You've hit the nail on the head: life is almost never “yes” or “no”, and all my games suffer from this approach to refusing basic choices. Already in
Think Twice, the players couldn't understand the behavior of the very first protagonist, who preferred the success of his offshore company project to saving his marriage. He was playing on the edge and could only lose. It drove many crazy. And they weren't as polite as you, believe me. I'm not inviting you to play
Think Twice because you don't like love stories that end badly, even though they're my inspiration and my business. So you're in for a world of hurt.
Similarly, how else can you explain
Debbie's dissonance when she's married to the bravest guy on earth, and she's banging the hunk who wouldn't look at her in high school, just because she's flattered to be able to do so today? That's why I was writing about the past catching up with her and a missed opportunity in the teaser. Is this moral? Of course not! But I'm not interested in “moral” stories! (Who is here, seriously?)
With
AWAS, it's a little different, but in the same vein: if Laura is too accommodating with Vincenzo, even though she wants to keep him at a distance, it's because she doesn't want to spoil the financial opportunity. She doesn't want to “break the bank” and miss out on buying the building. And besides, she was a great fan of him three years ago (her secret sweet dream)... I haven't emphasized this point enough.
If there's one thing I'd greatly improve, it's the precise, progressive construction of the characters and the story. But hey, I make mistakes and I learn...
My problem is that all this takes an inordinate amount of time, which I don't have, and it would have to be proofread by third parties, which isn't done.
And if it's to develop bullshit stories that don't suit me, and for once I'm going to write about it: like 95% of the stories found here, I'd rather refrain from publishing regularly. I'm going to build my stories at ease, completely, and I'll only publish them, month by month, when they're finished. So... See you in 3 years.
PS. The point system starts making sense only from the end of episode 7, when another protagonist tries his luck, and mostly in route 3, where Laura stays faithful - because from my point of view, only kissing Vincenzo is not cheating. And don't talk to me about NTR, I didn't even think of it a single second!