- Dec 5, 2017
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I am on the same fence, waiting for a defition on the sandbox issue.I've gotta say, I'm very interested in giving this ago, but that impending Sandbox tag is putting me off. Just how sandboxy is it going to be?
Because in my experience sandbox is usually tedious and annoying in terms of blindly clicking around trying to find content and usually requiring a walkthrough to tell you where to go, essentially making the playthough linear and voiding any usefulness the sandbox format offered. Or the game is linear anyway, but it breaks up the story into little chucks that are constantly interrupted, forcing the player to go from one location after another, in this case your just swapping out potential story content for coding time on sandbox elements and at that point I think it's just a waste of time that could be spent on other areas of the game
I realise this is all personal preference, which is why I'm not going to complain or ask you to reconsider adding it into the game. I'm just going to ask, how sandboxey are you going to make it? I have used the search function, and it seems like you'll be locking content behind timed window (morning, noon, night sort of thing) and that the player will have to go around building up stats. I do like the fact that you're considering making it a player choice between sandbox and VN because I suspect that it'll be the only way for me to enjoy the game.
I would also add a Dev Notes section answering this on the front page so you don't have to keep answering this question.
I dont want to start the game and the find it becomes too sandboxy. I also dont understand the sandbox element in these games, the gameplay is just tedious as you say, and removes you completely from the immersion of the story, but i guess some people like it.
I will have to keep waiting and watching the game from outside the window