You've hit the nail on the head: life is almost never “yes” or “no”, and all my games suffer from this approach to refusing basic choices. Already in Think Twice, the players couldn't understand the behavior of the very first protagonist, who preferred the success of his offshore company project to saving his marriage. He was playing on the edge and could only lose. It drove many crazy. And they weren't as polite as you, believe me. I'm not inviting you to play Think Twice because you don't like love stories that end badly, even though they're my inspiration and my business. So you're in for a world of hurt.Its enough for me to correct AWAS! But seriously....you've still done a good job. Its your Point system that bothers me and therefore the resulting consequences. Thats the ONLY thing...because it doesn t follow any human logic. If i despise a person and push him/her away...over and over...how can i allow this Person gettin close to me?!? (the last forced Scene in the Villa is in hinsight of my played decisions ridiculous) Even you have to admit...that this is more than odd...! You even have a render in Ep 6 where Laura says “bye..love you” to Vince...even if you're on the path where you've rejected ALL flirting attempts....! How does that make Sense?
I think that you are a good Developer and i really like your Game, but maybe you should switch to a simple YES or NO precedure, like almost everybody else. Put as many spicy Scenes in your Games as you want, but leave the decision to see them to the Players. Don t force the Player into a pre-choosen LI. I haven t played the other Parts of your Game (EP 9??) and i don t know how your Story will further unfold (since you are offering 4 different Gamepaths) but after this Episode i really don t know if i want to see more of this forced stuff. I know that you probably give a s***t about my opinion but maybe you have an open mind and you just try to put yourself in your players' shoes and play through your own game very slowly. Maybe then you'll see one or two logical errors....! Anyway...i still wish you all the Best and a lot of success with your Game.
![]()
Similarly, how else can you explain Debbie's dissonance when she's married to the bravest guy on earth, and she's banging the hunk who wouldn't look at her in high school, just because she's flattered to be able to do so today? That's why I was writing about the past catching up with her and a missed opportunity in the teaser. Is this moral? Of course not! But I'm not interested in “moral” stories! (Who is here, seriously?)
With AWAS, it's a little different, but in the same vein: if Laura is too accommodating with Vincenzo, even though she wants to keep him at a distance, it's because she doesn't want to spoil the financial opportunity. She doesn't want to “break the bank” and miss out on buying the building. And besides, she was a great fan of him three years ago (her secret sweet dream)... I haven't emphasized this point enough.
If there's one thing I'd greatly improve, it's the precise, progressive construction of the characters and the story. But hey, I make mistakes and I learn...
My problem is that all this takes an inordinate amount of time, which I don't have, and it would have to be proofread by third parties, which isn't done.
And if it's to develop bullshit stories that don't suit me, and for once I'm going to write about it: like 95% of the stories found here, I'd rather refrain from publishing regularly. I'm going to build my stories at ease, completely, and I'll only publish them, month by month, when they're finished. So... See you in 3 years.
PS. The point system starts making sense only from the end of episode 7, when another protagonist tries his luck, and mostly in route 3, where Laura stays faithful - because from my point of view, only kissing Vincenzo is not cheating. And don't talk to me about NTR, I didn't even think of it a single second!