- Aug 23, 2020
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This is an interesting point, we have multiple examples now of a disconnect between how we see the importance of scenes and how L&P sees it. The Dylan Twist, Liam's gambling, the tutoring side job, these three events were all identified by players as really big deals, and L&P didn't seem to understand. In the case of The Dylan Twist, he removed it entirely after pushback but his attitude was (still is) a great big shrug of the shoulders and confusion about why anyone cares. The second side job he has lazily tried to recon with the disclaimer on the game's front page, but his statements are another shrug of the shoulder. Then with Liam's gambling debt, he's had very little to say and seems to see it as nothing more than a way to introduce Morello.Perhaps we are concerned about the entanglement and crash of a person in the story that L&P has given no thought to at all. There are two events that we know of which should have had a huge impact, but almost no waves hit or were canceled because L&P did not know a solution. I'm talking about the huge mistake of Liam and Dylan as instigators of blackmailing Sophia. Especially with the Dylan involvement, L&P was too quick to drop this event because he didn't think about the consequences of this act in the rest of the story. It didn't seem that important to him. It could well be that L&P does the same with the Aiden blackmail. Sophia completes the 12th task, Aiden is happy and Sophia goes home and has breakfast with her family and her only thought will be "I did unspeakable things but now it's over". Inner monologue over, problem dealt with. Just like the prison visit.
In three of the game's critical moments, the players and L&P seems to be on completely different pages. That isn't necessarily a big deal, a writer cannot always anticipate the audience's reaction. But in this case I think it's troubling. At minimum L&P was short sighted in his inability to anticipate player reaction, but then his responses also showed someone who didn't grasp the issue. I have no memory of him issuing a mea cupla and saying "Whoa, you guys have a great point about the Dylan Twist. I had envisioned it as a childish prank that could be brushed aside, but you're right that it's a much bigger deal than that. I'm going to tweak the game and remove it which will change the story slightly, but I think that's better than leaving it in." Instead we got a statement like "I removed it. I don't see why such a big deal was made out of an event that is short and unnecessary, but I removed it because people were unhappy ."
There are times when I really question the direction of the game's story, and these events feed into that. L&P simultaneously wants every choice to be slow and deliberate, but then doesn't give any thought to major story developments. He wants to make a realistic game, but then doesn't send inquisitive when players point out major inconsistencies in the plot. He's in a hurry to go nowhere. He has cultivated a following that is taking good story seriously, but then seems surprised when they question the logic of characters acting illogically. No matter what you think of Shota, the fact that L&P seems befuddled as to why the scene raises so many questions is an issue. He simply wanted a scene that he found hot and didn't seem to give any thought to how such a scene would work in the context of the game.
Writing is hard. L&P is in over his head. That's ok, but he should admit it and not continue to pretend there's no issue.