God I wish this game had someone with proper eyesight among the devs to fix the absolutely horrendous visual design. Disregarding the horrible UI, the visual aspect alone just puts me off - which should be hard in a bloody text game. A Word document looks more appealing than this game does - at least Word has a cohesive style and proper fonts. I mean please, for the love of GOD, stop mixing various ugly fonts in every damn UI-element. Pick a couple and stick to them, assigning one as a header font, one for common text and so forth. This is basic shit.
As for game design, I struggle to understand the purpose of having a prologue (whether you start as male or female) that establishes your character's personality and background in a sandbox game where we'll get to rewrite said character's personality afterwards anyway. Makes no sense. Not to mention how overly long said prologue is.
A much more fitting and useful (from a gameplay perspective) way of doing the prologue would've been to simply establish your background through multiple choice questions rather than having to go through a very specific storyline. There is an exam that does something sort of similar in the prologue, but that's not the focus of it.
Currently, all the prologue does is 1) inherently limit the kind of character you can create due to assigning them a specific background, personality and relationships and 2) gatekeep the player from, well, playing the game.
This is a bigger problem in the female start, as the male start at least offers a few options on how to tackle a few situations.