Personally, I'm not at all into the humiliation stuff that's central to hardcore cuckoldry. I don't really self insert as any of the characters, definitely not the male leads who are often overwhelmingly pathetic or plain stupid. I just enjoy the "naughtiness" aspect of it which is best done in these NTR games because they have to pay a wee bit more attention to the characterization and build up. To me it's like a version of more narrative based corruption.I've got a question for players who like games in the genre: Do you play all the paths? That is, in this game you can be an active or a passive cuck - do you play both to see scene variations of each flavor? I'm just kind of wondering if games like this are actually wasting time and assets on paths that no one likes. Or put another way, should it be split into two VNs, each based on the specific path so player choose between games, not between actions? Does that make sense? I'm writing a game with four main paths through it, and I'm starting to wonder if it would be better as four separate VNs. So here is a way to put the question even more clearly - does the option to take a specific path make the game better, even if you don't explore it?
So I usually avoid the active cuck stuff because it tends to focus more on the male rather than the FMC and reading their thought process is a huge boner killer, just grosses me out.