There's an interesting case that proves my point about L&P not being that slow as the people think and not milking his patrons: Lewdlab.
Lewdlab did Dreams of Desire, a very popular game with great renders for the time, and it was a fast paced one: the sex scenes happened soon. There were no complaints about slow development, he received a lot of praise and 4700 patrons in return. After that, he released Midnight Paradise, the opposite, a game with great renders but a slow burn as AWAM. What happened? The same as here. If you go to Midnight Paradise's thread, there's a lot of hate towards him, a lot of 1 rating reviews, despite of the big effort and great renders. The same complaints and insults that L&P gets here are there: "this dev is a jerk", "blue balling fest", "Still no sex scenes? What a joke". (All of that before of the recents events of a remastered version)
We are talking about a dev that was loved when his game was fast paced and now hated when he launched a slow burn one. He still is the same dev, the same one that delivered content in a correct time. From 4700 patrons, he dropped to 3300. It's not the dev and development time what people hate the most, it's the slow burn, they can't stand it.
I repeat it again, this type of high quality slow burn games should be done by a team, specially an ambitious as this one, not by a single person.
AWAM is more popular than Dreams of Desire (at least here), a 4700 patrons game, yet it's below 2000. If this one were a fast paced one, L&P would have gotten more patrons without a doubt, above 3000 for sure. How is that milking?