hzjujk

Well-Known Member
Sep 19, 2020
1,788
7,391
No video game, no massages, that already exists in other games and jealousy only much later. If overhauled jealousy then jealousy of another woman of the same age. And Sophia should admire this woman and introduce Dylan.
My idea of an erotic path would be the route of Sex-Ed turning into a route of voyeurism and exhibitionism on both sides.
 

Jack Adams

Active Member
Mar 1, 2019
528
4,455
It's a tough one to predict as it will likely be a follow up from the other Dylan events that preceed it, we will most likely be seeing Sophia receive the promised massage from Dylan and maybe some time in the hot tub, but before that we have Sophia taking Dylan with her to see Claire and Marie so prehaps the two events build up to something at night? Dylan's massage could get Sophia feeling pretty good and she becomes a little aroused at his touch (he has shown to be good with his hands with the 1st massage) add to that at the salon Sophia could have become jealous seeing Claire and Marie flirting and teasing him and Dylan enjoying it maybe she joins in although since this is I believe a Sophia event that Dylan is just present for it might not go that way then again maybe I'm wrong and it counts as one of his? This could build up to Sophia going to hang out with Dylan in his room to chat or get another massage or even just play video games with him but Dylan keeps talking about Marie or Claire making his Mom jealous again and doing something to get him thinking of her instead? I mentioned in my above post that Sophia being the one to start persuing Dylan without realising it could make this route better and set it apart from the other hetro storys maybe this is the way to go about it instead of having Dylan, Sam, Zac and Aiden all repating the same steps?
I am much in the same camp as you are. Drawing from the lead up events as you did my imagination paints a similar picture:
Second to the last event of the day. Dylan and Sophia finally get to use the hot tub (in spite of hot San Alejo weather). While in the hot tub Dylan offers a nice shoulder massage which Sophia accepts. Dylan makes some comment about the bikini top straps preventing him from performing a proper job (Sophia decision for filthy and Dylan points). Dylan uses the unhook skill that Sophia taught him and the top come partially or completely off. Then, after Sophia begins moaning in pleasure to Dylan's talented hands Dylan makes the Zac move towards Sophia's breasts. There is no Alyssa interruption (Sophia decision to let Dylan proceed), and Dylan massages Sophia's breasts. This time it is willing as opposed to the foreshadowing forceful event with Aiden. Since Sophia is a tactile creature as seen by sensitive nipples, her reaction to Sam's caress on her arms, her reaction to Aiden's squeezing and phallus pressing during the art class scene, Sophia's excitement when the breeze fluttered over her braless breasts in the classroom...Sophia is now enraptured.
Sophia is now thinking a lot less about Dylan's lineal heritage and more about his linear profile. Dylan senses this and goes in for the kiss (Sophia decision critical for the last scene).
If Sophia gives Dylan a deep romantic kiss then they move on the last scene in which Sophia reprises her posture as with the Hoplite Boys. The culmination is achieved either manually or orally depending on decisions made by Sophia.
If Sophia does not return Dylan's kiss in the hot tub, then She and Dylan spend the last event playing video games in Dylan's room.;)

This scene is probably a year away, and all the pulling from previous foreshadowing we are doing gives no guarantees that the reality remotely resembles or imaginings. However, I believe this would be a fine and reasonable possibility to end the next day.
Thank you for your thoughts, and thank Bane71 for initiating this interesting conjecture.
 

Poser_Voyeur

Well-Known Member
Nov 14, 2020
1,223
3,584
But the question is, is something more possible? Kissing or touching the pussy? It would be really hot!
Aiden was getting very close to touching Sophia's pussy, and Sophia has already handled two cocks. If story is going to continue to escalate then fingering can't be too far away.....
 
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Poser_Voyeur

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Nov 14, 2020
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I could see how some people could walk away with being Jealous. However, if you look at the photo with Sophia, IMO, These are Jealous looks than being curious. I would have guessed Jealousy with the look on her face and the text used in the sentence (Humph.) Also, When a person is Jealous, they tend to crash or block the thing they don't like to see.

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Humph is an expression usually associated with Jealousy or Disapproval and not Curiosity. If Sophia was curious in that scene, Hmm? would have been the correct choice for the expression and not Humph.

Now, L&P said that Sophia is not jealous in this scene, but with the text and the expression, It would be hard not to think that is not the case.

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If L&P was a natural English speaker, then I might read more into his use of Humph as opposed to Hmm.
But let's not read too much into such small difference.
 

Sonny86

Active Member
Feb 25, 2021
952
903
Wouldn't it be a kick in the pants if the two scenarios were combined? I have long felt that a good follow-up to the swimming lesson scene would be a skinny dip shared by Sophia and Sam. It would be moonlit and romantic using the same palate as we saw in the dream sequence Sam relayed to Sophia, and would include the foreshadowing of Sophia defrocking for Sam with him alone as the audience. So...what if Sam and Sophia do have the skinny dipping scene, and it is made clear that the Robinsons are home next door? Taking this a step farther and Liam comes home to take Sophia to Andy and Cathy's. There is no place to go to change quickly into the swimsuits except for the treehouse. While in the treehouse Sam and Sophia share a boob fondling kiss before re-frocking only to emerge innocently clad in swimwear from the backyard to meet Liam in the kitchen.
I'd buy that for a dollar!
How about they come home from concert..Sophia changes and meets Liam for Cathy and Andy event. Liam drinks a bit as he did in football game . Comes home and passes out and she decides to go for swim where Sam sees her and joins her! How much would you pay for that?!! Lol!!
 

Dr.SigmundFap

Engaged Member
Apr 23, 2017
2,435
18,596
If L&P was a natural English speaker, then I might read more into his use of Humph as opposed to Hmm.
But let's not read too much into such small difference.
If you're trying to get the point across in the story, using one word can make a huge difference because they have different meanings. That's why I said one could walk away with the thought of that scene displaying Jealousy because of the facial expression and the words used. If he had someone who could proofread his "script" and have a background in writing, they could point out potential conflicts in his word choices.
 

Jack Adams

Active Member
Mar 1, 2019
528
4,455
How about they come home from concert..Sophia changes and meets Liam for Cathy and Andy event. Liam drinks a bit as he did in football game . Comes home and passes out and she decides to go for swim where Sam sees her and joins her! How much would you pay for that?!! Lol!!
I would pay even more if they played some proverbial foosball in the pool. (Announcer voice) "Sam's ball is making his way past the midfield. He gets past Sophia's defense! Sophia's goalkeeper makes a lackluster move to deflect and...Sam's ball goes into the pocket! That's the end of the game, folks!" Sophia does not appear to be too upset over the loss.
 
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GingerSweetGirl

Engaged Member
Aug 23, 2020
2,530
12,171
If you're trying to get the point across in the story, using one word can make a huge difference because they have different meanings. That's why I said one could walk away with the thought of that scene displaying Jealousy because of the facial expression and the words used. If he had someone who could proofread his "script" and have a background in writing, they could point out potential conflicts in his word choices.
I do some proof reading/editing for another game, and this is probably the thing that I most contribute towards. There are so many tiny, impossible to teach, idiosyncrasies in the English language that you really need a native speaker to read your scripts. The guys I work with have been great and really open to my suggestions, so it's been a wonderful experience. But a guy like L&P would probably be really tough to work with. Tiny things like "Humph vs Hmm" or the placement of a comma, can make a world of difference. It's these soft, informal, elements of writing that L&P tries to avoid and the story suffers for it.

Like a lot of people, L&P writes Sophia as a character with a bullet point list of descriptive facts. She's married. She's a teacher. She has two kids. She has a college degree. etc etc etc. The problem is that this approach can struggle to ground a character and connect them with the audience. He's at his best when he's describing things, or having characters regurgitate facts and observations. But when it comes to the intricacies of writing a conversation, AWAM has very uneven output. If you think all the way back to the sauna scene, that was my biggest complaint. We get this long scene with two characters, one of which is brand new, and instead of writing compelling dialog L&P instead had Sophia regurgitate well known facts (such as she's married, she has two kids, she's a teacher, blah blah). THEN we get a simple one or two sentences of exposition telling us that Sophia and DeShawn "had a nice conversation". Literally we had something like 20 frames of a back and forth retelling of facts that we already know, but not one sentence of life-like conversation that could have expanded Sophia's character and given DeShawn the foundation of a character.

I'm not saying L&P has done a terrible job of writing AWAM or Sophia, it's just an observation of where he's strongest and weakest. Having someone that could come in and give suggestions for the right language to use, and how to write a conversation in English, would go a long ways to improving the game's dialog.
 

Poser_Voyeur

Well-Known Member
Nov 14, 2020
1,223
3,584
I do some proof reading/editing for another game, and this is probably the thing that I most contribute towards. There are so many tiny, impossible to teach, idiosyncrasies in the English language that you really need a native speaker to read your scripts. The guys I work with have been great and really open to my suggestions, so it's been a wonderful experience. But a guy like L&P would probably be really tough to work with. Tiny things like "Humph vs Hmm" or the placement of a comma, can make a world of difference. It's these soft, informal, elements of writing that L&P tries to avoid and the story suffers for it.

Like a lot of people, L&P writes Sophia as a character with a bullet point list of descriptive facts. She's married. She's a teacher. She has two kids. She has a college degree. etc etc etc. The problem is that this approach can struggle to ground a character and connect them with the audience. He's at his best when he's describing things, or having characters regurgitate facts and observations. But when it comes to the intricacies of writing a conversation, AWAM has very uneven output. If you think all the way back to the sauna scene, that was my biggest complaint. We get this long scene with two characters, one of which is brand new, and instead of writing compelling dialog L&P instead had Sophia regurgitate well known facts (such as she's married, she has two kids, she's a teacher, blah blah). THEN we get a simple one or two sentences of exposition telling us that Sophia and DeShawn "had a nice conversation". Literally we had something like 20 frames of a back and forth retelling of facts that we already know, but not one sentence of life-like conversation that could have expanded Sophia's character and given DeShawn the foundation of a character.

I'm not saying L&P has done a terrible job of writing AWAM or Sophia, it's just an observation of where he's strongest and weakest. Having someone that could come in and give suggestions for the right language to use, and how to write a conversation in English, would go a long ways to improving the game's dialog.
It's the classic film motto of "Show, don't tell"....
 

nexer

Forum Fanatic
Feb 5, 2019
4,599
18,634
All languages have their subtleties. A non-native takes a long time, and the question is: is it worth it for someone to waste so much time to get to the level of a translator? For a game? My answer is clearly no. A decent level is enough.

I studied German for a while and the biggest problem was "trennbaren partikeln". After that you are surprised by the presence of "phrasal verbs" in English and you can't help but make the connection.
 
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Bill_Buttlicker

Well-Known Member
Jul 13, 2018
1,197
3,705
I do some proof reading/editing for another game, and this is probably the thing that I most contribute towards. There are so many tiny, impossible to teach, idiosyncrasies in the English language that you really need a native speaker to read your scripts. The guys I work with have been great and really open to my suggestions, so it's been a wonderful experience. But a guy like L&P would probably be really tough to work with. Tiny things like "Humph vs Hmm" or the placement of a comma, can make a world of difference. It's these soft, informal, elements of writing that L&P tries to avoid and the story suffers for it.

Like a lot of people, L&P writes Sophia as a character with a bullet point list of descriptive facts. She's married. She's a teacher. She has two kids. She has a college degree. etc etc etc. The problem is that this approach can struggle to ground a character and connect them with the audience. He's at his best when he's describing things, or having characters regurgitate facts and observations. But when it comes to the intricacies of writing a conversation, AWAM has very uneven output. If you think all the way back to the sauna scene, that was my biggest complaint. We get this long scene with two characters, one of which is brand new, and instead of writing compelling dialog L&P instead had Sophia regurgitate well known facts (such as she's married, she has two kids, she's a teacher, blah blah). THEN we get a simple one or two sentences of exposition telling us that Sophia and DeShawn "had a nice conversation". Literally we had something like 20 frames of a back and forth retelling of facts that we already know, but not one sentence of life-like conversation that could have expanded Sophia's character and given DeShawn the foundation of a character.

I'm not saying L&P has done a terrible job of writing AWAM or Sophia, it's just an observation of where he's strongest and weakest. Having someone that could come in and give suggestions for the right language to use, and how to write a conversation in English, would go a long ways to improving the game's dialog.
Hmm....or is it Humph? :unsure:
 

mulerider

Active Member
Donor
Apr 9, 2020
535
933
The evening event of the next day, we will have to wait for a very long time, I think by the Winter of 2022, not earlier, but it's so interesting, what can include a hot event of Sophia and Dylan?!

I dare to assume that it will be not only hot, but also quite interesting. And after this event, from time to time, Sophia will visit Dylan's room in this form:
View attachment 1404538

Drawing by the artist naughtynafz:
https://f95zone.to/threads/a-wife-and-mother-fan-art.15218/post-6569364

So friends, what are the assumptions about the event of Sophia and Dylan for the evening of the next day?
Who is ready to share their thoughts on this matter?
IMO, the idea of dylan touching or getting a piece of sophia makes me wanna puke
 

Sabertooth__

Well-Known Member
Sep 23, 2020
1,407
7,723
I do some proof reading/editing for another game, and this is probably the thing that I most contribute towards. There are so many tiny, impossible to teach, idiosyncrasies in the English language that you really need a native speaker to read your scripts. The guys I work with have been great and really open to my suggestions, so it's been a wonderful experience. But a guy like L&P would probably be really tough to work with. Tiny things like "Humph vs Hmm" or the placement of a comma, can make a world of difference. It's these soft, informal, elements of writing that L&P tries to avoid and the story suffers for it.

Like a lot of people, L&P writes Sophia as a character with a bullet point list of descriptive facts. She's married. She's a teacher. She has two kids. She has a college degree. etc etc etc. The problem is that this approach can struggle to ground a character and connect them with the audience. He's at his best when he's describing things, or having characters regurgitate facts and observations. But when it comes to the intricacies of writing a conversation, AWAM has very uneven output. If you think all the way back to the sauna scene, that was my biggest complaint. We get this long scene with two characters, one of which is brand new, and instead of writing compelling dialog L&P instead had Sophia regurgitate well known facts (such as she's married, she has two kids, she's a teacher, blah blah). THEN we get a simple one or two sentences of exposition telling us that Sophia and DeShawn "had a nice conversation". Literally we had something like 20 frames of a back and forth retelling of facts that we already know, but not one sentence of life-like conversation that could have expanded Sophia's character and given DeShawn the foundation of a character.

I'm not saying L&P has done a terrible job of writing AWAM or Sophia, it's just an observation of where he's strongest and weakest. Having someone that could come in and give suggestions for the right language to use, and how to write a conversation in English, would go a long ways to improving the game's dialog.
You're right. The toughest part for making any scene in my eyes is how to start the conversation and to continue slowly and believably towards reaching the intended purpose in mind. Most games don't have that, it's just point to point conversation with no chance of any actual build-up.

It takes me fairly longer than most players to play a scene because the thing I pay attention to most is how he has built the conversation, how to write an actual interaction between people. This comes because I am not good at making or holding conversations.

I love the way he describes things, a plethora of good terms to describe a scenario. But with normal conversations he has been very average.

One reason that I find for this is that as a creator writing characters, it becomes very difficult to actually think and feel like the very character itself. After a point of making efforts the writers just give up on it and see every single character as just a mere character advancing the story. A big reason why there are visible inconsistencies in the behaviour of characters.
 

Ivrol

Member
Sep 26, 2018
156
242
No video game, no massages, that already exists in other games and jealousy only much later. If overhauled jealousy then jealousy of another woman of the same age. And Sophia should admire this woman and introduce Dylan.
My idea of an erotic path would be the route of Sex-Ed turning into a route of voyeurism and exhibitionism on both sides.
with the kids or with??
 
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