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Angmir

Active Member
May 29, 2017
957
1,755
So now wankers complain there was no naked boobies in the last update ? That it is a step back becouse we saw boobies before, and now it was no boobies ?

What about people like me, who are actualy very into clothed sex ? If she will stay partialy clothed while getting fucked by a schoolbus of soccer boys, this will not count as a porn I assume ?

Damn

I feel sorry for L&P that he has to engage in those sorts of discussions. But he is going strong so far sticking to his believes, that I think he should be fine.

And those people complaining how quick the game is ...
I am replaying the game from the start since yesturday, and After 6 hours of playtime I am at day 4 ...

Stupid me, holding CRTL down I would have been throught the game by this point !
 

ziozio

Member
Jan 1, 2018
140
109
I have to be honest ... the level of excitement and mental intrigue of this game (sex, rub or just dialogue that is) is unique and very high, BUT it is not possible that the quantity is so limited in relation to the time elapsed since the last update. So I hope the good dev takes a look at his conscience and produces A LOT more. amen

1637523795902.png
 
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GingerSweetGirl

Engaged Member
Aug 23, 2020
2,530
12,164
Time for my update.

The "Good":
Content wise I didn't really have any problems with this update. We got EXACTLY what we expected. Natalie had the most progress, which we called; Sam had significant progress, which we called; and Andy & Cathy want to swing, which we called. The images were, as always, gorgeous.

The "Bad":
This update was incredibly tedious to get through, and the writing was awful. The writing was full of typos/syntax/localization errors. The dialog continues to be extremely stilted and rigidly formal. I don't feel like any character sounds unique because they're all so stilted. Yes, Sam talks about different things than Natalie, but the words and style of their dialog is all the same. And it's all sooooo tedious. By the time I got to the scene with Sam in the sauna, even I started to skip over some dialog. It just goes on...and on...and on....it's exhausting. It isn't fun and it isn't interesting, it's self indulgent by L&P who definitely doesn't believe that brevity is the soul of wit. L&P definitely abides by a philosophy of "more is more".

And that philosophy bleeds into the images. There are sooo many images. Too many images. You click and click and click and click and nothing happens. It takes FOREVER to progress through a scene. You're bombarded with tedious dialog and a thousand images that need to be clicked through. The game would actually flow significantly better if the number of images were reduced by 20% and the text reduced by 30%.


Sam:
I found the dialog so distracting that I don't really know what to make of Sam. I can't tell if L&P is trying to write him as a cringey, creepy, pompous weirdo; or if L&P thinks that he's writing Sam as a sincere and charming love struck kid. Maybe it's because I'm a woman and my experiences are very different from a man like L&P, but guys like Sam exist and they're always giant red flags. Young guys who think they're great at sweet talking like this often grow into poorly adjusted men who think that talking to a woman must consist of one-liners and platitudes. They'll recite poetry, and the LOVE to talk about music. So as I play the Sam scenes I'm not sure if I should find him creepy or if his bullshit is supposed to work well.

Sophia:

This leads me to Sophia herself. I really think that her corruption is moving along well and makes sense, but the Sam stuff pushes the lines of suspension of disbelief. When I tried to shut Sam down I didn't get feedback from Sophia that she was creeped out, just that she thought the situation was going too far. If Sophia had said "Ok, Sam is a creep, I need to shut this down" I may have stuck with those decisions. But every time you allow him to go further Sophia justifies it and admits that she likes what she's hearing, so that tells me that the game wants us to think Sam is charming. As I've said a million times, Day 12 is going to be remembered as the day that the game really picked up steam story wise. If there was a major missed opportunity, it was Sophia not letting Natalie get her off. Considering the situation I think it would have been totally in-character for Sophia to either say yes, or for Natalie to just go for it. L&P is too addicted to the slow burn that he's too quick to smother any embers of fire, and in this case it was a mistake. It would have been great story-wise to actually advance Sophia's sexuality. L&P could have reeled it back in, maybe the postman comes and interupts them and Sophia snaps out of it, but at least we would have seen Sophia take a major step forward in her sexuality instead of a baby step.

Cathy & Andy:
In theory I'm totally fine with this scene, but in practice it just felt tacked on to the update. I liked that it was, relatively, brief and got right to the point. But the dialog absolutely ruined it. It was so fucking painful to get through. It wasn't sexy, it wasn't fun, it wasn't anything other than tedious. It was fine that Sophia and Liam didn't have an answer right away, but nothing about the dialog showed me that these four are old friends who are really close, it all just felt really forced. I like that L&P didn't take 500 images with this scene, and that it was brief, but how he chose to make it brief was the problem. We needed more flirting, more fun, better banter, etc. And, god help me, the images were too static. I know I know, I bitch about the number of images in the update, but this scene either needs a couple more, or it needed different ones. The images were just too boring and didn't help tell a compelling story. It reminded me of the sauna scene with Vicky and DeShawn, just boring back and forth static images; only the sauna scene was hotter. Overall, this scene with Cathy & Andy needed more work.

Overall:

I give this update 3 out of 5 stars. It was fine. Nothing special. Not terrible. The main problem is that it just takes too long for these updates to come out and they can never justify the time.
 

art199

Newbie
Apr 26, 2017
43
447
Time for my update.

The "Good":
Content wise I didn't really have any problems with this update. We got EXACTLY what we expected. Natalie had the most progress, which we called; Sam had significant progress, which we called; and Andy & Cathy want to swing, which we called. The images were, as always, gorgeous.

The "Bad":
This update was incredibly tedious to get through, and the writing was awful. The writing was full of typos/syntax/localization errors. The dialog continues to be extremely stilted and rigidly formal. I don't feel like any character sounds unique because they're all so stilted. Yes, Sam talks about different things than Natalie, but the words and style of their dialog is all the same. And it's all sooooo tedious. By the time I got to the scene with Sam in the sauna, even I started to skip over some dialog. It just goes on...and on...and on....it's exhausting. It isn't fun and it isn't interesting, it's self indulgent by L&P who definitely doesn't believe that brevity is the soul of wit. L&P definitely abides by a philosophy of "more is more".

And that philosophy bleeds into the images. There are sooo many images. Too many images. You click and click and click and click and nothing happens. It takes FOREVER to progress through a scene. You're bombarded with tedious dialog and a thousand images that need to be clicked through. The game would actually flow significantly better if the number of images were reduced by 20% and the text reduced by 30%.


Sam:
I found the dialog so distracting that I don't really know what to make of Sam. I can't tell if L&P is trying to write him as a cringey, creepy, pompous weirdo; or if L&P thinks that he's writing Sam as a sincere and charming love struck kid. Maybe it's because I'm a woman and my experiences are very different from a man like L&P, but guys like Sam exist and they're always giant red flags. Young guys who think they're great at sweet talking like this often grow into poorly adjusted men who think that talking to a woman must consist of one-liners and platitudes. They'll recite poetry, and the LOVE to talk about music. So as I play the Sam scenes I'm not sure if I should find him creepy or if his bullshit is supposed to work well.

Sophia:

This leads me to Sophia herself. I really think that her corruption is moving along well and makes sense, but the Sam stuff pushes the lines of suspension of disbelief. When I tried to shut Sam down I didn't get feedback from Sophia that she was creeped out, just that she thought the situation was going too far. If Sophia had said "Ok, Sam is a creep, I need to shut this down" I may have stuck with those decisions. But every time you allow him to go further Sophia justifies it and admits that she likes what she's hearing, so that tells me that the game wants us to think Sam is charming. As I've said a million times, Day 12 is going to be remembered as the day that the game really picked up steam story wise. If there was a major missed opportunity, it was Sophia not letting Natalie get her off. Considering the situation I think it would have been totally in-character for Sophia to either say yes, or for Natalie to just go for it. L&P is too addicted to the slow burn that he's too quick to smother any embers of fire, and in this case it was a mistake. It would have been great story-wise to actually advance Sophia's sexuality. L&P could have reeled it back in, maybe the postman comes and interupts them and Sophia snaps out of it, but at least we would have seen Sophia take a major step forward in her sexuality instead of a baby step.

Cathy & Andy:
In theory I'm totally fine with this scene, but in practice it just felt tacked on to the update. I liked that it was, relatively, brief and got right to the point. But the dialog absolutely ruined it. It was so fucking painful to get through. It wasn't sexy, it wasn't fun, it wasn't anything other than tedious. It was fine that Sophia and Liam didn't have an answer right away, but nothing about the dialog showed me that these four are old friends who are really close, it all just felt really forced. I like that L&P didn't take 500 images with this scene, and that it was brief, but how he chose to make it brief was the problem. We needed more flirting, more fun, better banter, etc. And, god help me, the images were too static. I know I know, I bitch about the number of images in the update, but this scene either needs a couple more, or it needed different ones. The images were just too boring and didn't help tell a compelling story. It reminded me of the sauna scene with Vicky and DeShawn, just boring back and forth static images; only the sauna scene was hotter. Overall, this scene with Cathy & Andy needed more work.

Overall:

I give this update 3 out of 5 stars. It was fine. Nothing special. Not terrible. The main problem is that it just takes too long for these updates to come out and they can never justify the time.
I wonder what we could do to change it a little for the better ...
 

DIRTY FILTHY Animal

Devoted Member
Jun 11, 2020
8,849
30,121
Was just wondering does he have to get permission to use Van Halen’s & Guns n Roses music in his game? I know it was just the instrumental cover of their songs, but other games that use music is not main stream commercial rock
 
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Hotcoupleeasy

Active Member
Nov 20, 2021
573
1,522
Everything is correct, but there could still be a bit more speed. Sophia doesn't have to have sex with everyone, with one or two (except of course her husband), or be able to do a few other things. Or one of the other major characters could have sex. After all, that would be realistic for all the teenagers. If this continues at this rate, Sophia might have her first extramarital sex scene by the end of next year. The developer just makes too many side stories, which of course take time. While the hoped-for relationships develop very slowly. I mean, for example, the relationship between Sophia and her 2 children. According to the developer, there should also be a Dylan-Ellie relationship at some point. But if it goes on like this, then you wait forever.
As I said, great story and very well made game! But with the pace, there is (in my opinion) just too little action in the characters;).
You are right . But if you look at the whole updates Sophia did amazing erotic scenes ( like the one in the prison or the bikini show ). Sex will not be easy because its about taboo. The whole story is about a married lady surrounding by very young boys and girls . Also, about the many story lines , he is creating a real virtual life and its logical to have sub-stories. I have problem with long dialogues when there is no sex or erotic. Anyway I hope the developer will manage to give us updates every 3 months and to continue his great job . For me the erotic - realistic approach is what makes this game special .
 

armion82

Message Maven
Mar 28, 2017
12,225
16,755
Somepo
Time for my update.

The "Good":
Content wise I didn't really have any problems with this update. We got EXACTLY what we expected. Natalie had the most progress, which we called; Sam had significant progress, which we called; and Andy & Cathy want to swing, which we called. The images were, as always, gorgeous.

The "Bad":
This update was incredibly tedious to get through, and the writing was awful. The writing was full of typos/syntax/localization errors. The dialog continues to be extremely stilted and rigidly formal. I don't feel like any character sounds unique because they're all so stilted. Yes, Sam talks about different things than Natalie, but the words and style of their dialog is all the same. And it's all sooooo tedious. By the time I got to the scene with Sam in the sauna, even I started to skip over some dialog. It just goes on...and on...and on....it's exhausting. It isn't fun and it isn't interesting, it's self indulgent by L&P who definitely doesn't believe that brevity is the soul of wit. L&P definitely abides by a philosophy of "more is more".

And that philosophy bleeds into the images. There are sooo many images. Too many images. You click and click and click and click and nothing happens. It takes FOREVER to progress through a scene. You're bombarded with tedious dialog and a thousand images that need to be clicked through. The game would actually flow significantly better if the number of images were reduced by 20% and the text reduced by 30%.


Sam:
I found the dialog so distracting that I don't really know what to make of Sam. I can't tell if L&P is trying to write him as a cringey, creepy, pompous weirdo; or if L&P thinks that he's writing Sam as a sincere and charming love struck kid. Maybe it's because I'm a woman and my experiences are very different from a man like L&P, but guys like Sam exist and they're always giant red flags. Young guys who think they're great at sweet talking like this often grow into poorly adjusted men who think that talking to a woman must consist of one-liners and platitudes. They'll recite poetry, and the LOVE to talk about music. So as I play the Sam scenes I'm not sure if I should find him creepy or if his bullshit is supposed to work well.

Sophia:

This leads me to Sophia herself. I really think that her corruption is moving along well and makes sense, but the Sam stuff pushes the lines of suspension of disbelief. When I tried to shut Sam down I didn't get feedback from Sophia that she was creeped out, just that she thought the situation was going too far. If Sophia had said "Ok, Sam is a creep, I need to shut this down" I may have stuck with those decisions. But every time you allow him to go further Sophia justifies it and admits that she likes what she's hearing, so that tells me that the game wants us to think Sam is charming. As I've said a million times, Day 12 is going to be remembered as the day that the game really picked up steam story wise. If there was a major missed opportunity, it was Sophia not letting Natalie get her off. Considering the situation I think it would have been totally in-character for Sophia to either say yes, or for Natalie to just go for it. L&P is too addicted to the slow burn that he's too quick to smother any embers of fire, and in this case it was a mistake. It would have been great story-wise to actually advance Sophia's sexuality. L&P could have reeled it back in, maybe the postman comes and interupts them and Sophia snaps out of it, but at least we would have seen Sophia take a major step forward in her sexuality instead of a baby step.

Cathy & Andy:
In theory I'm totally fine with this scene, but in practice it just felt tacked on to the update. I liked that it was, relatively, brief and got right to the point. But the dialog absolutely ruined it. It was so fucking painful to get through. It wasn't sexy, it wasn't fun, it wasn't anything other than tedious. It was fine that Sophia and Liam didn't have an answer right away, but nothing about the dialog showed me that these four are old friends who are really close, it all just felt really forced. I like that L&P didn't take 500 images with this scene, and that it was brief, but how he chose to make it brief was the problem. We needed more flirting, more fun, better banter, etc. And, god help me, the images were too static. I know I know, I bitch about the number of images in the update, but this scene either needs a couple more, or it needed different ones. The images were just too boring and didn't help tell a compelling story. It reminded me of the sauna scene with Vicky and DeShawn, just boring back and forth static images; only the sauna scene was hotter. Overall, this scene with Cathy & Andy needed more work.

Overall:

I give this update 3 out of 5 stars. It was fine. Nothing special. Not terrible. The main problem is that it just takes too long for these updates to come out and they can never justify the time.
Honestly the content of each update is fine and I appreciate the depth, the problem is the time between updates. If these kind of updates were coming monthly or bimonthly this game would be insane I would def be a patron. 6 months is too long...
Some people mention that we will get much smaller updates,like one big event or 2-3 small ones.
Of course I have said 3 years ago that continously splitting the days won't make a faster progress in the game.
It's au contraire.From 3 months for 1 game day,now we are at 14 months for 1 day.Yes we did get more images,but not that much more as we should be expecting for almost 5 times more months.Not to mention he can cut at least 20% of the renders for almost every scene and the scene won't lose anything.
 
3.20 star(s) 489 Votes