Yeah, sorry, you seem to have more of a popcultural influenced Idea of what an AI is.This is still a text-based game correct? Did I miss something and writing scenes with NPCs wearing clothes or doing any sort of action now requires AI or are you saying that the AI will create those scenes? If this was a 3D game or something then I would see why it requires more complex AI but this is just text.
An AI is a function in your code to control your NPCs in many ways, to make them seem more natural than simple random selection makes possible.
Also This clearly is more than just prewritten story.
He tries to make a text based game that reflects your and the npcs attributes, attitudes etc in text, so it is clearly more than just text.
It seems you are confusing simplicity in graphics with simplicity in game systems.
I also know many 3D games that make do with minimal AI or no AI at all.
Luckily we have you, who seem to exactly know which kinds of scenes are possible to write at the current time. I mean, otherwise this would be baseless guesswork about what you feel that should be possible.Unless he doesn't know what he is doing he should be able to write proper scenes that don't require rewriting or maybe little rewriting. He has some sort of plan so he should know which parts might change in the future and add little comment there so he can just go there and do the little change or write something with future in mind.
Like you don't need fully functioning system for flying a plane in place before you write scenes that involve you walking.
There will be rewrites no matter how good the framework is.
You really should get in contact with ThaumX and share your wisdom with him.
Let me quoteDidn't he convert from javascript to typescript because typescript is better. I think he even said in a blog post that it indeed it is better to use or something.
You must be registered to see the links
So while it may seem like a big change, in reality, the complete official migration tutorial would probably fit on 3 or 4 printed pages at maximum.....that's nothing. It really is comparably a small change, and in no way comparable to migrating to a completly new game engine.TypeScript doesn’t exist in a vacuum. It was built with the JavaScript ecosystem in mind, and a lot of JavaScript exists today. Converting a JavaScript codebase over to TypeScript is, while somewhat tedious, usually not challenging. In this tutorial, we’re going to look at how you might start out. We assume you’ve read enough of the handbook to write new TypeScript code.
So get your facts straight before blubbering out blind accusations.