This practice of releasing a game later to "normal" paying players in order to make some higher priced packages more interesting is one of the biggest misdevelopments in the gaming industry in general (not just Patreon games). It builds on the fear of missing out and is a really sleazy approach. It really annoys me about Patreon games in particular, because it completely distorts the idea that everyone who supports a game to the best of their ability should be taken equally seriously. I think punishing people with less money who are still willing to give is pathetic. L&P is really going to extremes with their "Legend Vet", considering that until recently it would have been the equivalent of a AAA game every month. The whole thing is just sick.He thinks that by publishing it the last minute he punishes “The pirates” who want to have it immediately and then publish it… So if you subscribe on 31st of the month at the highest rate you will pay also for the coming month since you won’t leave before the update is released.
Currently the upper tier that offers immediate release is 45 EUR or 30 GBP or 50 USD. Multiplied by 2 you are paying 90, 60 or 100 respectively. If there are 4 updates per year then your support is higher than the middle tier of 18, 15 or 21 respectively per month… (hence the rush to publish 31/1).
This is more or less the rationale behind the last minute update. It doesn’t apply though if the update is released after the 1st of the month or the 31st.
Financially is a fair point... However I don’t think all 400 additional subscribers are pirates to be punished… There are also people who just want to have the update immediately hence they pay the highest price.
Well, I've made it a rule to only support the smaller games here. Anything that has a good approach and where you can see that the developer isn't just taking people for a ride. The problem is that even the smaller developers often change their attitude as they get bigger. That's why I just gave up my last support game on patreon, because I just can't take the concept seriously anymore. There is a lack of control (e.g. actual milestones). Why should I put trust in a developer when much of the projects are going to get screwed up anyway?