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L&P's Father-in-Law

Well-Known Member
Jun 25, 2017
1,392
6,579
people out here calling sophia's corruption slow when she went from "pure" to letting strangers feel her crotch and showing her boobs to her son and son's friend in 7 days lol
not to mention taking a shower with the janitor or feeling bennet's dick under a table in a public setting

the only thing slow in this game is the development, sophias corruption is moving as fast as any game out there if not faster
 

Mamonetti

Active Member
Apr 4, 2020
623
1,142
people out here calling sophia's corruption slow when she went from "pure" to letting strangers feel her crotch and showing her boobs to her son and son's friend in 7 days lol
not to mention taking a shower with the janitor or feeling bennet's dick under a table in a public setting

the only thing slow in this game is the development, sophias corruption is moving as fast as any game out there if not faster
Not to mention that she's going to have sex with several people at the last part of the 30+7 days of the story. Quite surprising for a woman who's been happily married for the last 20 years.
 

aunkub11

Active Member
Jul 31, 2019
503
422
I guess in 10 days Now 50% programing translation .. and..
Dev puts a programing translation .. 5% per day. :LOL:
 

Mamonetti

Active Member
Apr 4, 2020
623
1,142
I say we give until mid december to see how things will play out, if things stays like this, we down rate the thread, so he gets the message, no point in watching the developer cook air
I can't imagine this being effective at all.

There's room for improvement between the best case scenario (L&P hiring people, etc.) and the worst (pretty much the current one).

Some of things that could be changed with L&P still being the one with access to the source contents are:
  • Reducing the number of renders (already been discussed here).
  • Hiring an online VM service to run rendering batches / Doing it locally in more computers in parallel (as long as this option is available in Daz.. if it's not, I'd open a feature request for it immediately).
  • Outsourcing the PS edition.
  • Outsourcing the translation process (translations would be revised later, but the developer can save loads of time this way).
Doing this it would be easy to reduce the time required for every update close to a 30%, as L&P would be basically focused on creating scenes, enqueueing batches and coordinating the whole development.

All combined we might go to a 3-month update pace (half a day of the story each, as usual), which means moving the story forward 2 days per year and the game could be finished in 8/9 years. For me that's probably the best we can get, and whoever thinks things are going to be better, is just lying themselves.
 

phill_leotardo

Well-Known Member
Dec 20, 2019
1,178
1,636
I can't imagine this being effective at all.

There's room for improvement between the best case scenario (L&P hiring people, etc.) and the worst (pretty much the current one).

Some of things that could be changed with L&P still being the one with access to the source contents are:
  • Reducing the number of renders (already been discussed here).
  • Hiring an online VM service to run rendering batches / Doing it locally in more computers in parallel (as long as this option is available in Daz.. if it's not, I'd open a feature request for it immediately).
  • Outsourcing the PS edition.
  • Outsourcing the translation process (translations would be revised later, but the developer can save loads of time this way).
Doing this it would be easy to reduce the time required for every update close to a 30%, as L&P would be basically focused on creating scenes, enqueueing batches and coordinating the whole development.

All combined we might go to a 3-month update pace (half a day of the story each, as usual), which means moving the story forward 2 days per year and the game could be finished in 8/9 years. For me that's probably the best we can get, and whoever thinks things are going to be better, is just lying themselves.
I agree with all you said. As for why i said what i said, it's because 2021 will be the fourth year of development, it's not like he's using quality assets and developing triple AAA under millionaire budget, for this game to take so long to conclude
 
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