- May 23, 2017
- 1,927
- 6,089
You can call me whatever, but I'll keep bringing this up: one of his first goals on Patreon was to quit his job and hire a team - which he never fulfilled despite reaching the goal multiple times. Why? Because, in his words, it'd be impossible to teach someone his folders structure. Instead, he's been gradually slowing down development to the level of absurd, adding multiple dead-end branches to make things even slower. Also, he used all possible excuses from the playbook and way beyond.The problem with AWAM is primarily poor project management. If you scale the current development speed over the number of unfinised game days, you get somewhere between 30-40 years of remaining development time, depending on the calculation. So it's not so much about how many images are created per day on average, but more about how realistic the completion of the game itself is. A faster development, e.g. through a division of work over 2-3 developers, would be a possibility. But I think that L&P should also cancel some of the side stories or at least move them to a DLC developed after the base story is finished. This would reduce the risk of ending up with only unfinished stories.
Did I miss something?
Last edited: