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allgoodhere93

Newbie
May 17, 2022
32
133
What annoys me the most is that yes he is milking this game and trying to make the most amount of money. But he is good at what he does in regards to story telling and quality. So why not speed things up and finish the game and move onto something new? A new story. A new character. Make money off of that since it will have a good story and quality. And maybe a few years down the road he could even revisit Sophia's story in spin off game.
 

Ntwaidumella

Member
Sep 8, 2018
106
1,113
What annoys me the most is that yes he is milking this game and trying to make the most amount of money. But he is good at what he does in regards to story telling and quality. So why not speed things up and finish the game and move onto something new? A new story. A new character. Make money off of that since it will have a good story and quality. And maybe a few years down the road he could even revisit Sophia's story in spin off game.
This. NLT media has already made 3 different games with nice animations and good history at all... all it in less than 5 years of development.

Ok, ok, I assume - NLT makes "fuck fest" games with simpler characters but, with a very nice look and renders too. Too much perfectionism for L&P end up getting in the way.

5 years of development for WaM? When he(L&P) complete his game he could start another one(using all that he learned in the past).
 
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PietruccioTheHilander

Forum Fanatic
Jul 17, 2019
5,760
14,189
This. NLT media has already made 3 different games with nice animations and good history at all... all it in less than 5 years of development.

Ok, ok, I assume - NLT makes "fuck fest" games with simpler characters but, with a very nice look and renders too. Too much perfectionism for L&P end up getting in the way.

5 years of development for WaM? When he(L&P) complete his game he could start another one(using all that he learned in the past).
to my knowledge NTL is a development team; L&P works alone
 

hzafery

Newbie
Aug 5, 2019
83
147
I don't think there will be or will be much between sam and Sophia. Sophia enters Sam's room and after a little talk the cello lesson begins, Sam starts touching Sophia with the courage he got from the evening events, Sophia leaves her a little bit, presumably Amber calls them or comes to the room. and the action stops,Sophia tells Sam that it was the evening and what just happened was a mistake.what could it be in this case a little kissing a little caress a little touching and kissing the breasts this is the most
 
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Ass Fan

Conversation Conqueror
TwitFollower
Jun 27, 2020
6,361
12,827
to my knowledge NTL is a development team; L&P works alone
It seems that many don't understand the difference between a team and one person working alone on a game NTL sure has great games but he doesn't work alone as has been said several times but I think L&P can have a team if he wants to he is a good creative Dev and an excellent professional in this field of games and he does all this himself.
 

HentaiKami

Engaged Member
Jan 27, 2019
2,599
3,898
It seems that many don't understand the difference between a team and one person working alone on a game NTL sure has great games but he doesn't work alone as has been said several times but I think L&P can have a team if he wants to he is a good creative Dev and an excellent professional in this field of games and he does all this himself.
Also many people think that all devs for these games are professionals, when many of them just started making these as hobby with little to no previous experience. It's honestly pretty hilarious how people put same expectations on these amateur devs, that mostly work as solo devs or have at most occasional help, or part of pretty much amateur dev team, that you would put to professional dev. Many of them don't even have the slightest experience on project management, marketing or anything like that.

When i'm talking amateur devs, i mean devs that don't have previous training and experience in the field, even if they currently were getting their livelyhood from making these adultVNs.
 

armion82

Message Maven
Mar 28, 2017
12,210
16,752
Also many people think that all devs for these games are professionals, when many of them just started making these as hobby with little to no previous experience. It's honestly pretty hilarious how people put same expectations on these amateur devs, that mostly work as solo devs or have at most occasional help, or part of pretty much amateur dev team, that you would put to professional dev. Many of them don't even have the slightest experience on project management, marketing or anything like that.

When i'm talking amateur devs, i mean devs that don't have previous training and experience in the field, even if they currently were getting their livelyhood from making these adultVNs.
That's why you start small and not trying to make a MMORPG for your first game.
You need some experience and won't hurt if you have a game or two completed before going for a long and massive project.
 

HentaiKami

Engaged Member
Jan 27, 2019
2,599
3,898
That's why you start small and not trying to make a MMORPG for your first game.
You need some experience and won't hurt if you have a game or two completed before going for a long and massive project.
True, but you know how some of these creative people work. They try to start with their magnum opus or during the early stages have feature/plot creep happen and bloat the original concept of the game. Also some of the creative types like to keep control of all the parts of the process, especially if it's more of a passion project rather than profession. It's not necessarily bad thing of itself, but that can lead to drama like we have with this game and people complaining that dev isn't hiring someone to help them speed up the development.
 

ancienregimele

Well-Known Member
Sep 27, 2017
1,930
6,377
True, but you know how some of these creative people work. They try to start with their magnum opus or during the early stages have feature/plot creep happen and bloat the original concept of the game. Also some of the creative types like to keep control of all the parts of the process, especially if it's more of a passion project rather than profession. It's not necessarily bad thing of itself, but that can lead to drama like we have with this game and people complaining that dev isn't hiring someone to help them speed up the development.
If fans are happy to have a wait of up to 5 years between connected scenes & events & if they're O.K. with a projected finish for AWAM between 2040-2050, that's great. Nobody disputes the quality of renders & much of the writing is better than average. Sometimes it's very good. There are many good things about the project, with individuals having their own ideas on what these are. It stands to reason, otherwise there would have been a mass exodus from Patreon. There wouldn't be a welter of theories & speculations, increasing exponentially, when any render or information is released.

Perhaps the Dev shouldn't have made promises to hire a team after achieving a certain number of Patrons & remuneration, only to move the goalposts on reaching that particular goal. He certainly could have chosen not to promise faster updates on several occasions over the 5 years of AWAM's existence, only to slow down development instead, each time.

He could have made things easier on himself by deciding not to include as many fetishes as possible, to focus on a few key characters rather than developing a cast numbering over 70, or maybe he might have opted for fewer storylines, instead of steadily adding more routes & even side jobs

I don't quite understand why there is a question of L&P's status as an amateur or professional. He makes quality renders, which have rarely looked amateurish & he receives payment for doing so. [Patrons are customers with no control over delivery, as were the Patrons of many Renaissance artists. I won't split hairs on this. They pay in the hopes of receiving something...that's the deal]. That makes him a professional. 3D game creation is not a profession in the sense of being an architect or engineer. There are no specific recognised apprenticeships, qualifications, or letters after the name. Anyone who succeeds in making decent money from their efforts, even though learning by trial & error, as well as by 'doing' is, ergo, a professional by default, however others may regard their position.

After all this time it might have been thought that some other elements of professionalism would have been noticeable in AWAM's case. These could include, timely delivery, a target date for completion, genuine customer care, good communications....the list goes on but no these elements do not exist. So maybe I've just destroyed my own contention & who we're talking about is indeed an amateur.
 

poseid0n

Member
Nov 17, 2020
115
104
If fans are happy to have a wait of up to 5 years between connected scenes & events & if they're O.K. with a projected finish for AWAM between 2040-2050, that's great. Nobody disputes the quality of renders & much of the writing is better than average. Sometimes it's very good. There are many good things about the project, with individuals having their own ideas on what these are. It stands to reason, otherwise there would have been a mass exodus from Patreon. There wouldn't be a welter of theories & speculations, increasing exponentially, when any render or information is released.

Perhaps the Dev shouldn't have made promises to hire a team after achieving a certain number of Patrons & remuneration, only to move the goalposts on reaching that particular goal. He certainly could have chosen not to promise faster updates on several occasions over the 5 years of AWAM's existence, only to slow down development instead, each time.

He could have made things easier on himself by deciding not to include as many fetishes as possible, to focus on a few key characters rather than developing a cast numbering over 70, or maybe he might have opted for fewer storylines, instead of steadily adding more routes & even side jobs

I don't quite understand why there is a question of L&P's status as an amateur or professional. He makes quality renders, which have rarely looked amateurish & he receives payment for doing so. [Patrons are customers with no control over delivery, as were the Patrons of many Renaissance artists. I won't split hairs on this. They pay in the hopes of receiving something...that's the deal]. That makes him a professional. 3D game creation is not a profession in the sense of being an architect or engineer. There are no specific recognised apprenticeships, qualifications, or letters after the name. Anyone who succeeds in making decent money from their efforts, even though learning by trial & error, as well as by 'doing' is, ergo, a professional by default, however others may regard their position.

After all this time it might have been thought that some other elements of professionalism would have been noticeable in AWAM's case. These could include, timely delivery, a target date for completion, genuine customer care, good communications....the list goes on but no these elements do not exist. So maybe I've just destroyed my own contention & who we're talking about is indeed an amateur.
ancienregimele i love this though theres not really a reason to debate this. Theres always gonna be dick riders and people like us who are unsatisfied like a hot milf in a marriage filled with no sex.

i for one am annoyed because theres only been 2 updates maybe 3 since i started playing the game and that was last year.....
 
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ancienregimele

Well-Known Member
Sep 27, 2017
1,930
6,377
ancienregimele i love this though theres not really a reason to debate this. Theres always gonna be dick riders and people like us who are unsatisfied like a hot milf in a marriage filled with no sex.

i for one am annoyed because theres only been 2 updates maybe 3 since i started playing the game and that was last year.....
I'm just answering the previous run of posts. L&P may be undertaking the work to mainly please himself but there's no way he's an amateur. AWAM is slow because it's his preferred method of delivery, not because he's struggling with trying to learn how to do it. [Writing is difficult at times, even for professionals. If writer's block happened, he could just say. People would understand IMO & those who didn't could be ignored]. I've played since PD2 around 4-5 years ago. This was my favourite game/VN by a long way & the whole thing used to be better than it is now. I havn't played the last 2 updates but if I'm being totally honest, I will probably play again some time, if AWAM still exists.

Years ago fans would defend everything by quite rightly stating that we didn't know what problems & issues the Dev had to deal with. It's a good point but every single one of us has had to deal with stuff, sometimes by the cartload & yet has also had to carry on meeting deadlines, commitments & promises....or at least communicate directly as to why this wouldn't happen.

It's really just about whether fans, meaning paying Patrons, are happy with the way things are in sufficient numbers to enable L&P to continue in the same old style. If they are, so be it.
 

jamdan

Forum Fanatic
Sep 28, 2018
4,378
23,553
LP is professional in terms of artwork. He is amateur at project management. Him being not so good at project management and planning is the main reason this game isn't due to be complete for another couple decades.

There are very few fully "professional" devs. LP isn't one of them.
 

ancienregimele

Well-Known Member
Sep 27, 2017
1,930
6,377
LP is professional in terms of artwork. He is amateur at project management. Him being not so good at project management and planning is the main reason this game isn't due to be complete for another couple decades.

There are very few fully "professional" devs. LP isn't one of them.
Unless this is his business & retirement plan combined.
 
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