- Sep 27, 2017
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I also keep coming back, despite the problems, the main one being, IMO, the (in)frequency of updates. Renders are often excellent, the writing varies a lot but can be very good, each character is interesting in their own way, etc., etc. There's much to like & this still outweighs, for me, the volume of stuff that I actively dislike.The issue isn't with the story, I like it. Or with the renders as such, they're very nice and there's no lack of them per update and the characters look really nice as well. The problem, if you want to call it that, as far as I'm concerned, is that the AWAM devs use a hundred renders where everyone else uses three or four. In writing that would be considered ridiculously verbose and would lead to accusations of padding.
Having said that, I keep coming back to it so they're doing something right
It's the sheer size & scale of the endeavour which has resulted in extremely slow progression. This has led to numerous suggestions from the floor as to how to speed things up, none of which seem to have had any chance of being adopted or adapted, leaving the fans with the inescapable projection that AWAM will last for decades. This is where the ridiculous aspect of the game/VN comes to the fore.
So, 'what are you rambling on about?' I hear my facepalm chums saying. It's this, i.e. all we can do is tag along for as long as it lasts. As I've done this (& continue to do so) with several games, many of which were abandoned, it doesn't fill me with confidence that we'll all be here to see the various storylines progress to their conclusions.
As we're about to see event-based updates, it becomes a question of what this will mean for progression & we've already seen the outcomes of every other measure supposed to address this issue.