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About it v0.97.1_03.06
- Game version changed to "0.97.1"!!!
- Thanks to your comments we have found and fixed a bug that reset MC waitressing job on the 5th day after employment in the institution.
- Having collected your comments, recommendations and wishes, we have thoroughly reworked the game mechanics of MC waitressing. First, we made it easier to start this story under the condition that the MC has absolutely no such experience. We had to make a training phase where the establishment's administrator is more loyal to her than when she already has such experience. Of course, the danger of dismissal remained, but given that the experience gained remains, this will give the MC the opportunity to try to pursue her career elsewhere. In addition, we have reduced the number of tables served by the MC if she, having gained enough experience, is able to get a job in the central areas of the city. Taking into account the prestige of the establishments located there, the load on her will be much lower and the number of tables to serve will be less, which will be an additional bonus for her, in addition to high tips. Of course, we will continue to work on this mechanics based on your wishes and recommendations. The main goal is to make it as good as possible.
- After receiving your comments that nail growth and changes do not actually happen, we started to correct the situation and made the necessary changes to the code. Now you will have to pay attention to your nails more often, just like in real life. Changes have been made to nail care, nail coloring and false nails. We are waiting for your comments to continue balancing this game mechanic.
- By bringing back the effect of nail growth on nail condition (meaning that nail polish or false nails cannot last forever), we have brought back a lot of old problems. In order to solve all of these problems, we had to drastically revamp the game mechanics of nail care. The MC will no longer apply endless layers of new nail polish over the old, or miraculously restore the extended nails. Now, with a manicure kit, she will have three specific options to choose from depending on the condition of her nails. We are still collecting all your comments and recommendations on this topic and this is not the final version.
- After studying your recommendations, we have increased the size of the manicure set. Its size has now increased significantly. The smallest volume will still be sold in the markets of the city, a higher quality set will be available in supermarkets and the most durable set will be the one that MC will be able to buy in branded cosmetics stores, which are located in the city center.
- After studying your comments and recommendations, we have redone the game mechanics of MC's work as a seamstress in the factory, which is one of the most available at the start of the game. For a smoother development of this plot, we increased the sewing experience from 10 to 100 units. We had to rework the game mechanics of clothing restoration based on the changes made. We also redid the training at the cutting and sewing courses in the city house of culture. Now you can develop your skills to the maximum level there. In addition, made changes to the special literature, reading which, MC will be able to develop her sewing skills to an average level. Further she will definitely need to use the knowledge gained in practice to develop this skill further. One of the main advantages of working in a sewing factory is the provision of a hostel, but we have, as you wished, continued to work on MC's career and added another advantage to her. Now she, with a high value of sewing skill can become a shift supervisor, which will reflect well on her salary. For this purpose we have made all the necessary changes and added new code that implements this feature.
- According to your recommendations, added auto save game to all new locations where the MC has the option to sleep over.
- After careful consideration of your comments and recommendations, we have added a detailed roommate editor when selecting the alternative game start. Now by selecting the cohabitation option in the alternate start of the game, the player will have the opportunity to customize the NPC at his discretion. To do this, he can change more than 20 NPC parameters that create a characteristic model of its behavior, depending on which different interactions with it will be available.
- The roommate editor is available for both male and female NPCs.
- Having carefully considered your comments and recommendations continued work on balancing the game mechanics of calculating the attractiveness of MC.
- Thanks to your comments, the bug of female NPC and MC starting to party when they are in an establishment in the city has been fixed.
- If the MC is in a cafe or restaurant with a single female NPC, they will now be able to dance together on the establishment's dance floor. We have added a new location to the dating game mechanics to accomplish this. The MC will be able to suggest to the female NPC to go dancing on the establishment's dance floor or can receive a similar suggestion from the female NPC.
- If the MC is on the dance floor of a cafe or restaurant with a female NPC, they may attract the attention of male NPCs who will now try to meet them and keep them company. Female NPCs may encourage or displease this development and change the level of the relationship depending on the MC's choice of future actions.
- Also, if a date with a single female NPC takes place in a cafe or restaurant, two pretty girls can attract the attention of male NPCs who will try to get to know them and offer to spend time together. In this way, we have expanded the interactions with female NPCs in the city's establishments and made dating them more unpredictable and realistic.
- Thanks to your comments, we found and fixed a bug in the game mechanics of nail care.
- According to your recommendations, made it easier to start cohabitation and move to a separate apartment with a female NPC who lives in a dormitory with the MC.
- Removed the option for NPCs to decline MC's offer to live together when they cite the reason for not having an apartment. We redid the code and now MC has the option to talk them into renting an apartment in the specified neighborhood. This game mechanic is very similar to starting a cohabitation with NPCs who live in a dorm, except that the choice of apartment design is based on their financial status.
- Now, if NPCs invite the MC to visit after midnight, she automatically gets their permission to stay the night.
- According to your recommendations, edited the game mechanics of clothing contamination.
- Thanks to your comments, fixed a bug with MC's clothes disappearing after stains appear on them or MC tries to clean the stains off the clothes. For a long time this bug was a mystery to us, as it only affected a certain category of clothing. From the good news, if the MC has missing clothes, there is a good chance that they will reappear in the game after washing and drying dirty clothes.
- After receiving reports from you about NPCs being too intrusive and often having trouble getting rid of their company or escorting them out of the apartment, we've made the necessary changes to the code to avoid getting stuck. Also now when you try again to get rid of NPCs or escort them out of the apartment, they will honor the MC's request, although it will cost some relationship with them.
- As per your recommendations, the behavioral pattern of NPC roommates when they find out about MC's pregnancy has been redone. We absolutely agree with you that a happy family raising a child is one of the best storylines this game can have. Of course, there is still a lot of work to be done to implement the behavioral model of the child, the financial component, and the game mechanics that enable interaction with the child.
- Added new files to the game to visualize the events taking place.
- Various fixes, improvements and edits.
Thank you so much for YOUR support !!!