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About it v0.98.1_17.10
- Game version changed to "0.98.1"!!!
- Thanks to our friend BBZ01 we continue to work on improving the translation of the game.
- Thanks to your comments, the bug with resetting the age of female NPC roommates has been fixed.
- Thanks to your comments, the bugs found in the game mechanic that gives female NPCs in companies the same abilities as male NPCs have been fixed. And also made corrections that provide a more stable result of this mechanic.
- Improved the game mechanics of starting fun initiated by female NPCs.
- Found and fixed a bug where the MC would leave an NPC's flat with a roommate, even if he or she was not present on the date.
- Improved the probability of getting consent from an NPC to ride in a car together.
- Reduced fines for broken dishes when MC works as a waitress in a cafe.
- Thanks to your comments, a bug has been fixed where after a nightclub, NPCs would invite MC to visit late at night and immediately say goodbye to her. The problem was a mismatch in the end time of the date, as the nightclub closed after 3am and the NPCs thought it was too late to continue chatting.
- Thanks to your comments, the bug of starting fun with female NPCs at a dorm party has been fixed.
- Thanks to your comments fixed a bug with missing options after the end of the party when the MC works as a love priestess.
- Thanks to your comments and recommendations, the time of visiting the tanning salon in the beauty parlour has been fixed.
- After studying your comments and suggestions we have given MC more freedom if she wishes to part with NPCs who live with her. Now it is no longer necessary to waste time on downgrading relations with them, but at any time you can leave them or force them to do so.
- If MC scolds or has a scandal with NPCs who live with her, their relationship will no longer be as great as it used to be.
- After listening to your feedback, we have expanded the interactions with NPCs when the MC works in the office. In the new revision, the MC will first have to increase the level of her relationship with her colleagues. When she reaches a certain level, she will be able to exchange phone numbers with NPCs she likes while chatting with them in the office. By exchanging phone numbers, she will record the NPCs in her stats and phonebook, allowing her to interact with these NPCs outside of the office after hours. Also after exchanging phone numbers, MC will be able to offer these NPCs to leave the office together after work or receive a similar offer from them.
- In order to interact with office NPCs outside the office, we had to create new game mechanics that perform the transfer and synchronisation of all their data.
- Made a new game mechanic that takes into account the place of employment of NPCs with whom MC exchanged phone numbers in the office. These NPCs retain their attributes even if MC leaves the office and maintains a relationship with them as normal NPCs.
- We had to make a lot of changes in various locations of the game to ensure the stability of the new game mechanics of interactions with office NPCs, and now we are happy to present it to you.
- The MC bosses in the office have also been changed. They have also received new game mechanics for synchronizing and saving data. For more stability, changes have been made to the code of the mechanics of interacting with them. They kept their features and differences from their subordinates. Their relationship with the MC is effectively unchanged. Exchanging phone numbers with them is still impossible, but the possibility of starting cohabitation with them if the MC fulfills a number of conditions has been retained.
- We have finished work on a new game mechanics, the idea of which appeared after studying your numerous comments and wishes. Its essence is that when talking to NPCs, MC will not only be able to change the level of relations with them, but also get useful information from them. In an unobtrusive way, she can learn from NPCs about gameplay options, various establishments, institutions, and places of trade in the city. In addition, NPCs can tell her about storylines that are already available in the game, as well as what the MC needs to pay attention to in order to be successful and enjoy the attention of other NPCs.
- For the new game mechanics of getting information from NPCs, options have been created that take into account the number of NPCs the MC is talking to, as well as options where companies can be mixed or made up of NPCs of only one gender. Single female NPCs will be the most effective. We also took into account the financial status of the NPCs with whom the MC communicates and naturally she will receive information from them that corresponds to their position and status.
- Continued working on improving the NPC behavior model. Removed the restriction on starting mixed company fun. Previously it was possible if the company consisting of both male and female NPCs was in an apartment or hotel room. In other cases, NPC initiative was blocked, which looked strange and raised a lot of questions. We've made a new game mechanic that, upon receiving consent from the MC, moves the company and all the necessary data to the correct location and then initializes the start of the fun. So far, this works when the initiative comes from the MC or male NPCs. We are still testing and gathering your feedback to continue working on this and make the same feature available for female NPCs.
- Various fixes, improvements and edits.
Thank you so much for YOUR support !!!