Of course I'll choose the steak tomorrow.
Except that here we are talking about L&P and its 40 years of development at the current pace. And in this case your sentence loses all its meaning and becomes : "Do you want a steak next year or hamburger today". And in this case it's obvious that anyone will choose a Hamburger today.
It's about 1/3 done. He has been working on it for about 4.5 years. At current pace it is 9 years until completion not 40.
And don't you think there's a subtle middle ground between better and quicker that L&P needs to embrace quickly if he ever wants to complete this project?
Game development is not a sprint. It is a marathon.
You see there are 3 competing forces when you are in game production.
1) Quantity: How big is an update?
2) Rate: How fast between updates?
3) Quality: How much thought and extra effort goes into making the update great?
If you increase quantity then either rate or quality will suffer.
If you increase rate then either quality or quantity will suffer.
If you increase quality then either rate or quantity will suffer.
As a developer you must always make choices about this. You are going to need to give something to get something. It's impossible to have rapid update of huge quantity with great quality. At least one other area will suffer when you push in any one direction.