This practice of releasing a game later to "normal" paying players in order to make some higher priced packages more interesting is one of the biggest misdevelopments in the gaming industry in general (not just Patreon games). It builds on the fear of missing out and is a really sleazy approach. It really annoys me about Patreon games in particular, because it completely distorts the idea that everyone who supports a game to the best of their ability should be taken equally seriously. I think punishing people with less money who are still willing to give is pathetic. L&P is really going to extremes with their "Legend Vet", considering that until recently it would have been the equivalent of a AAA game every month. The whole thing is just sick.
Well, I've made it a rule to only support the smaller games here. Anything that has a good approach and where you can see that the developer isn't just taking people for a ride. The problem is that even the smaller developers often change their attitude as they get bigger. That's why I just gave up my last support game on patreon, because I just can't take the concept seriously anymore. There is a lack of control (e.g. actual milestones). Why should I put trust in a developer when much of the projects are going to get screwed up anyway?
First class, tourist class. Gold ticket ride holders, normal ticket ride holders. Giving preferential treatment to those that can pay more over those that cannot is a everyday occurence.
I cannot afford to subscribe to paying every month waiting for an L&P update. I try to pay what I think is appropriate at the release dates. But this approach is vilified on Paytreon as I did not support during the entire event cycle, I am gaming the system.
I subscribed for almost 2 years back in the day and received 3 events? Maybe 4.
If you can do that, it's great. And if updates came out monthly, I would definately subscribe again.