- Jul 24, 2019
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greedy developersI still can't believe why he takes so much time for a very short updates even after having 1.6k+ Patrons.
greedy developersI still can't believe why he takes so much time for a very short updates even after having 1.6k+ Patrons.
so close still so far
This trend is why we believe one of the two things below will happen:0.180 released on 4feb , later 0.185 released on 30 april……. there is nearly a gap of 3month … for just 1event … and today is 15august.. it has been 3.5 months …but yet not relased… i think it will go another 10days more …taking approx 4month ..to release….. now think of the time when LnP used to release 3to 4events in just a single update … in around 5months… so there is no progress in his speed of releasing updates….
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Programming is putting all the stuff he made for the update in the source code of the game. Meaning:- Programming and translation: Is he referring here in the options a player has? If you choose path A then the sequence is 1,2,3 or if path B then 1,4,6 etc. right? Also, when is text added and how?
label day20_School_break:
play bgs classroom_noise_1
$ renpy.music.set_volume(0.6, delay=0, channel='bgs')
scene day20_Literature_lesson 134 with fade
s "Okay, guys. Next class, we'll be talking about what you wrote."
if day20_Sophia_fulfilled_Aidens_4th_task:
"Zac was looking at her, but Sophia just couldn't look in his eyes after the embarrassing moment from just recently."
else:
stop bgs fadeout 1.2
jump day20_Sophias_talking_to_Aiden_when_refused_task
stop bgs fadeout 1.4
scene day20_Literature_lesson 135 with fade
"André was still pissed that Sophia slapped him."
andr "What the hell ya think ya doin'?! You'll regret that!"
label day20_School_break:
play bgs classroom_noise_1
$ renpy.music.set_volume(0.6, delay=0, channel='bgs')
scene day20_Literature_lesson 134 with fade
s "Okay, guys. Next class,....."
if day20_Sophia_fulfilled_Aidens_4th_task:
"Zac was looking at her, but Sophia just couldn't look in his eyes after the embarrassing moment from just recently."
else:
stop bgs fadeout 1.2
jump day20_Sophias_talking_to_Aiden_when_refused_task
day20_Sophia_fulfilled_Aidens_4th_task
is a variable which can be True or False.stop bgs fadeout 1.2
jump day20_Sophias_talking_to_Aiden_when_refused_task
"Zac was looking at her,....."
will be displayed. Note there is no character at the beginning of the line, so no one is speaking. Then, you continue in the current label.andr "What the hell ya think ya doin'?! You'll regret that!"
You can.Can I for example change the text without destroying the game with the simple means I have available (just a simple laptop)?
programing , translate and silly final test. | |||
it takes max 4-5 days. | |||
dev is seriusly thinking , what can i do for 15 day delay. | |||
make a suprise dev… |
Thank you!Programming is putting all the stuff he made for the update in the source code of the game. Meaning:
- Write the text/dialogs into the code
- Position images (and transition effects)
- Select musics/sounds
- Implement choices and paths like you said
Scenes, or part of scenes are embedded into labels. That's what L&P do during the programming. As the story advances, you jump from label to label.
Here is an example:
Python:label day20_School_break: play bgs classroom_noise_1 $ renpy.music.set_volume(0.6, delay=0, channel='bgs') scene day20_Literature_lesson 134 with fade s "Okay, guys. Next class, we'll be talking about what you wrote." if day20_Sophia_fulfilled_Aidens_4th_task: "Zac was looking at her, but Sophia just couldn't look in his eyes after the embarrassing moment from just recently." else: stop bgs fadeout 1.2 jump day20_Sophias_talking_to_Aiden_when_refused_task stop bgs fadeout 1.4 scene day20_Literature_lesson 135 with fade "André was still pissed that Sophia slapped him." andr "What the hell ya think ya doin'?! You'll regret that!"
label day20_School_break:
All labels are named.
play bgs classroom_noise_1
The classroom_noise_1 sound is played on the bgs channel.
$ renpy.music.set_volume(0.6, delay=0, channel='bgs')
The volume of the previous sound is modulated.
scene day20_Literature_lesson 134 with fade
The day20_Literature_lesson 134 image is displayed with a fade transition (the previous image fades to black then the new one gradually appears)
s "Okay, guys. Next class,....."
The first letter is the code of a character, here s = Sophia. And the second part, the dialog line to display. So, here, Sophia is speaking.
Here it depends on a previous choice.Python:if day20_Sophia_fulfilled_Aidens_4th_task: "Zac was looking at her, but Sophia just couldn't look in his eyes after the embarrassing moment from just recently." else: stop bgs fadeout 1.2 jump day20_Sophias_talking_to_Aiden_when_refused_task
day20_Sophia_fulfilled_Aidens_4th_task
is a variable which can be True or False.
If you haven't fullfiled the 4th task:
stop bgs fadeout 1.2
The bgs channel is muted (ie the previous classroom sound)
jump day20_Sophias_talking_to_Aiden_when_refused_task
You jump to another label named day20_Sophias_talking_to_Aiden_when_refused_task.
Otherwise,"Zac was looking at her,....."
will be displayed. Note there is no character at the beginning of the line, so no one is speaking. Then, you continue in the current label.
Later,
andr "What the hell ya think ya doin'?! You'll regret that!"
Another example of someone speaking, here andr = André.
It is a very simple example. You can of course do much more with Renpy.
You can.
First, you have to uncompile the .rpa files of the game (there are a bunch of tools to do that on F95)
Then, you'll find what I talked about above in .rpy files in the scripts folder.
You can change anything in theses files, run the game and see the changes you made.
But... of course, there is a "but". By altering .rpy, you take the risk to make your saves incompatible with later versions of the game. There are 2 possibilities:
1/ Changes are minors but Renpy is not sure what to do, it rolls you back to the beginning of the current label. The best case.
2/ Renpy doesn't know what to do if there are too much changes. It prevents you to load your save. Worst case
If you change few lines of dialog here and there, you'll probably be in first case. But it's not a certainty.
Note all dialogs of AWAM2 are currently in day20.rpy. If you change anything in it. The next time an update will be released, you'll have to modify again the whole file if you want your changes to be permanent.
Creating scenes is the gathering of the resources to be used, environments, characters, hair, clothing, props etc.. Then the scene posing, lighting, camera effects etc.. When everything is right then the image can be rendered.. In the case of the "rendered" % this doesn't require time for the dev to do anything, this is computer time only and can be done while you sleep with a batch script program... well that's how I do it any way..Whats the difference in creating scenes and rendered scenes?
Your last comment on this game was on 05/19/2023. There you spoke of 3 years when you last checked the status of the game. Now 3 months later your last played it 6 years ago. You have also only been a member of f95zone since 2019, 4 years. Your timekeeping is a bit confused.I played this game like 6 years ago. ffs still not finished? Maybe it's time to give it the abandoned tag. Can't believe how someone who doesn't do anywork gets at least 3000 euro a month (that's if everyone has the lowest subscribtions) while doing nothing...
Your last comment on this game was on 05/19/2023. There you spoke of 3 years when you last checked the status of the game. Now 3 months later your last played it 6 years ago. You have also only been a member of f95zone since 2019, 4 years. Your timekeeping is a bit confused.
But hey, we're all frustrated.
it iswasn't this supposed to be a "small" update? its even without animations
3 game years and 6 playable years?Your last comment on this game was on 05/19/2023. There you spoke of 3 years when you last checked the status of the game. Now 3 months later your last played it 6 years ago. You have also only been a member of f95zone since 2019, 4 years. Your timekeeping is a bit confused.
But hey, we're all frustrated.
I would like to remind you the time of multiple events updates when program & translation progression was 5% daily .so close still so far