- Dec 6, 2021
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A bit true, I have to really prepare myself to keep reading, the swimsuits part was especially torturous for me.How come you have to get so far into the story, before the choices show up?
A bit true, I have to really prepare myself to keep reading, the swimsuits part was especially torturous for me.How come you have to get so far into the story, before the choices show up?
I got tired of just clicking a while in and simply clicked skip, to see if there would be any thing to do to in long run. I was pleasantly surprised that some choices did occur, I only believe there should have been more..A bit true, I have to really prepare myself to keep reading, the swimsuits part was especially torturous for me.
Thanks for your comments! I do struggle with implementing the choices for the reasons you specified, but I also think that's just an inherent issue with any choice-based game. I'm trying to play Baldur's Gate 3 right now in my very limited spare time, and I'm save-scumming through the whole damn thing trying to experience as much as possible and totally ruining the immersion. Obviously I have issues.On the question of how kinetic it is, will the choice between looking for Reina or Sadie at the end lead to fundamentally different routes?
The reason I ask is because choices are good for increasing immersion, except that when there are mutually exclusive options which just result in one scene being different then this often decreases immersion because most players will watch both scenes anyway, except that only one of them "really happened" in the game.
I want Steph to get as sapphic as possible with Reina, but for me the game really takes off when Sadie is on screen, so I'll always pick the maximum Sadie option.
So was that choice important to the plot, or could we have met Reina at the mall and then come back home to find Sadie on our bed?
Thanks for the comment and criticisms! I do appreciate it. I hear you, I really really wish I could add a bunch of choices to shape the experience to everyone's preferences. Unfortunately, if I did that the game would take 20 years, have 17 different paths, and be a lot shorter. I'm only one person and this is my first game and the whole thing is a learning experience. In the future I'd probably use a different engine that would allow better workflow and therefore more options and choices, but right now each choice I add greatly increases my work load; so, sorry, you're stuck primarily with my version of the story. Maybe the description of the game still isn't clear, but it sounds like it just might not be for you.It feels like there’s no option for a lesbian storyline. From the beginning, the MC has been fixated on men, constantly seeking their validation and attention. If you want to incorporate a lesbian path, it would be better to let players choose whether they want to engage with or tease men. Also, the lack of choice regarding the exhibitionist elements isn’t that great either.
Because I'm a nneeewwwbbb. This began as an education: learning python, ren'py, and Studio Neo from scratch. By the time I felt comfortable enough in Neo to delve further into python and how to implement multiple paths, the story had progressed quite a bit. Originally I planned to just make the whole thing kinetic and then go back to add paths once the story was complete, but when learning how to do something new you also want to apply it, so I started adding in choices as I went. It just took me awhile. Sorry!How come you have to get so far into the story, before the choices show up?
Cheers.. Well the choices have appeared and so far Im guessing Steph is on a gxg route, which is what I prefer.. Ive declined all boys so far, and if Im not mistaken the route with Reina is about boys, but the route with Sadie, I believe she is called, is about girls.. Am I onto something here?Thanks for your comments! I do struggle with implementing the choices for the reasons you specified, but I also think that's just an inherent issue with any choice-based game. I'm trying to play Baldur's Gate 3 right now in my very limited spare time, and I'm save-scumming through the whole damn thing trying to experience as much as possible and totally ruining the immersion. Obviously I have issues.
But anyway, to address your specific question: I don't plan on that choice having huge differences in the plot (although that could change), they were both basically meant as a way to get Stephanie to a certain place mentally, just different ways based on your flavor preference.
However, you bring up a good point i.e. Sadie being in the room when she gets home from speaking to Reina. I didn't plan to do that if you chose to talk to Reina, because then why would you choose to talk to Sadie if the conversation is going to happen anyway, you know? But, I know Sadie is kind of a fan favorite and I know the pain of wanting it both ways and not getting it, so I might add it to the Reina path anyway. It would certainly make writing things a lot easier going forward. What do you think, is that a good or bad idea?
Thanks for the comment and criticisms! I do appreciate it. I hear you, I really really wish I could add a bunch of choices to shape the experience to everyone's preferences. Unfortunately, if I did that the game would take 20 years, have 17 different paths, and be a lot shorter. I'm only one person and this is my first game and the whole thing is a learning experience. In the future I'd probably use a different engine that would allow better workflow and therefore more options and choices, but right now each choice I add greatly increases my work load; so, sorry, you're stuck primarily with my version of the story. Maybe the description of the game still isn't clear, but it sounds like it just might not be for you.
That said, if you are inclined to continue playing my game, I am cognizant of how Steph views boys in relation to the lesbian path. Based on your choices, inner dialogue where she expresses curiosity about boys may or may not appear. The swimsuit scene is a choice you can avoid if you don't want her teasing boys - I did that specifically for people like you. It also affects her dream, again, to feature a boy or a girl. So I have been adding those choices, but it's likely my version of the story or my sub-par writing are sabotaging those efforts, so I apologize.
Also, her story is about discovery; and the original plan of the game was to include lesbian experiences in addition to hetero ones, but since making it public I see a loud call for a lesbian-only option which I'm trying to work on, so things may not be perfectly consistent. Again, consider that a failure of writing and planning on my part - like I've said multiple times: first game, experiment, work in progress, new to this, yadda yadda.
Because I'm a nneeewwwbbb. This began as an education: learning python, ren'py, and Studio Neo from scratch. By the time I felt comfortable enough in Neo to delve further into python and how to implement multiple paths, the story had progressed quite a bit. Originally I planned to just make the whole thing kinetic and then go back to add paths once the story was complete, but when learning how to do something new you also want to apply it, so I started adding in choices as I went. It just took me awhile. Sorry!
My advice (for what it's worth) is only to make scenes mutually exclusive if the things they involve really are mutually exclusive, like a fundamentally different sort of relationship with a character e.g love/hate or ignore/have sex with.Thanks for your comments! I do struggle with implementing the choices for the reasons you specified, but I also think that's just an inherent issue with any choice-based game. I'm trying to play Baldur's Gate 3 right now in my very limited spare time, and I'm save-scumming through the whole damn thing trying to experience as much as possible and totally ruining the immersion. Obviously I have issues.
But anyway, to address your specific question: I don't plan on that choice having huge differences in the plot (although that could change), they were both basically meant as a way to get Stephanie to a certain place mentally, just different ways based on your flavor preference.
However, you bring up a good point i.e. Sadie being in the room when she gets home from speaking to Reina. I didn't plan to do that if you chose to talk to Reina, because then why would you choose to talk to Sadie if the conversation is going to happen anyway, you know? But, I know Sadie is kind of a fan favorite and I know the pain of wanting it both ways and not getting it, so I might add it to the Reina path anyway. It would certainly make writing things a lot easier going forward. What do you think, is that a good or bad idea?
Thanks for the comment and criticisms! I do appreciate it. I hear you, I really really wish I could add a bunch of choices to shape the experience to everyone's preferences. Unfortunately, if I did that the game would take 20 years, have 17 different paths, and be a lot shorter. I'm only one person and this is my first game and the whole thing is a learning experience. In the future I'd probably use a different engine that would allow better workflow and therefore more options and choices, but right now each choice I add greatly increases my work load; so, sorry, you're stuck primarily with my version of the story. Maybe the description of the game still isn't clear, but it sounds like it just might not be for you.
That said, if you are inclined to continue playing my game, I am cognizant of how Steph views boys in relation to the lesbian path. Based on your choices, inner dialogue where she expresses curiosity about boys may or may not appear. The swimsuit scene is a choice you can avoid if you don't want her teasing boys - I did that specifically for people like you. It also affects her dream, again, to feature a boy or a girl. So I have been adding those choices, but it's likely my version of the story or my sub-par writing are sabotaging those efforts, so I apologize.
Also, her story is about discovery; and the original plan of the game was to include lesbian experiences in addition to hetero ones, but since making it public I see a loud call for a lesbian-only option which I'm trying to work on, so things may not be perfectly consistent. Again, consider that a failure of writing and planning on my part - like I've said multiple times: first game, experiment, work in progress, new to this, yadda yadda.
Because I'm a nneeewwwbbb. This began as an education: learning python, ren'py, and Studio Neo from scratch. By the time I felt comfortable enough in Neo to delve further into python and how to implement multiple paths, the story had progressed quite a bit. Originally I planned to just make the whole thing kinetic and then go back to add paths once the story was complete, but when learning how to do something new you also want to apply it, so I started adding in choices as I went. It just took me awhile. Sorry!
Lesbian path but not for lesbians... okidooyou're stuck primarily with my version of the story. Maybe the description of the game still isn't clear, but it sounds like it just might not be for you.
It is not about path, it is about story, you either like it or not.Lesbian path but not for lesbians... okidoo
I like the story or I would not be here.It is not about path, it is about story, you either like it or not.
A delightful bit of pedantry. I got this wrong in the past and do appreciate the charming correction.Not a bad effort.
I have to give my pedantry a little freedom here. The word is 'strait-laced', as in tightly laced and inflexible -- prone to the 'vapours' if agitated. 'Straight-laced' is just wrong.
Nearly everyone gets this wrong, but most aren't worth the effort of correcting.
Best wishes!
Fixed! And thank you!I have to give my pedantry a little freedom here.
Been mired deep in the writing stage, which is the hardest and longest part of the process. The more I bang on this keyboard the easier it'll be to get updates out; so soon, hopefully! Sorry for the long delay!any news?
dont be sorry, I should say sorry - that wasn't meant to come off as a complaint xD glad that you're OK and looking forward to it!Fixed! And thank you!
Been mired deep in the writing stage, which is the hardest and longest part of the process. The more I bang on this keyboard the easier it'll be to get updates out; so soon, hopefully! Sorry for the long delay!