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About it v0.99.5_20.07
- Perhaps we have to start with an unpleasant moment, while checking the work of the game mechanics of peeking at NPCs, a serious bug was detected, which did not allow female NPCs to make an offer to MC to have fun. The code analyzer did not react in any way to the fact that the function value was not specified in the condition, and the number of code lines with the error in different locations of the game turned out to be very large. Most likely, the error appeared during auto-replacement but fortunately it did not last long. I am not hiding this fact from you, the reason for which was my inattention and lack of time to debug the game mechanics.
- Thanks to your comments I found and fixed bugs in the new NPC editor.
- Having studied your comments have reduced the initiative in dorm roommates. We hope that they have become less annoying, if not, please let us know.
- Per your recommendations, have increased cab fares at night.
- After receiving reports about you that the airline could not reach MC between 9 AM and 5 PM because she was working elsewhere at that time, we have changed the call time and now this event can occur between 8 AM and 11 PM.
- Some good news. The mechanics of NPC initiative to start or offer fun when the MC interacts with them have been tweaked. First, several dozen variables have been removed after optimizing the code of these mechanics. Second, the cumbersome elements of all sorts of checks, extra zeroing, and assigning NPCs strictly to groups have been removed. As you realize, the simpler the condition and fewer variables, the fewer bugs and more stable the game mechanics.
- Added the ability for the MC to join any group of NPCs she is watching and partying next to her.
- If a single female NPC is interacting with multiple male NPCs, the new mechanic now allows you to display not only the name of the female NPC, but also the male NPCs, which allows you to better understand how they are distributed in groups and allows the MC to decide which group she wants to join.
- The variables of the NPCs the MC is watching are now zeroed correctly. This is necessary so that when the fun is over, the NPCs don't have to initialize it again. The problem was to find the right moment and location, so as not to create additional paradoxes.
- Added one more thing that was missed earlier. MC's excitement level now increases when she observes groups of NPCs and she can enjoy the process.
- If the MC interacts with a group that contains both male and female NPCs, when the fun is initialized, the female NPCs are also included in the game mechanics, which tries to find characters willing to have the MC as a partner. If no characters with the required parameters are found among the male NPCs, the program will proceed to search for potential partners among the female NPCs.
- In fact, the work on the main part of the game mechanics of peeking is completed. Let's take a look at what has been done so far. When interacting with MC, NPCs can initialize the start of the fun on their own and if MC refuses to participate, start the fun without her. It is also made possible for NPCs to start the fun even if none of them have chosen MC as their partner. So far this works in apartments where orgies take place, but in the future it can be used, for example, when MC works in an escort service. The MC can observe individual groups of partying NPCs whether she is participating in the fun or not. If the MC is not participating in the party, she can join any of the groups of NPCs participating in the party if she wishes. If the number of NPCs in the group is large, the MC will get those NPCs who are at the extreme end of the list as partners, and the group will be split up and move on with the fun. The number of groups that NPCs form while having fun choosing their partners is limited only by the number of NPCs interacting with the MC and their preferences. NPCs can swap partners during the fun. All this together gives a huge number of options for the development of events when MC interacts with NPCs.
- For those who are new to the game, I would like to remind you that in addition to her attractiveness, the MC should also pay attention to developing relationships with NPCs who are attracted to her. These two parameters will be the main ones when NPCs will evaluate the likelihood of choosing MC as their partner for fun. Of course their preferences and sexual orientation will be taken into account, but if the relationship scores are low, the MC will not be of interest to them. Also of importance will be the reputation of the MC. The lower her reputation, the less relationship points with the NPC is required that he or she chose her for fun, but in turn it can affect the development of relationships in the future.
- As promised, added to the game is the ability for MCs to start their own business. This is a separate story that currently gives the MC the opportunity to try his hand at trading. In the future we plan to add the business of providing services and their own production. This will give the opportunity to make a closed cycle and create their own business empire. MC can simultaneously own up to 10 of his own businesses, which can be located in the same neighborhood or in different areas of the city. We have tried to keep this story as light as possible and use the minimum amount of values to allow the player to understand the new game mechanics. Here are some tips and guides, for those who want to try the new plot.
- The presentability and equipment of the premises affects the number of passers-by who may be interested and visit the store. The same task is performed by advertising.
- The area of the premises affects the number of customers who can come to shop at the same time. It is worth considering that half of the area will be occupied by equipment and utility rooms. In order for the buyer to feel comfortable he needs about 2 square meters.
- The number of employees affects the number of customers who can be served at the same time for a certain period of time. Also workers are required to make the business work in the absence of MC. When hiring workers, it is worth keeping a close eye on taxes, which will skyrocket. Taxes will increase the next month after hiring a worker and can be an unpleasant surprise for the MC.
- For now, we have turned off the fine and racketeering system to give you a chance to understand how everything works, but still MCs will have a tough time making tough decisions. We will continue working on this new area of the game based on your comments and suggestions.
- Various fixes, improvements and edits.
Thank you so much for YOUR help and support!!!