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Dr.SigmundFap

Engaged Member
Apr 23, 2017
2,435
18,596
The storyline that actually bars the time skip is only the Aiden storyline. Other than that I believe every other route can be progressed with time skips.

Though the time skips will only help make the story more realistic, the number of scenes still remain the same and so does the development pace which is actually the think that all of us want him to improve.
If you read the text between Sophia and Aiden, He just gives her 12 assignments but there was never a timetable of when the assignment was to happen. I believe he picks and chooses the time the assignments will happen, or how L&P wrote the story.
 

GingerSweetGirl

Engaged Member
Aug 23, 2020
2,531
12,172
The apostles storyline screws everything up. I actually think the progress with Dylan makes a lot of sense, so I don't think I'd change a thing with it. One of the problem with the apostles story is that it screws the pacing up for everything else. Every other story arc has moved glacially and yet the kids are on the fast track. It's disorienting to the rest of the game that one story can be so far advanced while other, more established stories, are still stuck in Act 1.
 

Bishop Robert

Well-Known Member
Feb 14, 2018
1,892
3,981
What's funny to me about people complaining about the realism of this porn game is that, lets say by the end of this Sophia can sleep with a majority of the characters across multiple routes and this game seems to take place over the course of maybe a few months?

Are people gonna complain with the amount of content IF that were to happen? Like "Wow in the course of a few months Sophia went from Loyal Wife to super slut", like I've said before its an adult game.

Now please keep in mind I'm talking about down the road when Sophia is more corrupt, sure if the next update were to come out and Sophia is banging some dude behind the bar while thats more content that throws off the narrative as of now Sophia is not that corrupt. Kind of like the apostle scene, while I myself am fine with that scene and the content wasn't sex sex and just Sophia being "naive" and giving a handy to teenangers because she was teaching them, I do still understand the complaints regarding the pace of that event.

If anything where to happen to Sophia regarding some random dude at the bar regarding the current circumstances, the most that would happen would be her seeing a guy and thinking he is "hot" or "handsome" and is amazed by his muscles or some crap. That or her while drunk walks in the mens bathroom by accident and getting a glimpse of some dudes cock, walking out of bathroom to then like the idea of seeing some strangers cock. So yes while it would be free content of her banging some stranger, it throws out everything L&P built.
 

xxxorro

Active Member
Jan 18, 2021
861
10,823
And that's an added difficulty with telling a game from (mostly) the 1st person perspective. Since we follow Sophia almost exclusively, we can't really get insights into what the other characters are doing when she's not around them. In this particular case Dylan and Ellie are not having sex so we're not missing much, but in general a third-person perspective allows for more flexibility. Like you said, if one character's story needs to move slowly you have the ability to flip over to another character's perspective. Maybe we could have flipped over to see some action between Patricia and Carl. Instead we're stuck in the first person perspective with Sophia and the game's pacing is impacted by it.

This isn't a criticism of L&P, just something I've noticed that I would keep in mind if I was making my own game.
I agree. Some other 1st person perspective VNs with a slow build up/pace (yet not comparable to awam) offer some "side action" while the main plot develops. Sometimes well integrated in the plot, other times you really feel that it is there just as a "candy" while waiting for the main course.

Personally, I don't feel the need of any of this in awam. Sadly, we all know that the curse of this VN is really the slow development cycle. I don't remember who recently posted an enthusiastic post after playing for the first time the whole thing, just to get depressed an instant later when obvious issue has pointed out. I had the same reaction almost one year ago for my first playthrough. If it will ever be completed (big if!), I really envy those (our grandchildren? :D) who will have the chance to play it all from the beginning to the end. Well, assuming the general quality and style is maintained, i.e. not becoming the "usual" fuckfest...

That is to say that (IMO) the story works well even or especially because of the 1st person perspective, which I believe gets you more into the story and into the character, her emotions and her thoughts. Coupled with the slow burn/pace, that's what makes the story so engaging, at least for me. Obviously, not perfect, with all the realistic / not realistic, "tasteful" / "not tasteful" (euphemism for what we know) etc discussions that we have here on the forum. But just because we are all here discussing about this or that it means that the story has hit the target.

And I tell you this. My emotional curiosity don't even mind the wait either, especially because I like the discussions going on here on the forum, sometimes interesting, sometimes repetitive, but overall enjoyable, not to mention the wild speculations ;).
Clearly my rational side, on the other hand, is screaming every time I open the page. I hope my nursing home will have a decent internet connection when it will be the moment to speculate about Aiden's 8th or 9th task ;) :)
 
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nexer

Forum Fanatic
Feb 5, 2019
4,599
18,639
With Aiden I agree with L&P :confused: and a few of us have lost the realism.
Who thinks that once a woman like Sophia is "caught" there is any man who will wait months? That's a lack of realism.
C'mon, a couple of weeks is enough :unsure:
 

Dr.SigmundFap

Engaged Member
Apr 23, 2017
2,435
18,596
I've been saying this too. The apostles storyline is unrealistic because of how he wrote the scene. Personally I have no problems with how far Sophia goes in a scene or with a character as long as it is kept logical or believable. Example how Deshawn gets to see what Sam is yet to see even after so many days. He rushed the apostles which is the Storyline's biggest downfall.

Dylan's storyline is paced well. It is the only male storyline that I actually enjoy playing. Aiden's storyline also but that is basically because I have a thing for task based dynamics.
Right now, Aiden's story is well-paced because it's tied in with Dylan's arc atm. However, once the reader gets the opportunity to stop Aiden or it no longer affects Dylan's going to boarding school, this pace may change for Aiden.

I know he didn't mention a time table but Aiden's task happen everyday. Even in the roadmap he gave when the time skip was applicable Aiden's tasks continued everyday from Monday to Friday. So that's where I base my assumption that the storyline is actually getting in the way for time jumps. Also it would look weird if Aiden's tasks were spread out once a week or even further. Since other Storylines will take jumps, in order to keep with them Aiden too would need the skips leading to scenarios where there are no tasks for two weeks, creating a logic hole of why Aiden is not asking Sophia to do anything. If the tasks are kept closeby then Sophia's corruption would become disproportionate to the whole story.
I think a time-lapse or skip will work comfortably with Aiden. It could work in her dropping her guard and believe that he may leave her alone only to have him approach her and have her do something unexpected, which puts her in the moment of choosing what she should do. Does she comply or rejects?

I highly doubt her corruption will become disproportionate as L&P did write the novel in a way that you're required to the necessary filthy points to advance the scene. Hence, his GTA reference, and we've also seen a shift in filthy points to character points for certain characters. I wonder if this means that L&P believes that some characters already have enough filthy points, and he wants to focus on characters points?
 
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hzjujk

Well-Known Member
Sep 19, 2020
1,789
7,394
I know he didn't mention a time table but Aiden's task happen everyday. Even in the roadmap he gave when the time skip was applicable Aiden's tasks continued everyday from Monday to Friday. So that's where I base my assumption that the storyline is actually getting in the way for time jumps. Also it would look weird if Aiden's tasks were spread out once a week or even further. Since other Storylines will take jumps, in order to keep with them Aiden too would need the skips leading to scenarios where there are no tasks for two weeks, creating a logic hole of why Aiden is not asking Sophia to do anything. If the tasks are kept closeby then Sophia's corruption would become disproportionate to the whole story.
I don't see a problem with timing breaks in Aiden's 12 tasks. Not even here in this forum with our concentrated perverted intelligence it was possible to invent 12 tasks that included a slow increase in the level of difficulty and were not totally stupid. So if Aiden is not a genius, that seems to be the case, and no logistical team behind him has organized everything he thinks up, then it should be possible to explain breaks between the individual tasks without any problems.
The "realism" that is often overworked here would lead to such breaks in my world and only make two tasks, and sometimes even only one task per week, possible, depending on the organizational effort.
On the other hand, if you just say go to this place and fuck this person then of course it's very easy.
 

xxxorro

Active Member
Jan 18, 2021
861
10,823
I know he didn't mention a time table but Aiden's task happen everyday. Even in the roadmap he gave when the time skip was applicable Aiden's tasks continued everyday from Monday to Friday. So that's where I base my assumption that the storyline is actually getting in the way for time jumps. Also it would look weird if Aiden's tasks were spread out once a week or even further. Since other Storylines will take jumps, in order to keep with them Aiden too would need the skips leading to scenarios where there are no tasks for two weeks, creating a logic hole of why Aiden is not asking Sophia to do anything. If the tasks are kept closeby then Sophia's corruption would become disproportionate to the whole story.
I don't know if Dr.Fapalot made this as an academic exercise or it was based on some intel:
It's true that so far Aiden's tasks occurred every day, but unless we have other information on that from L&P I don't see why they should happen everyday. Tuesdays, Wednesdays and Fridays are almost sure because they are teaching days for Sophia so it is likely that the tasks happen there. (even if I don't know how much daring (realistically! :D) they could be if they happen in the classroom, but this is not the matter at hand).

But then I don't see why they should happen everyday, weekends excluded. Sure according to the table there are not so many possibilities and degrees of freedom considering the number of remaining PDs. It also depends, e.g., where the 12th task will be placed in the story, if it will be the last stroke that contributes to the (bad) end of the FW route or it will have a smaller impact.
But, in general, I don't think that Aiden's tasks prevent time jumps, if anything I'd find it more realistic (again!) that as the stakes increase a little bit more of time occur between them (for the build up and the pace of the story).
 
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Jul 23, 2021
42
144
The apostles storyline screws everything up. I actually think the progress with Dylan makes a lot of sense, so I don't think I'd change a thing with it. One of the problem with the apostles story is that it screws the pacing up for everything else. Every other story arc has moved glacially and yet the kids are on the fast track. It's disorienting to the rest of the game that one story can be so far advanced while other, more established stories, are still stuck in Act 1.
I don't like the apostles story at all but the story arc (i.e., sexual advancement) doesn't have to be uniform for every LI. It would feel like robotic and cheap gameplay otherwise. You may have to also look at the advancement of MC for all LIs as a whole. Different pace for each LI makes the story more "realistic."
 
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bluehound36

Active Member
Apr 27, 2017
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Please keep it a bit civil. She made a funny point and your reply was BS. No need for an ad hominem attack!
Please don't misrepresent my sarcastic joke. Others make them all the time in every thread, there's no cause for you to try and target me specifically just because you failed to understand it. That's what is not civil. Do try to hold some semblance of good humor? I even went back to add a winking smiley face and thumbs up to that post so hopefully it will be better to understand for anyone that might be confused by it. Intent was not there as you want to claim and i will NOT retract it because i had zero intent. It's a joke, nuff said.
 
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bluehound36

Active Member
Apr 27, 2017
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I don't like the apostles story at all but the story arc (i.e., sexual advancement) doesn't have to be uniform for every LI. It would feel like robotic and cheap gameplay otherwise. You may have to also look at the advancement of MC for all LIs as a whole. Different pace for each LI makes the story more "realistic."
I'm honestly not even sure why that story was added. He had plenty of content to otherwise work with, it seems like it was nothing more than a means to extend the development time out even further than what should be considered reasonably necessary.
 

Bishop Robert

Well-Known Member
Feb 14, 2018
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Love when I witness someone backpaddling (not referring to anyone I was talking to).

Anyways I am curious to want the next debate in this thread will be regarding these, useless little bits of the background of story that will lead us to wonder the dimensions of an object or location to do an over-analysis of it.

My personal favorite is still the Sophia's Bag Arc.
 

palmtrees89

Well-Known Member
Jul 3, 2021
1,878
11,761
I'm honestly not even sure why that story was added. He had plenty of content to otherwise work with, it seems like it was nothing more than a means to extend the development time out even further than what should be considered reasonably necessary.
Money. I can only imagine how much money certain people are willing to pay for content like that coming from a talented creator. Wouldn't be surprised if L&P got a bunch of emails from people begging for this type of content. Not my cup of tea, thats for sure.
 
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