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About it v0.97.4_17.07
- Game version changed to "0.97.4"!!!
- Thanks to our friend and patron BBZ01, we have continued working on improving the game's translation, fixing bugs and improving game mechanics.
- After receiving your comments that the penalties received by MC while working as a stewardess are retained when employed by a new airline, we have revised the condition of signing a contract with an airline. Also on your recommendation we have reduced the number of penalty points that MC receives during work and made a monthly write-off of some amount of acquired penalty points. We hope this will improve the progression of the flight attendant career.
- Thanks to Cara Mell continued work on editing the text in the game.
- All NPCs familiar with the MC will now age with her. Their age will change depending on the day and month of their birth. We have not yet had time to add celebrating their birthdays to the game, but hopefully this will be possible in the future.
- According to your wishes, roommates will now take a more active part in the MC's life. We've given them the same opportunities as MC, so they can call her, worry about her, and ask her to come home if it's past midnight.
- According to your wishes, we have made it possible to spend time with NPCs at the city skating rink in winter time. The offer to go to the rink can be made by both MC and NPC.
If the MC is at the rink with a female NPC, we have added an opportunity for them to meet and spend time with male NPCs. A city skating rink in winter will be a good alternative to spending time on the beach with NPCs in summer.
- In response to your requests, we have added the ability to manage the MC's bad habits and addictions at the start of the game. Selecting the level of addictions will change not only the state of MC at the start, but also the number of some items in her purse. Be careful with your choices, as they can have disastrous consequences for the MC's life and existence.
- Made changes to the mechanics of accounting and progression of alcohol addiction MC.
- Made a new game mechanics of accounting and progression of drug addiction MC.
- According to your recommendations, changed the cost of increasing the level of driving in driving school after getting a license.
- According to your recommendations, made a new game mechanics of deterioration of technical condition of the car, which takes into account its cost, frequency of use and technical condition. Also made a different level of gasoline consumption depending on the technical condition of the car and its cost.
- Thanks to your comments fixed the bug with the choice of the area of the city, where MC and NPC decide to live together.
- Having received your recommendations, we made changes to the game mechanics of alcohol consumption on a date between MC and NPC.
- Made and added new game mechanics to the game that will allow the MC to detect an NPC's addiction to alcohol or drugs during the relationship building stage (previously only possible when the MC and NPC lived together). NPCs with addictions will be much more likely to go on dates while intoxicated or under the influence of drugs. Also for such NPCs, certain types of interactions with MC will be available, indicating their addiction.
- Made a converter NPC, which will translate them into a new format, so that the player can use saves from older versions of the game.
- We made a separate storyline of MC's struggle with addictions of NPCs who live with her. We made a new model of behavior and reaction of NPCs to MC's attempts to get rid of their addictions. We tried to emphasize how hard it is to get rid of an addiction. NPCs will lie to the MC or make promises they can't keep. Fighting their addictions can take a long time. But we have given the MC new abilities to influence NPCs and even heal them. These abilities will appear over time if the MC continues to try to rid NPCs of their addictions.
- Having carefully studied your wishes and recommendations we have made and added a new game mechanics that allows MC to meet NPCs with drug addiction and interact with them. Now MC at the stage of acquaintance or building relationships, can learn about the drug addiction of NPCs and decide on further interaction with them. NPCs have become more cunning and realistic, we have given them the opportunity to use the carelessness of the MC and try to sway her to their side. Although we try to give the player full freedom of action and give him all the possibilities, both in terms of acquiring addictions and fighting them, you should realize that this is a very long process, which can significantly affect the various storylines in the game.
- Made and added to the game the ability to offer and consume potions during a date for both MCs and NPs who have an addiction to it.
- Made and added to the game new interactions with NPCs who have a potion addiction. These can be entire groups or single male or female NPCs. Changes have had to be made to all the base locations of the game. It is likely that there may be unforeseen bugs and problems, which we will definitely find and solve, relying on your help.
- Let's answer a question that you may have. Can NPCs cause dependencies in the MC by their actions? - Yes, they can. Can MC can cause dependencies in NPCs by their actions? - Yes, it can.
- Various fixes, improvements and edits.
Thank you so much for YOUR support !!!