- Aug 22, 2016
- 1,198
- 296
Hm, not that easy, change difficulty, or even even better : mods.I enjoyed Skyrim until everything got easy. But when things got easy, I thought the game was shallow. I feel like the previous games had better quests. "I feel like the previous games had better quests," is what I say for every new Bethesda game
Add in new encounter, dungeons and quests, who have higher difficulty settings.
Then, if you (its possible) reached near godhood, there is the console (of course, this is if/when playing PC).
Lesser resistance, hp, mp and it should make the game quite less easy.
Also, its a gameplay issue, I more often play with 2 or more companion (quests+integration, they are quite some by now).
Which mean that by sniping the visible npc from afar then going for the cleaning, there was nearly no real challenge. Still, towers and others specifics locations can limit options.
Then, Skyrim when modded is a multi gameplay game.
Still, when OpenMW is there, it should open quite a new path.
(Potentially allowing for adults games until now nearly unexisting or better said, to difficult to create (3D with full visuals + heigts and others variable covered, add in dialogues (a Tool is tied to openMW, of course ).
When there, from start, Morrowind + Tamriel Rebuild + some others old mods (knowing that it is quite possible that some of these mods get updated for the new engine (hm, the three hours cruise on a condola along the coasts of Tamriel, possible with a variety of stop and meteo settings (when tied with a mod enabling water activity or climbing, it allow for access to otherwise very complicated area).
Guess the first mod who could be updated = tea related, tea house + npc + story + quests. The TESC was to limited, with OpenMW tool, options are changed).
Scripts lenght, variable supports, advanced language etc.
Add in the Better Bodies who is also a candidate for uplift (..) = ....
And so on, future is possibly quite interesting.
This along with the incoming Crowfunded RPG, some having quite interesting engines/features (allowing for multiples interactions with environements, use of spell to change an area who then change bot the current encounter + npc and mobs tracks. Hm, 2018-9 ?