3.40 star(s) 7 Votes

Escovic

Newbie
Game Developer
Dec 30, 2022
24
290
182
Missing component: Microsoft Visual C++

Help? I tried installing Visual C++ aswell and different updates for them.
The game uses the following redistributables:

  1. Directx (June 2010)
  2. Visual C++ Redist 2022 (also includes 2019, 2017 & 2015)
 
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DarkDank

Well-Known Member
Oct 26, 2019
1,289
1,688
301
From the screenshots I get the feeling applying any sort of anti-aliasing to this game would brick a 4090:KEK:

Seriously though, if it's supposed to be a horror game why is she smiling in the 7th pic?
Was wondering that too, looks like romance, just with a monster.
 

DarkMatter7

Member
Mar 19, 2018
233
480
186
Yeah... game was absolutely not worth it. Awful animations and a brain dead gameplay loop just to see one whole animation that you have to do 6 times, then lose another 6 times just to see everything. That will be some precious time I'll never get back.
 
Jan 25, 2023
109
81
128
Yeah... game was absolutely not worth it. Awful animations and a brain dead gameplay loop just to see one whole animation that you have to do 6 times, then lose another 6 times just to see everything. That will be some precious time I'll never get back.
Yeah, I completely agree. It was dull and a little useless. But the principle itself is legit, dev just has to put some time in. :)
 

Guiltyy

Newbie
May 15, 2018
77
92
94
Unfortunately not a single one of the endings was worth playing and i unlocked everyone of them
 

SoloDallaS

Member
Apr 24, 2023
242
368
216
abandon the normal Virumanity: Elena's Path and start developing a new one that is not interesting at all...
 

Escovic

Newbie
Game Developer
Dec 30, 2022
24
290
182
abandon the normal Virumanity: Elena's Path and start developing a new one that is not interesting at all...
And now I'm developing another one that's even less interesting :ROFLMAO::
Unreal Engine 5 Screenshot 2024.06.07 - 11.31.58.29.jpg Unreal Engine 5 Screenshot 2024.06.07 - 11.32.56.87.jpg

I'm not trying to make excuses for abandoning Virumanity, but in my mind that game required a lot of characters, which translates into a lot of gigabytes. And oddly enough, that bothers people a lot.

In the case of this game, as I mentioned at the beginning of this topic, I thought it should be short and simple (just look at the price I gave it on Steam), with this I wanted to test how both Unreal Engine and Steam behaved (technically speaking) in front of a finished game.

Sorry for my English, I use a translator.
 
3.40 star(s) 7 Votes