However... as you probably aware - some issues pop up here and there. The spelling is the most obvious - but I assume that is low on your priority list. I think we all would appreciate a full spellcheck before 1.0 release =) "Beeing uor fetisch , i assum ?"
And please for the love of God - just use A.I. and E.I. later okay? I get that E.I. will use formal language and Aemi, at the start is mostly machine but... Or I don't know how about calling it ArtIn and EmIn - it's not as short as AI but it's an alternative =D
So anyway this is sort of issues that I found while playing this version, there is only One game breaking bug, and I think I know how to recreate it. I don't think you'd actually need it (or care) but who knows maybe it's a Blue moon out there!
Oh my.. so many little bugs >_<
But first things first , the game breaking bug is fixed in my dev version and i was planning to release a 0.96 version this weekend. I also fixed some other things regarding the triggering of events when you load a old savegame.
Okay.. and now to the small things :
- After cutscene with the plant (in free-roam) where Aemi suggest to not use it. If you don't speak with Vivian about using the plant with her, talking to Aemi about "Is there something you want to talk about?" and starting "Plant Threesome" event - the event will NOT TRIGGER! And you'll be stuck with two girls following you around.
Fixed in dev version
- When Vivian in restraints for the first time her arm is jerking slightly. It's a loop. But the other arm is moving fine.
As for all the animations (especialy the old ones) i will not replace them. Mainly , because i am afraid of breaking the animation as a whole as well as the scripted sound to the animation if i reimport them into my framework.
- If Aemi is caught right after using Test Machine her mouth remains open. Aemi broke her neck when using motherplant sample, it didn't stick but looked a bit creepy =D
Sometimes the *look at target* script failes because i am using a external script (final IK ) and my script tries to get the gameobject to look at and sometimes failes to do so.
- Girls still moan even when nothing sexual is happening (I assume it's a sound synchronisation bug) and moaning presists through MANY scenes.
This is due to my framework handles the animations sound , if a new sound is played along with an animation then this sound will be played but if a animation triggers without a sound then the sound will play until the file is finished playing.
Uf.. maybe i can fix this but this is really just a minor issue.
- After Victor goes to sleep, and Vivan and Aemi are in Observation room/office. There is a cutscene where he says: I'd better Not disturb them. After chatting with Vivian about the Nightmare, she leaves to the same area. But if Victor follows her - the cutscene (I better not disturb THEM) is played.
I was just lazy so you do not follow Vivian when you should go to Aemi in the hangar bay.
- There is an issue with the tray that holds ring gag in Hydroponics - it's phasing through the table a bit. Just visual bug.
There are many,.. many... many of those things in my game mostly seen with clothes on the characters. I will have a look at this one since it can be fixed easiely.
- Sometimes when you give girls a collar, it's partially invisible in their hands. Looks like some texture issues.
This is a problem with camera culling , i do not want to set it everytime since i am one my own and this is a minor thing.
- I noticed few bugged lines in dialog. Sometimes Victor mentions an *action* but it lacks the asetrix. Other times the line of dialog belongs to one character but it is spoken by another character instead. For example: When Victor asks about organic suits there is a line "I really am an open book for you" the window treats it like it's Vivian who said it. Or During the role play interrogation Vivian supposed to say "Snap out of it" to Aemi but instead this line is spoken by Victor.
if(Kerni == Human){
Kerni.DoHumanErrors = True;
};
- After winning the VR game and placing the "table" from the Hangar bay, Help instructions remain on the screen. They're gone once you either finish the scene or by placing another item. I also failed to finish the scene by going to the office cuz I skipped the dialog bit. (Maybe there should be a reminder instead?)
I will have a look into my script , i guess i can easely fix this.
- For some reason Lingerie for Aemi is missing (I think it was there in version .75)
I will test this in my version (dev) maybe i broke a reference.
- When using the strap-on on Vivian. Aemi who should be standing in Hangar bay by our side is still walking
around. I assume there was path finder error or something
THis is a AI life error and in my version she stood right next to me in this scene.
I have no idea to be honest since as long as NPC's are mentioned within a VN-event the AI life system will pause.