The issue with 1 event updates, or at least this one, is a lack of follow-up and connection between the events.
If Sophia gets groped by the gang, the logical next step is to....go home and watch TV?
This is how I imagine the follow-up scenes...
*** If Sophia was groped***
Sophia is in the bathroom, bending over onto the counter, looking at herself in the mirror. Wondering how she managed to get into this situation and feeling like an idiot. Perhaps on the verge of tears....and then she realizes ______ ***leads into whatever the next event is***
This can be especially valuable if the next event is the Sam/Sophia event. ( I'm using this outline as a guide). As Sophia is crying in the bathroom, Sam knocks on the door to apologize about the kiss in the hot tub. And then it progresses from there. This has very high upside to make significant progress on multiple fronts.
**** If Sophia was not groped / she ran away****
Same as before, but with different dialog.
**** If Morello shows up ****
Sophia is laying on the sofa watching TV, and she receives a call from Morello. I also think this would be better if Sophia was actually there for the event, so she can see first hand what Morello did.
The big issue with event based updates is they're going to become too disjointed. Even in this update, nobody mentions Jen being blackmailed if Sophia intervened. Which I feel is an obvious thing to bring up. The number of routes in the game is coming home to roost. Logically, these routes should start overlapping and effecting each other. But at the same time, doing that would require even more branching and create a web of **** LP has to sort through. So it's really a no-win situation.