Good news.
After long days of development, fixing everything I had planned (and even what I hadn’t planned—some of the best ideas came to me at the last moment), I have finally finished working on the update. I performed the basic game check myself, but to release a quality product, proper testing is necessary. This is very important since a lot of new and exciting features have been added, and to make sure everything works correctly, multiple playthroughs need to be done on different devices.
Right now, a few selected players have received a copy of the game to test it for me. I’m already grateful to them for every bug they manage to find. As soon as they report back and I fix any issues they discover (if any), I will release the game for everyone. The expected release date is March 2-3.
I’d like to apologize for delaying the update multiple times. Unfortunately, working on the revised code turned out to be more complex than expected. Plus, as I mentioned earlier, a couple of additional but very interesting ideas came to me at the last moment, and I decided not to postpone their implementation until the next update.
So, just a few more days, and then we’ll dive into the updated version of our favorite game.