It's one of those things I've been thinking about lately.
Maybe Liam is part of the developer himself.
(I am not saying that the developer is male. I don't know.)
Actually, I understand that the module(?) of this game started from a building simulator.
(I don't know the exact word.)
He gave up his studies at a young age and turned to this path.
It could be because the game was successful, but it could also be because there was no vision.
In Part 1, he would have filled the content with his memories, stories he heard, and things he saw.
But he doesn't seem to have much experience in depth.
Aiden knows, but Andre doesn't knows.
The process of Dylan subduing a rogues was a story that could only be imagined by children.
Liam knows nothing about the company.
On the other hand, this game contains a lot of female fantasy.
Sophia's event for her husband.
Sophia's dream guy, Sam who is active in a band.
Aiden driving a motorcycle wearing a leather jacket and Sofia sitting behind him.
Coffee time for women.
couples meeting.
Ellie's friends at a family event.
.........
I'm not trying to say that the game is all wrong.
Because I am also a game, I understand what is possible.
What I criticize is the probability, consistency, and speed of the story.
What I'm curious about is why can't the story be advanced?
Why did the focus shift to Dylan instead of advancing the Sophia story?
I suspect the developer's lack of experience.
As the developer of this game said, experience is important for games based on realism.
Even if it's not real life, but a novel or a movie...
Otherwise, the entire game story could be ruined with just one magazine, as it is now.
Imagine if I posted someone's picture on this site.
how to erase?
I think many of the comments on this forum are based on the opinions of the developers.
The law follows all your actions.
That's the reality.
Developer value reality the most, so I hope they experience real life. More.