I have a question. Does half the stuff in this game need to be there? Furthermore, do some of these systems need to be so complex?
Accidental Woman has been in development for a very long time with ThaumX mostly focused on framework and systems over content which in a normal development cycle would be the right way to go about it but I think he over extended. I was surprised when I played this game recently after dropping it years ago and found stuff to see. It has come a long way but like I asked in the intro, does half this stuff need to be there?
A lot of the locations are still empty shells and many locations that have stuff have very little content and the content that is there I couldn't hep but ask why it was there. Why does this game need so many shops and locations? Why do you need so many clothing and furniture options? Why is the fertility system so complicated? Why is coitus a mini game and so time consuming? Why do you have so many schools? I understand a real city in real life needing these things but this is a game based out of a web browser. All of these locations and various systems leads to a lot of needless clicking and save file bloat. It got so bad that saving took minutes. Players, disable autosave on sleep or you'll have a worse time.
As I played I noticed that work events looked like the most prominent but they seem to be tied to RNG so I spent a lot of my time going to work with nothing happening most days. The stuff that was there was pretty decent but again I spent a lot of time going to work, lowering stress afterwards, and going straight to bed for weeks on end. I wouldn't say it was worth it at this point. I didn't want to bother with the dating or sex systems since they were so time consuming and NPC's are interchangeable. Even the two story tied ones Toby and Lily are pretty dull and say the same things during dates and hang outs.
As for the world and lore, there is no point playing a reluctant prude, in fact it doesn't make sense even in the male TF route. Every location and every item is based on sex and pregnancy. In the female route there's some kind of sense that the institute is up to shady things but it's hard to believe or care when even out in the open everything is sexually charged. Not much subversion to be seen.
I don't know. If the game doesn't blow up your browser when it's done then it may be worth playing in a couple more years when all of these empty locations actually have worthwhile content but for now it's very niche. Maybe for the impreg fans? Note, you'll always play a woman so no impregnating anyone, only getting impregnated.
Accidental Woman has been in development for a very long time with ThaumX mostly focused on framework and systems over content which in a normal development cycle would be the right way to go about it but I think he over extended. I was surprised when I played this game recently after dropping it years ago and found stuff to see. It has come a long way but like I asked in the intro, does half this stuff need to be there?
A lot of the locations are still empty shells and many locations that have stuff have very little content and the content that is there I couldn't hep but ask why it was there. Why does this game need so many shops and locations? Why do you need so many clothing and furniture options? Why is the fertility system so complicated? Why is coitus a mini game and so time consuming? Why do you have so many schools? I understand a real city in real life needing these things but this is a game based out of a web browser. All of these locations and various systems leads to a lot of needless clicking and save file bloat. It got so bad that saving took minutes. Players, disable autosave on sleep or you'll have a worse time.
As I played I noticed that work events looked like the most prominent but they seem to be tied to RNG so I spent a lot of my time going to work with nothing happening most days. The stuff that was there was pretty decent but again I spent a lot of time going to work, lowering stress afterwards, and going straight to bed for weeks on end. I wouldn't say it was worth it at this point. I didn't want to bother with the dating or sex systems since they were so time consuming and NPC's are interchangeable. Even the two story tied ones Toby and Lily are pretty dull and say the same things during dates and hang outs.
As for the world and lore, there is no point playing a reluctant prude, in fact it doesn't make sense even in the male TF route. Every location and every item is based on sex and pregnancy. In the female route there's some kind of sense that the institute is up to shady things but it's hard to believe or care when even out in the open everything is sexually charged. Not much subversion to be seen.
I don't know. If the game doesn't blow up your browser when it's done then it may be worth playing in a couple more years when all of these empty locations actually have worthwhile content but for now it's very niche. Maybe for the impreg fans? Note, you'll always play a woman so no impregnating anyone, only getting impregnated.