- Jun 1, 2017
- 356
- 493
Ah, metal easels with metal frames. No, I don't write scenes that fast, unfortunately. But when I do, they may be used for holding the mothers in place while their daughters shave themThe art easels, can't remember exactly what they were called (the alternate choice to sensory deprivation headgear)
I thought you might have, but wanted to say anyway just in case. I agree with you focusing on adding more content first as it's obviously a bit too early to think of that. I was thinking more you could use the idea (if you wanted) in your "road-map" guide with it being a goal/milestone/stage in your development of the game (thinking ahead basically).
That's a good idea. I was going to make it $5, but when you put it that way, that seems foolish. I'm glad I ran it by you first.Ohhh, now that would be a cool reward, although you may want to make that a higher tier reward such as $20 (or higher) otherwise you may get flooded and completely overwhelmed with endless requests which would distract you from progressing the game.
It's really important to me that the thing you get in every first class can be used in another class you *could* have chosen first. That way the player realizes at the beginning that their choices do matter. If you get it in the first class and use it in the fifth, it's not as impactful (assuming you have to play the first class).Funny thing? That was off the top of my head in less than 2 minutes... Here's another example (came to me shortly before going to bed): You could grab the vials (slightly bigger ones) and allow Ms Ball to use them in her class in a sadistic way considering her sadistic streak. One way I thought it could be used is that she would have one per student (or small groups) and they would places them on the floor (even more so if it has no stand and another student has to hold the vials) while they would take turns trying to piss in them from a full standing position under the guise of "hand-eye co-ordination" and "accuracy/distance/depth perception" training. The goal is to fill up the vials as much as possible. Those that get less than say 60% would be punished while those that get them completely full would get a reward while those in the middle simple get neither.
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