IMO it's an error of whoever created the hair. It should have been fixed, but I guess he didn't notice it.
In the picture, Sophia raises her eyebrows, which causes a change in the character's mesh, and the hair mesh remains fixed.
The line you see on her forehead is a hairline, and we can see that it's on the "right" side as well.
View attachment 1443932
Yeah, that's the problem with this hair. Always, when she rises her eyebrows to a certain limit, it causes this issue. Sometimes I just forget to adjust the Hairline and Head Size of it at such kind of expressions. I adjusted the base of it to around 0.35. If I'd higher the value, then the hair stands too far away from her head. I usually edit this in Photoshop if I forget to adjust it in such a "higher eyebrow case" in Daz Studio. But if you have like 1000 renders which you need to edit, it can sometimes happen that you overlook some minor tiny mistakes. I'm also just a human and don't have anyone who's controlling every render with a loupe afterwards. And I'm even sure that not everybody would see this immediately.
Viper's just trying once again in a lousy way to reduce my work by finding very, very few small, minor mistakes and trying to generalize them as if my work is worth shit, and he could do much better if he'd take the time, which is just an unfunny, overbearing joke! If you'd pack out that loupe for every game, you'd find mistakes in almost every render while with me it's just in a very few ones! Which is just human! And they're not even that conspicuous.
No, wrong, L&P never makes errors.
I really would so much like to do a tutorial video and show you how much wrong you are by thinking this is so easy and quick to create scenes like I do, and especially in that complexity and size! Just the lighting and lighting-effects can take you hours to adjust them the proper way, so that you got a pleasant light/shadow play in the scene! That's why I also can't just render overnight the scenes in a row because every camera angle needs different lighting adjustments and also ton mapping adjustments and other stuff. Plus the detailed work with Photoshop where yeah, sometimes I can overlook something since I'm not a robot!
You think that just because you worked a bit with Daz Studio, you know everything? Just throwing around with resentments and half-knowledge! While in reality, you know shit about me and the amount of work, knowledge, skill and artistic taste which is needed to make scenes like I do!
You're like that moron who bought a super expensive professional aero bike, rode around the park and already think you can also easily ride the Tour de France!
And no, I don't use expression presets since my demo! I'm only working with the posing tab where you got the expressions, mouth, nose, cheeks and brows adjustments. I always change them manually to have the 100% control about the expressions. Yeah, I use preset poses. But 98% of them are shit and look the way like no one would position him/herself in reality. So, I change practically everything in these poses to make them look much more realistic!
I'd just need to do such a tutorial video where I show and explain what everything is needed to make the scenes the way I do. How much stuff you need to know and pay attention to. How difficult it is to create such atmospheric lighting and rays! Etc. etc. etc. etc. etc. etc. etc. Plus the Photoshop after work. Just to make the complete fool out of you! But I don't give people a free tutorial just to prove one troll idiot wrong!
Man, just look at the faces in your renders! They look like dead or as if they're retarded! The poses are basic and easy with mistakes! The people don't even look at the "woman" on the bull! You don't even adjusted that! Her straps look like as if they're dappled in cement! Hair looks shit! You're lighting is so poor and basic! Probably also no Photoshop afterwork! No nothing! It's such a poor, tasteless and easy scene! Just used the standard prop lighting by just adjusting the brightness of it. Wow, a really hard job! Everything is bright. No shadow effects! No effects in general! Nothing! It looks boring as fuck!
First create around 10.000 renders of my quality, with hundreds of different own adjusted huge environments and places! Write hundreds of pages of story! Adjust all the renders in Photoshop to have zero mistakes in them! Just try it! And do it almost every day for 2-3 years and look yourself how relaxed that is and how little time it costs! Then we can talk!
When I started, I also thought that it's so easy, and I created much more renders per day. But then I realized that this is a marathon and not a 100 m sprint! And I'm just a one-man army. Plus gaining more experience meant knowing more possibilties to make the art better and better. Which doesn't go just by itself but needs actual work! More work!
But as long as your renders look that poor and amateurish, and you never wrote any good story and dialogues to them, you really better should shut the fuck up! You're like an April Fools' joke at Christmas and really seems to have no life to find so much time to post so much overbearing bullshit in a know-it-all manner, just to try to put my work down! While showing nothing better yourself!