) seems possible. But I'd wait for the "official" Talcum Powder 's graph ;)
You're really crazy, man! Don't tell me that graphs/statistics is just a hobby of yours. You work for the government and have to create these things every day! :ROFLMAO:
 

hzjujk

Well-Known Member
Sep 19, 2020
1,788
7,391
An idea for the event:
First, Sophia discusses the female body. Whether she stands in front of the guys only with her free upper body or only in her panties doesn't matter. She will remain in the role of the teacher all the time.
Then, at the end, the topic of contraception comes up again. Sophia shows the boys how to put on a condom. She will demonstrate with her fingers and give the boys condoms to practice. Of course, the boys will have a stiff penis.
However, she will have to show them how to get the things down again after use. And for this Sophia will touch the penises of the boys. And it happens, one has an orgasm and second is also so overexcited that happens to him the same. Sophia has the sperm of the two guys on the breasts. Even now she remains as professional as possible.
Then Sophia goes into the bathroom to clean herself. Then, as she stands in front of the mirror, her breasts full of two guys' cum, she thinks about the conversation with Dylan, the meaning of the word MILF, and what she thought when Dylan explained it. And that breaks through her professionalism.
 

Hfsofia

Newbie
Sep 8, 2021
48
39
An idea for the event:
First, Sophia discusses the female body. Whether she stands in front of the guys only with her free upper body or only in her panties doesn't matter. She will remain in the role of the teacher all the time.
Then, at the end, the topic of contraception comes up again. Sophia shows the boys how to put on a condom. She will demonstrate with her fingers and give the boys condoms to practice. Of course, the boys will have a stiff penis.
However, she will have to show them how to get the things down again after use. And for this Sophia will touch the penises of the boys. And it happens, one has an orgasm and second is also so overexcited that happens to him the same. Sophia has the sperm of the two guys on the breasts. Even now she remains as professional as possible.
Then Sophia goes into the bathroom to clean herself. Then, as she stands in front of the mirror, her breasts full of two guys' cum, she thinks about the conversation with Dylan, the meaning of the word MILF, and what she thought when Dylan explained it. And that breaks through her professionalism.
You have some imagination bro loved it
 
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Sadowdark

Conversation Conqueror
Mar 4, 2020
6,820
9,816
An idea for the event:
First, Sophia discusses the female body. Whether she stands in front of the guys only with her free upper body or only in her panties doesn't matter. She will remain in the role of the teacher all the time.
Then, at the end, the topic of contraception comes up again. Sophia shows the boys how to put on a condom. She will demonstrate with her fingers and give the boys condoms to practice. Of course, the boys will have a stiff penis.
However, she will have to show them how to get the things down again after use. And for this Sophia will touch the penises of the boys. And it happens, one has an orgasm and second is also so overexcited that happens to him the same. Sophia has the sperm of the two guys on the breasts. Even now she remains as professional as possible.
Then Sophia goes into the bathroom to clean herself. Then, as she stands in front of the mirror, her breasts full of two guys' cum, she thinks about the conversation with Dylan, the meaning of the word MILF, and what she thought when Dylan explained it. And that breaks through her professionalism.
:ROFLMAO:Today we're going to teach you how to put on condoms. The boys are glad they want to take off their shorts. Sophia stops them and says I'll give you bananas and we'll try bananas. If L&P had a problem with patronage, he had to change the scene
 
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