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Icebird

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Sep 22, 2017
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In the afterparty at end of a shootingday, if you already exchanged numbers with someone (npc isn't temporary anymore) then you can't directly communicate with them (see Stepan and Ksenia on the pic). Also sometimes during the shooting phases you can't edit your thoughts/remarks on the npc properties (like sexual orientation) dropping a popup with 111 error code on input. (I think it's related (too) that the npc is acquitance or not)

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In here I suggest to modify the 'Days left: 1' to show 'Free days left: 2' instead. Yes, it's included the next day too where the warning is changing into the tomorrow's start time of the next shooting day. (Explanation: on the pic the current date is 24 october. the next shooting will occur at 26 october. So the free days are 24 and 25 october, and the MC must appear on site only at the midday of 26)
 
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about_it

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how do i accept a film scripts? the MC seems to reject every film scripts offered
Here, everything is decided randomly. The higher the MC's status as an actress, the easier it is for her to get a role. But if an actress with a low status is rejected, an actress with a high status is offered roles that do not match her status. In this case, the phrase emphasizes that the MC has reached such a level that she herself can refuse to shoot a film.

Снимок экрана 2025-11-05 164125.png
 

about_it

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What does this stat of live-in partner mean?
"A value above which he finds other characters attractive":30
This indicator shows how attractive the MC must be for the NPC to find her appealing. Don't forget that the relationship level must also be taken into account. The NPC may refuse to have sex with the MC if she does not take care of herself and her attractiveness level is much lower than his preferences. This can happen even with a high relationship level and even if the MC interacts with a partner or spouse.
 

about_it

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In the afterparty at end of a shootingday, if you already exchanged numbers with someone (npc isn't temporary anymore) then you can't directly communicate with them (see Stepan and Ksenia on the pic). Also sometimes during the shooting phases you can't edit your thoughts/remarks on the npc properties (like sexual orientation) dropping a popup with 111 error code on input. (I think it's related (too) that the npc is acquitance or not)
The farewell party after filming was intended as an opportunity for the MC to select NPCs they liked. It serves no other purpose. Relationships begin to develop in subsequent dates with that NPC.
 

Icebird

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Sep 22, 2017
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I built my mansion in Rublevka. When I filled the house's account w 100k, after that a 'previous owner of the house' appeared and wanted 0 cash for rent. I think it's just a mistake.
Also on phone when trying 'invite home' someone I can't point to the mansion (and they heading to my city apartment). And also the mansion is not listed on the 'The place of residence' list. I did something wrong?
 
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about_it

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I built my mansion in Rublevka. When I filled the house's account w 100k, after that a 'previous owner of the house' appeared and wanted 0 cash for rent. I think it's just a mistake.
Also on phone when trying 'invite home' someone I can't point to the mansion (and they heading to my city apartment). And also the mansion is not listed on the 'The place of residence' list. I did something wrong?
The location of the house is still in the testing and development stage. Therefore, it is not yet possible to invite NPCs or settle a roommate there.
 

Icebird

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The location of the house is still in the testing and development stage. Therefore, it is not yet possible to invite NPCs or settle a roommate there.
Are you planning to add a feature to MC get the ability to renting out they rooms or unused apartments?
(It could become a good passive income, and it could be lead some new and interesting event and situation)

About pregnancy. Still only the MC can get pregnant?
I meet couples but see no other relative connection exists like parent-child or sibling relations.
Anyway is there any added pregnancy visualisation in this release?

About the phone and messaging.
I'm a bit sad how neglect this area in development. Selfies still basic and hasn't any role (like sending or receiving them), the acquintances only want meeting with the MC, but that frequently (with a lot of acquintace boringly frequently). In here has the opportunity to spice up things receiving different selfies too instead of constant meeting requests, making less boring in long term playthrough.

The character editor is a cheating tool and help remember on someone's preferences, but on an incoming call you have not access your manually added reminders or the npc's known preferences (like the calling npc will fit your invited group of guest to make a good orgy).

About the mentioned manually added reminders:
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I figured out the black lines are reflect the npc's appearance (which possibly generated from they wealth level mixing with the district origin)
The blue lines the reminders, which is boring to fill, but take closer look:
Intellect: it is hard to determine someone's intellect through the float of dialogs. Question is: it is important? Can be automatically unlocked if MC spent enough time with them.

Can be shown like this (including all of the other blue line):
Intellect (autofilled w black color): unknown, seems low, low, seems average...
Your thoughts on it (manual user input as blue): 'I'm sure she is an unappreciated genius'

Hobbies: imo it is pointless atm
Marital status: it's clear. unknown, but if they discuss with MC then married or single (maybe become cheater)
Sexual orientation: unknown, hetero, nonhetero, if it's revealed through they actions can be gay/lesbian, or bisex
Sexual preferences: in here can be a list of revealed shared tags like: gangbang, anal, ...

Also in the blacklines the 'Age:guy' if the revealed through dialog can be look like this 'Age:guy(30)' showing his known age too.
I suggest to add the npc activity too as they 'Temperament'. Can be shown from retractive to aggressive.
And what is what really missing? Bodytype of the womans (not talking on the others like MC has, but least of a breast size and d1cksize for males)
I don't know if you plan to add professions to the npcs but should be appear here somewhere. (They chat a lot about professions in dialogs but isn't connected with them. Neither they timetable, mean if they working something then not bang on your front door in the morning or midday.)
A line with the origin/distcrict would be handy here too.

And last, in top of this page maybe could be add the possibility to players to change or add avatars (custom or blunded) to they npcs. My opinion is it's can be greatly help recognizing the contacts, boosting the enjoyment of the game.

You guys has any concrete plans and time to implement webcam related things?
The first post what I found in this forum about this theme is five years old. The last seen is a week old. I think there would be a need for it.

Of course, your game is getting better, but I tried to be constructive in the above, leaving out the glossing over of the good things.
 
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about_it

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You guys has any concrete plans and time to implement webcam related things?
The first post what I found in this forum about this theme is five years old. The last seen is a week old. I think there would be a need for it.
I am very grateful for your detailed assessment of the work done and your suggestions outlined in the comment above. But you should also take into account the fact that a game comparable in scale to GTA and featuring gameplay mechanics that no AAA game studio with tens of thousands of employees can match is being made by just one person. This person is simultaneously involved in developing and implementing ideas, writing code, searching for and fixing bugs, as well as creating visualizations and animations. We will skip the creative process, which, in the opinion of many, means nothing at all. As you can see, there is not enough investment to hire employees, let alone to exist decently in the current reality. Five years of development is a part of my life that I seem to have spent in vain hopes and unfulfilled dreams.

The more features I add to the game, the more new requirements I receive. There is no gratitude in this process, and that's not exactly what usually motivates creators.
 

Alex964

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Jan 7, 2022
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Author, I express my deepest gratitude for your work and project! The game is simply magnificent in its diversity, mechanics, and so on. It's clear that people are increasingly asking for more. Just please make the game as you wish and can (at your own pace). On behalf of all the fans of your masterpiece, I ask you to keep going!
 

BBZ01

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Apr 26, 2021
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In kilogram as the measure not in pounds, right? Thats what I suggested to be correcting...


I don't think the energy drink is 'fix' the problem, just lowering the disaster chances a bit. (If you have in the purse, but what if not)
Threating this kind of accidental injuries in the hospital is a possibility what I suggested in the background, yepp.

An other bug what happen sometimes:
View attachment 5404831
In here the options are missing. Only can do to turn show panel with emergency exit.
Indeed, an energy drink when exhausted is the solution if you want to drive but, again as in real life, you are still very tired so, yes, the chance of an accident is higher than normal. It's your choice; you can leave the car and use the bus, metro or taxi and pick up your car the next day.
My point is that using energy drinks enables you to drive and if you don't have 1 in your purse just buy 1 or don't drive.
 
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Icebird

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Sep 22, 2017
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I am very grateful for your detailed assessment of the work done and your suggestions outlined in the comment above. But you should also take into account the fact that a game comparable in scale to GTA and featuring gameplay mechanics that no AAA game studio with tens of thousands of employees can match is being made by just one person. This person is simultaneously involved in developing and implementing ideas, writing code, searching for and fixing bugs, as well as creating visualizations and animations. We will skip the creative process, which, in the opinion of many, means nothing at all. As you can see, there is not enough investment to hire employees, let alone to exist decently in the current reality. Five years of development is a part of my life that I seem to have spent in vain hopes and unfulfilled dreams.

The more features I add to the game, the more new requirements I receive. There is no gratitude in this process, and that's not exactly what usually motivates creators.
Hm, I didn't know you left alone in the project, here and there I saw the opposite about a small developer team, so it's sad. But things always changes during the time, right? I know it's hard to drive a project alone, and sometimes harder if not because sometimes a thousands of employees can't produce a good result. You have a good, well developed project in your hand, having some interest around, and earn some money with it. (For example I like your patreon concept where can anyone purchase out individual versions. But I won't drive deep in the details.) I think this matters something.
As you can see I mostly tried wrote constructive criticism which could be handy for you developing further your things.
The game has some unfinished parts, the webcam things are one of them what I tried to highlight for you. Personally, I've been waiting for it for a long time, but I know I just one of many. So I'm sorry, I didn't mean to put any more pressure on you, I'm just interested in whether this will be of any progress in the future. Like others here, I would like you to continue what you are doing, with my gratitude.
 
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about_it

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New publication on Patreon today. Join our patrons and get these updates now.

About it v0.99.9_10.11


- Game version changed to “0.99.9”!!!
- Two new types of rooms have been added to the MC's house. She now has a greenhouse where she can tend to and enjoy exotic plants, improving her mood. She also now has the opportunity to build her own office, which allows her to manage all of her businesses (of which she can have up to 10) at the same time without leaving her home.
- After reviewing your comments and suggestions, we have redesigned the game mechanics for the manager that MC can hire to run her own business and employees. Now the manager has immediate access to the checking account and can take out loans from the bank to solve current problems. All payments and expenses, as well as the purchase of everything necessary to keep the business running, are now under his control. The manager can now sell the manufactured goods without waiting for the MC's permission. The only thing the manager cannot do is expand production or hire or fire employees. As a tip, before hiring a manager, the player should make sure that the business organized in the game brings in a stable income. They should also periodically check the company's checking account to make sure it does not go into a large deficit. After hiring a manager, the MC will no longer have access to the cash register. They can withdraw money from the current account if it has a positive balance. They can also continue to manage staff at their discretion. All of this is described in a quick guide that appears in the business location after renting the premises.
- We have created and added another mechanic to the game that allows male NPCs who are in love with the MC to fight with other male NPCs who they consider to be their rivals. Now, if several male NPCs with high relationship levels interact with the MC at the same time, these NPCs may start to conflict and quarrel over her. The new game mechanic is traditionally a mini-game in which each decision made by the MC will have consequences, which may result in a decrease in relations with a specific NPC or one of the NPCs leaving their company.
- After receiving good results from testing the new game mechanics, we had to rework the start of dates to which she invites NPCs. In the old version, if they noticed competitors on a date, after greeting the MC, they would make jealous scenes and effectively break up with her. Now, having the opportunity to sort things out with their rivals, they join the company and have the opportunity to compete for the MC's attention or impress her.
- We created and added more than 50 new animations to the storyline, when the main character walks through the streets of the city and meets strangers having fun in secluded places. I also completely rewrote this event and made it available during the daytime. Please note that this event is not available in the central areas of the city.
- Thanks to your comments, we fixed bugs with the visualization of 3- and 4-room apartments.
- Thanks to your comments, we fixed a bug where MC's roommates would join NPCs interacting with her in one of the apartments where they don't live. After adding the ability for MC to have multiple apartments at the same time, I completely missed this point and didn't make the necessary changes to some locations. A similar bug has also been fixed, where roommates would unexpectedly appear while the MC was having fun with other NPCs. The necessary changes have been made to the code, which now takes into account the roommates' place of residence.
- We created and added about 200 new animations to the game to visualize MC's fun with single male NPCs, which takes place in beach, park, and street locations.
- After carefully studying your wishes and comments, we made many adjustments to the game mechanics of fun with single NPCs, trying to make the NPCs' behavior more natural. With different types of personalities and preferences, NPCs demonstrate them when making decisions or responding to the MC's behavior and suggestions.
- We have created and added over 100 animations to the game where the MC peeks at pairs of male and female NPCs having fun next to her. Now the MC can understand the preferences of the NPCs having fun based on the new visualization options.
- After reviewing your comments, we fixed the issue with traffic inspectors. They no longer stop the MC's car multiple times in a row. We also reworked the car driving code, eliminating the looping accident where the car sustains significant damage but can continue driving.
- We have created and added about 100 animations to the game that show the MC having fun with more than two men at the same time. We have separately visualized the option of having fun with 3 male NPCs and the option of having more than 3 male NPCs.
- In accordance with your requests, we have created and added approximately 100 animations to the game that demonstrate the MC's enjoyment with a male NPC during the later stages of pregnancy.
- After receiving reports from you that when MC moves to a new apartment and refuses to rent out the old one, the NPCs who live with MC become lost and unavailable for interaction, we have added a new feature to the game that allows MC to re-register her roommates in any of the 8 apartments she owns. If the roommates do not have a permanent place of residence, as soon as the MC enters her apartment, a menu will appear in the living room where she can settle the roommate in any of her apartments.
- After receiving your message that when MC visits the bathhouse, it can get stuck in an infinite loop, I first made some changes to the code for this location. But after carefully studying the bathhouse location, which was visualized with several images, I came to the conclusion that it was completely outdated. After gathering the necessary material and making about 150 new visualizations, I wrote new game mechanics for visiting a public bathhouse. The main focus was on spirit of such establishments. The ability to meet female NPCs has been added. I hope you like the work that has been done and that the bathhouse in the southern part of the city, as well as the bath complex in the eastern part of the city, will become one of the regular places that MC can visit.
- After the release of the latest public version of the game, we received a large number of comments and reports about bugs you found. We had to spend a significant amount of time fixing all the errors you sent us and making fixes to the public version.
- Various fixes, improvements, and edits.
Thank you very much for YOUR help and support!!!
 
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