HTML - Accidental Woman [v1.23.4 Cheats] [ThaumX]

  1. 2.00 star(s)

    derpmcderp

    I've tried this game twice now, once several months ago, and now recently.

    This game is a perfect example of how complexity doesn't necessarily translate to sophistication, and certainly not enjoyment. The game feels like it has almost an overwhelming amount of content at the outset, and yet for all the excessive hoops and endless tutorials and manuals and menus and sub-menus and pop-up dialogues, there wasn't one moment in the several hours I gave it that it shined enough to be worth the time. Getting lost in an endless sea of sub-menus is not my idea of a good time, and this game somehow manages to make me feel about its sexual acts the way I feel about .csv files.

    The most frustrating part is I kept giving it a chance to give me something to hook into, something to care about or feel engaged by, and it just never came. There are simpler games written by dumber people on this website that accomplish a hundred times what this does. I can't give it one star on the basis of the sheer amount of work that has gone into it alone, but the only enjoyable part in retrospect was character creation, and that was mostly due to the possibilities your choices seemed to allude to. Very disappointed.
  2. 1.00 star(s)

    orvail

    This is a mostly technical review for version 1.02.1, with a bit about the gameplay at the end.

    I did read somewhere the code base is 100k+ lines of code - unfortunately, the features present are low compared to that amount. They use twine as the backend, yet they abused it to a point where it would be more appropriate to write a custom display framework. The general issues with twine show up very often. The debug/cheat menu, which should be as reliable as possible when developing an application of this size, is the most bug loaden thing I've seen in the game. I did read the changelogs every time, and the bugs that are fixed each time indicate a highly convoluted code base that's extremely hard to maintain and has an inappropriate high risk of introducing new bugs with every code change. It's not running "properly" (haha) in any browser except Chrome - that is basically the same as "only works in IE 6". A huge amount of bugs are immediately visible early in the game and still are not properly fixed. Much of the code is used exactly once for some sort of tried-but-failed cutscene-like scenes. All in all, they seem to use the wrong solutions to the wrong problems.

    Gameplay is also a thing as others already pointed out. The main developer is involved in bureaucracy work, and it shows. A lot of documentation. A huge amount of documentation. Complicated, convoluted interactions between complicated, convoluted subsystems of the engine. There are a lot of hidden, implicit interactions that are not clear to the player, and neither to the developers as it seems.

    It wants to be a life sim with a lot of exploration, but it's constraining the player too much in routines and processes that are not fun at all and are usually a total grind-fest. Think of it as "Oh, doing the laundry requires you to fill form 1434-B. Report your laundry progress to your supervisor. Everything has a process. You must not deviate from the process. The process requires you to have regular sex or you'll die. The process requires you to interact with people or you'll die. The process requires you to get infected with STDs so you will die. The process requires you to become depressed over time so you will die. The process will kill you for spontaneous reasons."

    It's a bureaucracy simulator.
  3. 1.00 star(s)

    abao

    Funny, how all those dev notes trying to claim that "this game isn't too hard, it's just realistic" and being antagonistic to complaints, and my character dies of not enough sexual satisfaction 3 days into the game on easy mode despite having sex multiple times a day and the "satisfaction" menu only having positive effects from those sex she just had.

    Maybe, try playtesting it sometimes? When a good chunk of the player base say it's BS, it probably is.
  4. 2.00 star(s)

    PrinceCydon

    Honestly, the most fun and interesting part of this game is creating your character. It's very in depth and you can really create a wide variety of characters...but it all starts going downhill once you get into the game. The gameplay is typical life sim shit--find a job, work, get money, buy food, eat, buy clothes, dress up your paperdoll, keep your meters up, etc etc etc. It's boring and grindy and I wouldn't recommend the game without cheat mode...except once you can cheat you realize just how empty the game is. There's not much to do beyond clicking around the map and hoping you find someone who wants to have sex with you. Which, again, would be fine, except AW has a sex engine instead of bepoke, written sex scenes, which means that all sex scenes except for a few "linear" encounters all play out pretty much the same way with the same descriptions.

    Oh, and while we're talking about descriptions...Euphemisms. Euphemisms out the fucking ass. It seems like the writers were told to use every possible word for penis except for cock, dick, or penis. It's all shlongs and love muscles and baby makers and all that kind of shit that's not even remotely sexy. And that's not just limited to dicks. Pretty much every body part is called something a 2nd grader would call it while giggling in the back of class with his friends.

    It's a shame, because this game really could have been something, but I can't recommend it either as a game or as fap fodder.
  5. 2.00 star(s)

    iluvpink

    I have honestly never made it past the dozens of pages of instructions and the overbearing interface to actually get to the gameplay. It is like someone offering you some porn that you might enjoy but first they force you to read their doctoral thesis. I've gotten more enjoyment out of a one page text game than what is presented here. This is the antithesis of erotic.
  6. 2.00 star(s)

    aiinomegami

    This is an overly ambitious project that tries to do everything at once without ever finishing anything, or at least that is how it feels most of the time.

    The game introduces us to the institute as soon as we begin and explains how it controls the entire town. Examples are the advertisement campaigns, the drugged water and the human experiments they commit without consequences. Still, in the long term, it feels like the institute has almost no impact at all.

    The "corruption" aspect is unfortunately barely there, you can avoid pretty easily anything sexual in a town where the water is drugged, the ads contain either subliminal messages or straight-up hypnosis, where the church directly gets into your head and implant its ideas. It feels like you are part of the town but merely a spectator, unless you want to, through pretty obvious choices, nothing is really going to happen.

    Let's get into the general gameplay for a moment... Well it's like a visual novel with a convoluted mess of a UI if there's something this game lacks is accessibility, and a proper guide as the one the game provides is hard to browse and doesn't explain everything it should explain... Also, I feel like instead of a fully customizable wardrobe and outfits they should be fixed outfits as customizing them is a hassle and almost feels like I'm min-maxing in an RPG.

    Now onto the more technical side of the game... I don't know why before the game started getting this big the dev didn't just change the engine he was working in, the game bugs out frequently, slows down to a crawl, saves stop working or get corrupted and all this happens pretty often, it's an absolute mess that gets me thinking that there are plenty of alternatives to HTML that would surely work better and in a more stable fashion than the game currently does.

    I'd sum up the pros and cons but as every feature of the game feels incomplete I feel it'd be a waste of time.

    In all honesty, I'd be more inclined to play this game if it used an engine different than HTML... be it RPGM, QSP, Unity, etc...
  7. 2.00 star(s)

    elder_master

    This game is soo buggy, even first girl i have met in front of my house (Daisy Blackwell) show bugs when i want date her.

    This game is soo buggy, even first girl i have met in front of my house (Daisy Blackwell) show bugs when i want date her.
  8. 2.00 star(s)

    jamonserrano

    I love the concept of the game but only that.
    It is too confusing and although you more or less understand what you should do, the large number of bugs that it has prevent you from doing so.
    I tried playing it several times making fierce decisions and ended up getting bored and uninstalling the game.
    You can try to play it but I consider it a waste of time and the way things are going I highly doubt they will finish doing it soon
  9. 1.00 star(s)

    LMendez

    Version 0.51 cheats.

    This game will never be finished, and even if it was it will never work properly, being under development is no excuse for how broken it is, your time is better spent somewhere else.

    The bugs and the constant errors are simply too many and too big and a clear indication that their system is beyond repair, it needs a complete redo, HTML is ill suited for the technical scope of the game, there's too many graphical elements and too much stuff going on behind the scenes.

    I want to play this game I do but every time i have sex due to my character's "build" the game breaks if I cum more than 2-3 times becouse my vigor drops to 0, so the game tries to get into the sequence that happens when you pass out, but it can't because were in another sequence, if you continue playing like nothing happened eventually the game refuses to advance to the next day because somethings broken behind the scenes.

    If you're pregnant and you meditate to lower your stress the pop-up you use to meditate, with it's associated button, doesn't dissapear, if you click on it again, instead of repeating the action or doing nothing the game just hangs, you may say just don't press the button, but this example highlights something: the fact that they have to expressly tell the pop-up to close and that pressing the button agains breaks everything behind the scenes instead of the game just ignoring it is a sign of downright shoddy craftsmanship.

    I don't want to write a long comprehensive review with every single error I've found because that would undermine my point: This is too broken to be worth anyone's time, which is infuriating because the concept, setting and overall felling are great, but the implementation is abysmal.
  10. 2.00 star(s)

    MagnaSonic3000

    Didn't originally wanna do this for games that weren't even done, but this game has potential. But Star Citizen also has potential and look where that's going.

    Pros
    - I guess the writing is okay. I don't have much to say about it really.
    - The topic sounds like another gender bender story, but there seems to be more thought put into this one at the very least.
    - There's a futa chick at the start if that's your thing.

    Cons
    - Unfunny joke, didn't laugh.
    - The game says a lot of something that comes off as a lot of nothing.
    - You'll probably have no idea what you're doing. Doesn't explain things well.
    - You'll probably come out knowing as much as a sex ed class taught in the US.
    - This is a game?
    - This review has more content than the actual game does.

    I was intrigued by this game when I first saw it, and played it many moons ago. Due to its tech demo-like nature, I didn't get too far into it before dropping it. Years later, I came back to see how it was doing. Good to see nothing has changed. I know people need funding for games, but that also means the dev has to entice people to actually pay for it, and the value just isn't worth what you're getting. Sounds like the game is promising the ocean but you get a shallow pond. My hopes for this game aren't high, and it mostly serves as a reminder to creators, that while having ambition is better than pumping out a 10 minute project, being too ambitious is as bad as having no ambition. Just ask Chris Roberts.
  11. 3.00 star(s)

    RenH

    Version 0.49: Still as broad as an ocean but with a slightly deeper puddle

    To all of you sigma males out there, have you ever wondered what it'd be like if you became a woman one day? Well, keep wondering because this ain't it.

    In the dysfunctional, nonsensical, and dystopian world of Accidental Woman, you play as John Woman, who is either a cucked man turned into a woman by his thicc futa love interest, or a woman who is...also a woman after a freak accident thanks to a thicc futa scientist who keeps reminding you that you are property. Not that it matters at all, though, because much like the rest of this game, such things are inconsequential when compared to the many challenges that lie ahead as a woman.

    Normally, when games involve a MtF transformation, they're usually pretty simplistic and not that immersive. However, through the infinite genius that swirls in the dev's empty headcase, AW instead gives you all the complexities of being a woman whilst unironically feeling like they're designed by a man. You see, in ThaumX's mind, being a woman apparently means being so frail, so fragile that simply breathing the wrong way will cause your character to commit herself to the obituary.

    What do I mean by this? In this game, you have a handful of resources that you need to manage which include loneliness, stress, libido and happiness. Go over beyond any of the negative thresholds of these meters and your character will already want to kill herself. This wouldn't be so bad if the implementation wasn't as smart as a pet rock since talking to NPCs does not reduce loneliness, going out of your way to get their contacts and then hang out with them does, which is absolutely stupid. Bonus points if you made your character an introvert, now you can have extra difficulty in hooking up with strangers because introverts apparently freeze up upon human contact.

    On top of all this, you have a plethora of pointless busywork that contributes almost nothing to the enjoyment of the game. Clothing needs to be replaced every now and then since they can break down, you can get fined for drunk driving, you have to go to work, take classes to upskill, help out futa scientist fix her machine and many more. God save your soul if you actually decide to pursue a relationship since ThaumX, in his pursuit of 'realism', has also made sure to time-lock the stages in your relationship. This means that it does not matter if the NPC already loves you to bits since you have wait several in-game weeks to months to progress. On the rare chance that the NPC proposes to you, the game will break, forcing you to refresh the encounter, never to be repeated again.

    Speaking of NPCs, in the frankly desolate empty landscape that is Applewood, NPCs live up to their name as they have near zero initiative in approaching you. Near zero since this version has them do token conversation every once in a while. In this place where promiscuity is about as common as air with so many pornographic ads and companies that you could've sworn were conjured up by a 12 year old who had just discovered the Hub, you, the woman, have to do all the work in procuring a male.

    The NPCs also look ugly as sin, with some 2D renders that clash heavily with the abundance of IRL porn thrown at you. While it is understandable as to why they've opted to go with those renders, there was absolutely no reason to replace the key NPCs graphics as well during interaction.

    Speaking of porn, the sex in this game is mostly text-based, which is normally fine if it also didn't play out like an Excel spreadsheet. The text written for the sex scenes are so generic. It's clunky and you'd have a faster time getting aroused from reading an Ikea manual.

    There are supposedly a large number of fetishes that are planned to be implemented in the game, if the 'content warning' meant anything. However, the only fetish that it does cater well is impregnation and pregnancy. Out of the entire shitshow that is the game's mechanics and core system, the ones revolving pregnancy are the ones that actually feel fleshed out. There's fertility cycles, fertility treatments, fetus growth acceleration, multiple pregnancies, fertility tattoos, abortions, belly elasticity treatments and even an entire job based around pumping out kids. For those who like the fetish, this sounds amazing!

    But of course, this is ThaumX we're talking about so you can't have too much fun. If your character isn't an employee at the job specifically catered to birthing many kids, she will die from having her belly burst due to too many babies, which makes no sense considering that the treatments provided by the job and the hospital are exactly the same.

    Oh, you thought you'd only die from suicide? Tough luck because 'realism' means you get to die for all sorts of silly and stupid reasons, including getting kidnapped in broad daylight while having a date in a fancy restaurant.

    So, why the three stars then? Aside from the catering to one fetish really well, the only fun part about the game is the character creator at the beginning of the game. There's a lot of depth put into crafting your own 'woman' body that it almost tricks you into thinking this game is actually good.

    To conclude, Accidental Woman is a roughly $15 character creator with a clunky, broken, buggy game attached to it.
  12. 5.00 star(s)

    Space_Cow99

    This was good except missing files content for the version but not there yet for public release.

    What we hope for. You may need put more details for yes and no apple care and organ transplant. Bimbofication. I understand it just found it was transformative means was too fast.

    I think cheats were intriguing. I kind wish they were in game.
  13. 1.00 star(s)

    rbx4

    I've made Twine games before, for free. What I made was more stable and functional than what is being produced here for large amounts of money. When conditions do not exist to move the scene forward, you A) Fix it, or B) Leave it alone and rake in cash. ThaumX chooses B. When the scene fails instead of doing what it is supposed to do, do you A) Fix it, or B) Ignore it because you can't be bothered. Again, ThaumX chooses B.

    Definitely he has the cynical way to do this: make the bare bones of a game and stop any meaningful development.

    Now I need to change my review text, because 0.49 sets up NPC men and women to approach your character for dates. This is a welcome change. However, let us now focus on the negatives:

    This game is seriously bug-ridden and full of incomplete code and incomplete text. It does not properly handle lists, and it gets things mixed up. Dates can schedule at impossible times, not warning you until it is too late. There are many, many times that generated text does not have proper conditionals, and generates full of error codes. Basic conversations are still not really right, and you have deceptively limited choices in talking with the core NPCs. For instance, you can seduce Toby into frequent sex, but he will only sometimes acknowledge the romantic relationship. There is also still no descriptive text for female-female orgasms. Clothing can have a damaged status that NPCs will comment on, but when you check it, it is not really damaged. You can put on clothing inside an NPCs home, and the game does not know that you put it on. A marriage proposal ends the game because it generates an error every time you try to respond. The laundry list of bugs goes on, and is probably more extensive than anyone knows.
  14. 2.00 star(s)

    Unknowledge

    This game tries too much and delivers too little. While I really like the game conceptually, as of right now, the gameplay isn't fun. After reading one hour worth of boring text you can finally create your character and get to the gameplay, only to get bored again.
    The game does have some redeeming points to it, like the character creator and a somewhat complex gameplay. If customizing the body shape and pubes length of your characters is up your alley, you might have some fun.
  15. 4.00 star(s)

    shuiko

    A big undertaking for a game, I think there's a solid base here, and hope Developer continues. I think with just more video files, or animations would help ALOT to give players more sense of progress and events. Just a thing I prefer as well

    The only down side is there seems to be some story, but its hard for people who just want a "porn game" to really keep track of, or willing follow.

    Hope for more image content in the future! GL!
  16. 2.00 star(s)

    Rainbowhead

    Broad as an ocean, shallow as a puddle.

    For version 0.41.1, the game is barely playable and looks and plays more like a proof-of-concept or a tech demo than an early access game.

    Really, the only things I can somewhat praise are the visuals and the ambition. But the inconsistencies just ruin both of these things.
    The visuals are juxtaposed to the writing to the point where it looks like a work of a person with BPD (no insult implied), or two separate people given two different tasks. There's a serious, screen-sized loredump at the start of the game, explaining a cyberpunk setting. Characters mention that life is rough nowadays. And then there are satirical posters for the local megacorp and quirky tutorial images. Not "ha-ha, fellow citizen, please consume product" quirky, mind you, but fourth-wall-breaking images. Why build up the immersion if you'll destroy it anyway?

    Gameplay-wise, the first and the main problem you will encounter is the UI/UX. Actions are scattered around, things that you'd think should be present are missing, things that you wouldn't think of as immersive are there. It's just a pain to navigate.

    The second problem is stats. The amount of values that you have to monitor is normal, but the rate at which they decrease is absurd, especially for a game that has been in development for 3+ years. Your character can get so lonely, stressed or horny (!?) in less than two weeks, that the game offers you to commit suicide. To keep the values up, you have to grind, leaving you no time to actually explore anything interesting.

    Lastly, the sex system, pretty much the main feature for a game like this, is very janky.
    Switching to penetration will lock you in with no option to switch back to "oral" poses. There are barely any actions both for you and NPC, so the whole experience boils down to the two of you cycling between 2-3 poorly written actions with barely any feedback.
    Single orgasm (at least for males) just ends the encounter. Why?
    I wish I could reference other games, because this especially begs for an example of a game having more in terms of sexual encounters, being more complex, and yet being much more fluid and rich with content.

    Overall, a very ambitious project that should be focused on polishing existing content, but instead adds countless raw features and placeholders that create promise, but don't provide any fun.
  17. 2.00 star(s)

    anonj73

    Technically this does entirely too much. It tracks every aspect of the character from their toe nail grooming on Thursdays, to how they like their coffee. And it bogs down the game play.

    It's so intricate that every other screen is a tutorial on the next mechanic to learn... this game should be called "Tutorial Simulator".

    But the main reason why I lost interest is the that the premise only lasts for the first few screens up until the transition... and then it's like you were never a man at all. Now you want cock. Just like that. It starts off with heterosexual dialog and the moment the change happens all dialog and options are like it's perfectly OK to be dating men now.

    That's not an accidental woman... it was always a woman.

    This wants to separate itself from the genderbender genre by implying that the transformation wasn't welcome... but this MC is into it, right away.

    I'm into these stories but I've yet to find what I'm really looking for... in all of these types of games from this fetish list, they all tease that you'll be forced down a road you don't want to go down, only to really cater to the people that actually did want to go there.

    I'm actually here to be forced out of my comfort zone. I don't want to be with dudes and that's what makes the idea of being in a woman's body so attractive... treating her vagina like a priceless and locked up object while dealing with an oversexualized world and limited physical ability to resist... that's drama... hot kinky drama.

    But this isn't that... none of these "transformation/hypnosis" games are.
  18. 4.00 star(s)

    Dante992

    Overal a good start, it'llbe interesting to see where it goes.

    The amount of options for character customisation is great and there are even more unlocked as you play to allow you complete comtrol over the MC looks as well as actions

    Intro could do with being streamlined and the game could benefit from slightly more structure once it starts properly.

    Not sure if just my playthrough but game broke and froze during the birth event (which could do with a less... anatomically correct image for a porn game imo)
  19. 2.00 star(s)

    Red Ciel

    I played this a few years ago and I'm impressed by how lackluster in content it still is. The planned features and developments are great, sandboxes have a lot of potential, but the current application feels way too clunkier and too mechanical, you just click a bunch of random buttons and don't even get much feedback (via visuals, text or whatever) in what is happening.
    Still, there's some good potential there, the introduction scenes were interesting, although they are vastly different of the rest of the game per se.
  20. 2.00 star(s)

    pizbia

    This is one of the dumbest games I've ever played. The dev is obviously talented, but apparently has absolutely no idea what makes a game enjoyable.

    For one, the fact that he apparently thought it would be fun to have a suicide mechanic where you automatically kill yourself if you haven't done enough mundane shit like get stuff for your crappy house just boggles the mind. I for one can't count how many times I've been playing a game and thought you know what, I wish my character would just kill themselves a few weeks in while I'm still figuring the game out.

    Secondly, a lot of the complicated mechanics work less well than simpler ones. The sex mechanic is just painful.

    The game would be vastly improved by simplifying it. Too bad the dev seems more interested in making needlessly complicated systems than actually making something playable.