- Dec 30, 2022
- 16
- 145
And now I'm developing another one that's even less interestingabandon the normal Virumanity: Elena's Path and start developing a new one that is not interesting at all...


I'm not trying to make excuses for abandoning Virumanity, but in my mind that game required a lot of characters, which translates into a lot of gigabytes. And oddly enough, that bothers people a lot.
In the case of this game, as I mentioned at the beginning of this topic, I thought it should be short and simple (just look at the price I gave it on Steam), with this I wanted to test how both Unreal Engine and Steam behaved (technically speaking) in front of a finished game.
Sorry for my English, I use a translator.