I consider L&P going back and rerender to be one of the biggest mistakes he made. He currently is simply not efficient enough to rerender now, it just stretches development out even more, bringing him closer to final inspiration burnout.Also I don’t think it helps him to go back and rerender everything from the beginning of the game
(yes it looks brighter and sharper)
but it’s not needed
and then he’s probly going over and nitpicking some of his texts & changing that as well.
It’s too much, just go forward and not back to the past,
but he’s not alone,
sadly more and more devs are doing this remake or reboot which usually breaks their code and needs a fresh restart
We can see the first rays of this already, because the last few updates are very average outside the renders and leave a cut off, jagged feeling, there is no story flow anymore. He must regain a certain flow and constantness in his storytelling, not only for us, but especially himself.
P.S. Why got my post above got deleted as off topic? It was certainly about AWAM and it´s ultraslow development and what can be done to turn around with the example of Oceanlab. That was certainly not o.t.!