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McZoy

Active Member
Aug 6, 2018
615
1,143
Genuine technical questions about AWAM
While we are still waiting for the release of the latest update I thought asking a few questions about the creation of this game. There are five metrics to measure the progress:
- Scene Creation: All 3d items used are already available in the market or some he creates them himself? What are the main challenges for a creator here (i.e. what’s the most difficult part)?
- Scene Rendering: Obviously he has the text prepared and knows how the story goes (e.g. Dylan asks Sophia replies). I’ve read people saying that LP is exaggerating with the time needed to do that! Since there is a special software which can do this in a few minutes! What’s so difficult about that?
- Art edited with photoshop: obviously he changes the lighting and colours of each frame, right?
- Programming and translation: Is he referring here in the options a player has? If you choose path A then the sequence is 1,2,3 or if path B then 1,4,6 etc. right? Also, when is text added and how? Can I for example change the text without destroying the game with the simple means I have available (just a simple laptop)?

Thank you very much for your patience and time to answer my questions :giggle:
Perfection needs time ;);).
 
Last edited:

tofhdns

Well-Known Member
Jan 25, 2021
1,714
4,105

ihl86

Member
Dec 8, 2019
404
1,334
Genuine technical questions about AWAM
While we are still waiting for the release of the latest update I thought asking a few questions about the creation of this game. There are five metrics to measure the progress:
- Scene Creation: All 3d items used are already available in the market or some he creates them himself? What are the main challenges for a creator here (i.e. what’s the most difficult part)?
- Scene Rendering: Obviously he has the text prepared and knows how the story goes (e.g. Dylan asks Sophia replies). I’ve read people saying that LP is exaggerating with the time needed to do that! Since there is a special software which can do this in a few minutes! What’s so difficult about that?
- Art edited with photoshop: obviously he changes the lighting and colours of each frame, right?
- Programming and translation: Is he referring here in the options a player has? If you choose path A then the sequence is 1,2,3 or if path B then 1,4,6 etc. right? Also, when is text added and how? Can I for example change the text without destroying the game with the simple means I have available (just a simple laptop)?

Thank you very much for your patience and time to answer my questions :giggle:
- Scene Creation means everything in 3d except making the final image itself (which is rendering and we will get to).
It means setting up the location (if it's a new location). Lighting in it is also important, characters.
Afterwards dressing the characters, if it's new clothes, they might not fight perfectly on your custom models and have to adjust them. Posing the characters so they look natural, their expressions should also look natural (I think L&P does very good expressions, especially for Sophia, at least for me it's one of the big pluses for the game). Some clothes might not do well with certain poses, so more adjustments could be needed. Sometimes in outside software such as blender or whatever else.

- Scene Rendering is the processing of the above created scenes by your computer. It doesn't need the active input of the developer, but it does need the computer. This means while rendering you can do little else. That's why it's mostly done at night or when you're not there. There are certain services and render farms that could be used but I doubt L&P does that.
I want to mention that here this could go back to scene creation, or better said scene adjustment sometimes. The scene looks one way when you create it, another way rendered. Some errors you can catch, some you don't, so slight adjustments to certain scenes and rerendering of parts of the scene and/full scene might be needed. If animations are involved, there is a lot of rendering involved, since one second of animation is probably around 24 to 30 frames.

- Art editing with photoshop should be the easiest part for him. I expect he already has a few filters that he applies on the renders to give them the warm look his final images always have. I'm am not very proficient with photoshop but I expect there are batch jobs that can get the job done once the renders are done. Another possible edit are small corrections that he does in photoshop rather than correct them in Daz3d, like smallclothes pokethroughs. Nevertheless this should not be too much of a time consuming job.

- Programming and translation you have already been answered in a lot of details. I just want to mention that depending on the developer and how well they thought and maintained their possible paths, it might get a little bit complicated down the road. Maybe you get the same scene, but the dialogue is different a few lines here and there depending on what you previously did. Still, should not be too time consuming, especially once you have some experience. Translation is very straightforward and easy IF you already have the translated text.
 

Nick198

Member
Apr 24, 2021
464
395
Are you looking for a game here at F95? Which author is currently updating the content without animation? Is this author doing something about historical regression? It will take several months to update some images. I advise developers like this to retire. They can't adapt to the products of the times and will eventually be eliminated. If they don't want to keep up with the times, they should get lost. Don't get used to such junk developers. We still have many excellent developers
 

ihl86

Member
Dec 8, 2019
404
1,334
Are you looking for a game here at F95? Which author is currently updating the content without animation? Is this author doing something about historical regression? It will take several months to update some images. I advise developers like this to retire. They can't adapt to the products of the times and will eventually be eliminated. If they don't want to keep up with the times, they should get lost. Don't get used to such junk developers. We still have many excellent developers
Having animations in a game doesn't make it better. There are plenty of bad animation and very few that are at least decent. I prefer no animations to bad animations. There are many complaints I have about L&P. The quality of his renders or the fact that some updates don't have animations aren't among them. You don't like a game: don't play it, no one is forcing you to do so. Especially since you're not even paying for it. I for one would prefer this game without animations if it means releases are faster.
 
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wzelisen

Newbie
Jul 9, 2019
95
188
Having animations in a game doesn't make it better. There are plenty of bad animation and very few that are at least decent. I prefer no animations to bad animations. There are many complaints I have about L&P. The quality of his renders or the fact that some updates don't have animations aren't among them. You don't like a game: don't play it, no one is forcing you to do so. Especially since you're not even playing for it. I for one would prefer this game without animations if it means releases are faster.
Are you sure? Is it possible that other games have equally good animations and produce three times as fast
 

wzelisen

Newbie
Jul 9, 2019
95
188
Nick198,帖子:11494527,会员:3623458 said:
位作者正在做一些关于历史回归的事情吗
[/引用]
- Scene Creation means everything in 3d except making the final image itself (which is rendering and we will get to).
It means setting up the location (if it's a new location). Lighting in it is also important, characters.
Afterwards dressing the characters, if it's new clothes, they might not fight perfectly on your custom models and have to adjust them. Posing the characters so they look natural, their expressions should also look natural (I think L&P does very good expressions, especially for Sophia, at least for me it's one of the big pluses for the game). Some clothes might not do well with certain poses, so more adjustments could be needed. Sometimes in outside software such as blender or whatever else.

- Scene Rendering is the processing of the above created scenes by your computer. It doesn't need the active input of the developer, but it does need the computer. This means while rendering you can do little else. That's why it's mostly done at night or when you're not there. There are certain services and render farms that could be used but I doubt L&P does that.
I want to mention that here this could go back to scene creation, or better said scene adjustment sometimes. The scene looks one way when you create it, another way rendered. Some errors you can catch, some you don't, so slight adjustments to certain scenes and rerendering of parts of the scene and/full scene might be needed. If animations are involved, there is a lot of rendering involved, since one second of animation is probably around 24 to 30 frames.

- Art editing with photoshop should be the easiest part for him. I expect he already has a few filters that he applies on the renders to give them the warm look his final images always have. I'm am not very proficient with photoshop but I expect there are batch jobs that can get the job done once the renders are done. Another possible edit are small corrections that he does in photoshop rather than correct them in Daz3d, like smallclothes pokethroughs. Nevertheless this should not be too much of a time consuming job.

- Programming and translation you have already been answered in a lot of details. I just want to mention that depending on the developer and how well they thought and maintained their possible paths, it might get a little bit complicated down the road. Maybe you get the same scene, but the dialogue is different a few lines here and there depending on what you previously did. Still, should not be too time consuming, especially once you have some experience. Translation is very straightforward and easy IF you already have the translated text.
For all kinds of doubts, in fact, there is a good solution, live online make, I do not know L&P dare to accept the challenge
 
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tofhdns

Well-Known Member
Jan 25, 2021
1,714
4,105
I started sponsoring this game because Sophia is attractive.

I read only the important parts of the lines and narration, and most of them were not read.
Most players would have.

Then I realized that the developer was intentionally delaying the game's story, but I didn't expect it to be this long.
I thought he was mistaken and believed there would be a day when he would realize his mistake and change his plans.

However, the game's story gradually lost its power, and as it progressed to the second half (Part 1), it felt that the game was entering the 'limit of continuity', so I stopped sponsoring it.
The game stopped or it seemed that Sophia would have sex all day long, like when people would touch Sofia's breasts in the morning, afternoon, evening, and night, neither of which was the scenario I wanted.

That's why I kept saying to let the water flow before the dam burst.

Part 1 ended without power, and when I saw the hair salon scene in part 2, I realized that he was not mistaken something but an intentional delay to extend the period, and I was furious.

So I emotionally joined this forum and after that, I played the game again and caught up with his words, his writings and his actions.
This is not because I want to find out his flaws and weaknesses, but because it is not in my nature to criticize people without grounds.
(Nevertheless, I made two or three mistakes due to translation problems.)

- He was friendly in the beginning because it was for the purpose of getting sponsors and the process of learning Daz.
but from the time the sponsorship amount exceeded a certain level and the discussion about Daz stopped (not clear), he reacted harshly to people, including his sponsors, and he started blaming people.

- He hid the time spent on rendering and his repeated vacations with lies until people found out.

- He described this game as if it were his own 'artistic creation,' but almost all the assets, including the characters, were purchased by him from Daz.
He has said many times that he doesn't like it when his art is touched by ordinary or low-level workers.

- Each update date was repeatedly delayed and the number of renderings was reduced from 7 to 4 per day.
As his computer performance improves and he gets used to the task, his workload decreases on the contrary.

- He changed the dates in the game to the 30th, 31st, and 37th.
Some say it was added because a week was deleted from the game, but I don't think so.

I think that due to the changes made on the 31st and 37th, he initially planned 'a one month duration with one week removed', but then altered his plans.
If he planned it from the beginning, there is no reason to change it to '31st' and then '37th' again.

-He said he would hire staff for years but he didn't keep it 'properly'.
I think he had an animator, even if he had no other staff.
(Including commenters that sound too similar to his tone)
However, I suspect that the animator is his friend or someone related to him, and that the animation was canceled due to problems between them and he took an additional blank period.

And he's spying on forums and stealing ideas.
If he didn't spy on the forums, and ask his fans for help, it would have been good to him and his fans.
But since he didn't, I'd say he 'stealed'.

And when he was working on this update, he tried to deviate from people's predictions, and I suspect he might have lost his way because of that.

I did what I could and did what I set out to do.

After this update, there will be updates where Sophia doesn't appear or has very little Sofia, then there will be a break for 'Steam work', and then there will be a period when Joy, Logan and Natalie replace Sam and Dylan (or Ellie).

It's a dark time for me.

So, I hope the developer provide something unconventional in this update.
 
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ihl86

Member
Dec 8, 2019
404
1,334
Are you sure? Is it possible that other games have equally good animations and produce three times as fast
I never said L&P wasn't slow as a snail. Or that others aren't faster and produce good animations (Fashion Business comes to mind as an example).
What I said was that there are plenty of games that have bad animations. A lot more have bad animations than good animations.
And regarding the speed of development, if L&P takes 5 months for an update with animations but 3 months without animations, I prefer 3 months and no animations (while 3 months is still a lot, I want the releases faster and I don't care that much about animations) .
 
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