I asked L&P because the repeatedly occurring differences in behavior and in Sophia's inner monologues interrupt the flow of the story for me again and again. The answer wasn't what I was hoping for but it was pretty clear.To add to the conversation about Sophia's sexuality, and her corruption vs innocence; I think there's a very simple explanation. Sophia's sexuality is inconsistent and is fully dependent on what the narrative requires. This happens in just about all AVGs that aren't simple porn games. The industry hasn't matured to a point where characterization is 100% consistent. Sophia was very sexual in college when it's convenient for the plot. But she's impossibly naive and pure when it's required for the plot. Things like Sophia not knowing what "MILF" stands for are eye roll inducing. This is the same woman who thought it would be acceptable to jerk off two kids for "sex education"? Yeah right. She needed to be sexual enough in college so that she could have children young, but then be innocent so that a corruption plot could work. It's enough to give you whiplash.
This biploar approach to storytelling is rampant in the industry. It will continue to be this way as long as developers feel like they need to cater to fetishes across the spectrum. So when I see this problem in AWAM I really can't blame L&P because almost every game I play could be accused of the same thing.
There's the Filthy Route and there's the Good Wife Route. Both routes are told at the same time, but should be viewed as separate. That means we will also experience a changeable Sophia in the future, whose character differs from scene to scene. So the breaks that we felt in the story will remain.
Both routes could only meet in the end when the decision is made whether Sophia will move out of the common house or stay married to Liam.