I tried this version out after skipping a couple because I just couldn't stand the idea of replaying the prologue for an hour just to get a few minutes of new content (it is IRRITATING AS FUCK that the dev doesn't allow the player to skip the prologue when every new version wipes out the "completed prologue" accomplishment from the previous version). Saves from previous versions crash on sleep after a couple of days.
The good news is that there was some genuinely new content in the lab technician job. So that's a sign that things continue to move along. The job stuff in general seems to work better without the wild fluctuations in job performance. The new portraits for the characters look nice and have the correct attributes. The cops no longer just murder you if your clothing is too skimpy.
A huge improvement is the "save flushing" system that gets rid of the bugged saves. I recommend doing all your saves to disk and flushing the save system every night before going to bed. That kills the crash on sleep bug, which is a major advance.
The game is still fatally broken, though. The "suicide after 8 days" bug is still there (the PC can go from happy to suicidal overnight). Possibly this is due to the fact that addictions like "sex addiction" are acquired almost immediately in this version (my PC was sex addicted in the first try and cum addicted in the second, both times on the second day) and the mechanism for satisfying the addiction isn't in place yet (no amount of sex satisfies the sex addiction, for example). Not even Dr Lector can help you. Once the addiction happens, you get a timer that tells you how long until the inevitable bad end (3 days or so). Addictions are about the only thing that doesn't seem curable through cheats. The game would work much better if additions were simply turned off.
You can (and will have to) cheat away tiredness in the middle of the day despite a good night's sleep (napping is too unreliable since you have no control over the length of the nap and might miss something), but I found cheating much less necessary in this version than in the past versions.
The dating/calendar system is still wonky. Dates disappear so the PC cannot attend them, but the subject of the date still thinks the date is in the future, so you cannot reschedule. Every single attempt to date has the NPC suggesting a date at 9 PM next Wednesday, and no NPC will accept any suggested date and time by the PC. Each time you suggest a new date and time the NPC counter-suggests with a new one, though, so by repeatedly offering and getting refused you can get a date and time that works for the PC. The calendar isn't visible when you are trying to set up a date, though, so you have to be careful not to schedule when you've already got something scheduled. You need to know when the PC has something scheduled, pick a day when there's nothing, and keep rolling the dice until that NPC suggests that day. Annoying, but workable... until that date simply disappears off your calendar!
I also tried out FF sex in this version. Not much fun, as the player has no control over what the NPC does, and she can go two hours (something like 40 actions) without doing anything sexier than kissing and cuddling. The PC can get the NPC off many times in that period without getting off in return.
As others have noted, even beautiful and sexy PCs have a very hard time getting some actual sex, except through "Tingler hookups" which count for nothing except to reduce arousal, just like masturbation. Even when the calendar is still working early in the game, dates will often refuse to come back to the PC's place for sex.
So, the game seems to have made progress, but a number of fatal flaws that have been with the game from the start still make it scarcely worth playing except to see the world-building. It may well be that the game has grown beyond the capacity of the program to handle it, and the fatal bugs can't be avoided. I hope that's not true, because this game possesses enormous potential and the writing remains the best in any game here.