Does this error happen when you load a save? If so, did you try starting a new game?how to fix this error...i am playing in joiplay...i didn't experience any errors while playing 0.1 version of the game
no..i didn't even use my old saves...i just opened the game after extracting the zip file and this error occurred instead of the main menuDoes this error happen when you load a save? If so, did you try starting a new game?
Make sure you have the newest version of joiplay and renpy plugin installed.no..i didn't even use my old saves...i just opened the game after extracting the zip file and this error occurred instead of the main menu
it's working now after updating..the game runs on renpy 8.3.2 which is supported only on the latest joiplay version 1.20.540Make sure you have the newest version of joiplay and renpy plugin installed.
I'm happy to hear that!0.2 update is good as well... very excited to play the sub & ntr path in 0.3
yeah, in this game animations don't run smoothly on my phone ...but it's manageable...I guess it's due to the higher renpy version... usually animations run smoothly on most of the other renpy games i playedI'm happy to hear that!
By the way, how smooth are the animations on your phone?
They run terribly on mine, which is the main reason I didn't publish the Android version. I can't really test it on other devices.
yeah, i hope we will still get this kind of goofy act from the mc even after the story becoming more darkThe MC faceplanting into her breakfast because it looked so good may be the first time I've ever genuinely burst out laughing from something I didn't expect in an H-game. Have games made me laugh? Yes. But burst out laughing. I don't think so. Shit was so random and so early into the game lmao.
Meanwhile, I like when a character ends up as a brainless slut, not because of the endpoint, but because of the path the character was put on. From a living, breathing human being to a toy only for pleasure - I find that pretty exciting. That's why I focus on characters so much; I want to flesh them out before I break them down. Basking in the glory after breaking the character is pretty fun too, but only for a while. It's still a long road, though, before the characters end up this way or any other way. A lot of new ideas will be born before I get there.I echo the sentiment I've seen from several people about preferring "yellow" Mia. I much prefer her, or the idea of somehow "mixing" her and red, so she becomes more lewd and dom while still being herself, without extremely dark themes. I think a big part of it is also red Mia is basically a different character overtaking "us" to do what she wants. Like the manifestation of the supressed nature of futas in this universe.
I'll still play even with the developer warning of how it will be "dark" in nature, but I don't actually know to what level they mean. Personally not a fan of completely "rewriting" characters' personalities to all be mindless whores, as they all end up as the same character in a different body, which is very boring to me. Sure having one here and there if they deserve it is fine, but the fun is tackling different characters in different ways.
I'm hoping that whatever choices are involved that have been mentioned, do impact things a little more than "only" the ending. E.g. they actually have an effect in the moment that the choice is made, instead of always leading to the same outcome. To be clear, I'm not talking about huge stuff here. For example, the cat girl is vulnerable for some reason, and goes to hug you. You can choose to hug her (yellow) or not (red), with some accompanying soft or harsh dialogue with the choice. Sort of similar to you choosing between Mira and Kira I think their names were. That still allows the game to quickly get back on track so as to not deal with a split path, but the player had the power to change the reaction of Mia in that little important moment (which also makes sense in terms of tying stuff in with the ending changing).
What I'm saying is, in important moments the player gets the opportunity to take the softer (yellow) Mia choice, or the red. That's the kind of "mini choices" that for me, allows enjoyment of the dark themes if we can choose when it's a little lighter with characters we like and such, instead of a broad no-choice "I am dom and everyone is trash beneath me" angle.
To be fair, I'm fine with the darker handling of characters if that's sort of the purpose of them. For example, our rival's mom that we "take over" in this update. She was already broken and what not. Compare that with the characters in Mia's home, where I wouldn't want the same cookie cutter "bahaha evil dom" way of progressing.
Anyway, I know it's not a game that fits me 100% from the sounds of it, but I just wanted to share my 2 cents. I'm only doing so because I really enjoyed what's there now! (Bravo on the cumflation scene )
Reminder that 92% of people played Paragon, and never went Renegade:Meanwhile, I like when a character ends up as a brainless slut, not because of the endpoint, but because of the path the character was put on. From a living, breathing human being to a toy only for pleasure - I find that pretty exciting. That's why I focus on characters so much; I want to flesh them out before I break them down. Basking in the glory after breaking the character is pretty fun too, but only for a while. It's still a long road, though, before the characters end up this way or any other way. A lot of new ideas will be born before I get there.
I agree with your take - that's more or less how I want to tackle the choices. A bit of different dialogue, a couple of different renders, and the whole flavor of a scene will change. That's the plan, at least. I still need to sort it out in my head since I wanted to go the full evil route. However, if I can make the game more accessible for players without a huge amount of work, I'll do it.
(Thanks )
Renegade > ParagonReminder that 92% of people played Paragon, and never went Renegade:
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Even in games like Overlord, where you play as the villain, it's the "badass anti-hero" type and not the "irredeemable asshole" type of villain.
People always unconsciously steer towards good.
P.S. And, as you said yourself, breaking the girls is only fun for a while. A rather short while if I might add.
being mean to pixels and code makes me feel badReminder that 92% of people played Paragon, and never went Renegade:
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Even in games like Overlord, where you play as the villain, it's the "badass anti-hero" type and not the "irredeemable asshole" type of villain.
People always unconsciously steer towards good.
P.S. And, as you said yourself, breaking the girls is only fun for a while. A rather short while if I might add.