- Mar 14, 2022
- 169
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Wow. In my line of work I've grown to be highly suspicious of anyone making such claim.I also know quite a lot about art and aesthetics
While I reckon that there are some very nice animations in many games (the bonus scene among them), **personally** I don't feel the their need in VNs. And in particular in AWAM, which got my attention because of the subtle eroticism, the slow burn and the "showing without showing". Plus a MC decently developed with her emotions and inner thoughts giving a very good immersion. And still, with a lot of space for our imagination to create our version of the story and the characters.Animations in an erotic game are superfluous. That is something of an understatement. If you need animation to experience a little death because your erotic imagination is not enough, then you are either already totally jaded or dangerously close to senile abstinence.
We get a short animation of a beautiful woman. She simply works through our imagination, because she is a purely virtual character, nothing more. Some have wished for something like this after the Jennifer animation. Now you got it and it doesn't matter if Sophia is naked or not because Animations in an erotic game are superfluous!!!!
You ungrateful pirate pack!
You're right to be wary of anyone making such claims about artistry or anything else, and I agree, it was pointless to do so and worthy of ridicule. Anyone can claim to be anyone from their keyboard.Wow. In my line of work I've grown to be highly suspicious of anyone making such claim.
Fantastic analysis, wonderful graphics puts us more in the picture. Thanks.I admit that I was in a rush when I did that experiment.
First I went back and fixed the light direction to be similar to the image.
Please, consider that before today I have logged like 2h of serious use of blender, mostly rendering pre-made assets.
So apologies to Sophia (and everybody in the thread) but I was only able to replace her with a vertical post just to mark her position, which is now very close to the original IMO.
This is a perspective view of the scene *similar* to the origin.
View attachment 1801781
Top view
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And side view (Sophia POV may be higher than that, the proportions are probably wrong, but the point is that the higher/taller you are the less the view is occluded by that small fence on the edge)
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Now when it comes to render there are many variables to take into account, among which the focal length. Here is a render from that POV with a 17mm focal length which is *approximately*You must be registered to see the links(simplifying a lot the idea).
She may not recognize the face but for sure she can see that there are people other than Aiden.
View attachment 1801794
The render I did in the other post was with a 36mm (i.e. more zoom in), here is another with 25mm
View attachment 1801791
So I'd say that she will see the other gang members. And, please, don't take me too serious (never!), for me it's just for fun and now I'm even learning something about blender
Back to the animation, I really liked the cinematic effect he gave to the walk, with the camera backing up following Sophia and slowly getting lower to finally give a view from the bottom up of Sophia in all her splendor when she stops. For sure L&P knows how to create nice scene and chose the right views, now even in the camera motion he's showing a certain taste for these cinematic effects.
if I had to make a small remark, though, is that it would have been more convincing if at the end, when she stop and look at the scene in front of her, her facial expression changed to a different expression to show that she was worried/surprised/whatever of what she saw. That would have given more value to the animation (which, I get it, is to start experimenting with the tools and so on). Maybe it is not visible due to the resolution (as in the details are lost in the video compression).
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I have no idea how difficult it is though, I guess animated expressions are very difficult in blender. I'll let the serious artists speak about that.
I'm afraid to click on it - what is it going to do to my mind? Will I ever be the same again? What cleaning product should I use?You don't have permission to view the spoiler content. Log in or register now.
No, no, no, this is not animation, everything will be fine, only when animation happens, there is a shift of reality, a new reality, and a cruel bad trip.I'm afraid to click on it - what is it going to do to my mind? Will I ever be the same again? What cleaning product should I use?
Don't ruin this forum with your snobish protointelectualistic virtue signaling, please. The animation is technically good - but its a complete miss-allocation of resources. The audience wants animations of groping, fingering, licking and fucking of MC.I'm dead serious, I also know quite a lot about art and aesthetics, but take that as anecdotal.
Of course you're entitled to the same old negativity we are accustomed to on this forum.
I just believe in praise where praise is due, and an element of gratitude for someones time. Perhaps you might enlighten us with an effort of your own, entirely for free of course.
I’d much prefer if L&P took a few practice swings, as he did with Andre/Jennifer/Aiden in the last update - characters that no one is too bothered about - and with a simple animation of Sophia to work out any issues with that model, rather than using a Sophia sex scene as his training round.Don't ruin this forum with your snobish protointelectualistic virtue signaling, please. The animation is technically good - but its a complete miss-allocation of resources. The audience wants animations of groping, fingering, licking and fucking of MC.
I think i finded this mom in real lifeWait a minute, this dress looks familiar...
View attachment 1802239
from https://f95zone.to/threads/demon-boy-v0-4-eromersive.85881/
Good that you think that. Ready for the game to become even slower for some animations? I'm not sure I am.I’d much prefer if L&P took a few practice swings, as he did with Andre/Jennifer/Aiden in the last update - characters that no one is too bothered about - and with a simple animation of Sophia to work out any issues with that model, rather than using a Sophia sex scene as his training round.
BTW,not only is this animation really good but I think the sound is really good, too.
Half of this forum is defending the animation.Who tf is willing to defend this?
The animation is decent, but yeah. It's not worth it slowing development down even further for this. It's already been slow enough last year when we still had 1/3rd PD updates without animations as it took way over a year to finish PD12. Right now we're looking at 2+ years for PD13, so no matter how good the animation, it's just counterproductive in the end. What this game needs is story progression, not more features.Half of this forum is defending the animation.
People here defending an animation which took importing the assets and a 1 and a half hour tutorial on youtube to make her walk are the reason he keeps milking.The animation is decent, but yeah. It's not worth it slowing development down even further for this. It's already been slow enough last year when we still had 1/3rd PD updates without animations as it took way over a year to finish PD12. Right now we're looking at 2+ years for PD13, so no matter how good the animation, it's just counterproductive in the end. What this game needs is story progression, not more features.
If L&P could atleast produce 5-6 renders per day as he did on 0.150 last year while adding animations, fine. Would still be snail speed, but atleast he wouldn't of cut the production rate in half for it.
Dude, where you been? Game development has been getting slower for a half a decade. New delay tactics have been the soup de jour for years. This is not a surprise, or at least shouldn’t be. But at least this is a delay that results in something I can enjoy.Good that you think that. Ready for the game to become even slower for some animations? I'm not sure I am.
Also, it's an animation of her walking!
Yeah, I'd love an answer to that. I'm sure some of his lawyers here are already working overtime to explain this.Also, can you tell me why did the production drop from 6 renders per day to 3 renders per day? According to his words, he's not the one doing animations, so why the delay?