- Jan 14, 2018
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With all the respect Sam looks Asian in that pic.
Jokes aside, I don't want to underestimate L&P, my point is that you don't need to underestimate someone's work, calling it basic, to praise someone else.
Look, talking about posing and lighting, I haven't seen L&P doing some artistic shot like this one
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Her silhouette with that lighting and that pose could be perfectly an artistic photo
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That frame even reminds me of movies like Sin City, which is full of backlighting and sexy girls.
I know that L&P put a lot of effort in expressions, more than that dev, I give you that.
it is very interesting to read your posts. I agree with both of you (personally I like AWAM).Firstly L&P has not done a lot of renders under the open night sky. So the comparison is pretty limited. Sophia also doesn't walk around naked in the open so there is no render. So if you want a true fair comparison use the daylight renders here.
Now i have already said that those renders aren't bad but the lighting is way too basic. All these renders that you have been showing only have had one thing look good about them and that is the main model. The model even in this render stands out and does not actually look like it is blended with the surrounding environment. Sophia, or rather all characters on the game actually blend in with the environment. The lighting is very simple here, which is basically just that light near the door, which is so far away yet so strong that it reaches all the way. Also where is the light on the models back coming from to give that effect. The real picture that you posted clearly shows that the body is not illuminated on the side away from the light.
Also the fact that just one light source is so strong that lights up the entire place is quite bizarre. If you look back at the Sam Sophia scene. There are multiple sources of light in the scene and yet when we see far into the background it is dark and looks like a real environment and not blatantly a computer generated one
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Regarding regarding posing, i wouldn't mind posting renders from Sophia's class or the gang event. Every character is posed differently. Even when there are more than 10 in a scene.
The lighting effect you showed earlier through the grill. Here's how L&P did it and it looks so much real. The shadow effects in the entire room is so good and feels real. This is kind of background we can call engaging and not as jarring.
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There aren't enough renders from the night to show what L&P can do with his art right now. Inside the biker club too however the lighting is complex and looks great. But when it comes to day time. I can say with utmost certainty that L&P's renders actually are on a much higher level. Again don't get me wrong. The other dev is not bad but the difference in level of skill is pretty obvious visually.
you both judge from a technical point of view - do not forget - the main thing is the client. if the game is abandoned, it is most likely not a very good game. therefore, at the moment AWAM turns out to be the best game and the developer is better.
P.S. hiring a person who created a not-quite-successful game is not too good.