There is a way.
It's to license out the work. Two more teams doing coding and rendering. I mentioned it before and was amazed how many had worries about quality control. I didn't even bother to counter-reply. I figure if you never ran a business having a back-and-forth to educate trolls would be a huge waste of time.
What we are seeing is almost literally a mountain being moved. The project is too big based on all the routes and possibilities. Some people want to see the Patrica/Sophia route, Sam/Sophia route, etc... etc. So, what's up next? Dylan and Sophia dinner date? While that is being worked on, the other routes are not being worked on. And even if you had a total of 3 teams, not everyone is going to be happy. But with 3 teams working the game can advance faster.
So how do you work 3 teams and maintain the quality and the devs intent? Simple, the other two teams send small parcels of content to the dev for review and instructions as to the content for the next parcel. Nothing gets put out there that dev hasn't approved.
The more complex way is to allow the other teams to also freelance alternative content to be mixed with old content and the devs open a second account and split the income accordingly based on work product.
Funny thing is, in the end the dev makes more money either way... faster turnaround time in releasing content, additional revenue source and happier customers.