MegaloDEV

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Oct 24, 2018
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So I get this weird error when talking to Cassandra and going with her. Can anyone help?
Known bug; wait roughly 10-15 seconds while not in a menu and then talk to her.



Welp, I said I was gonna keep an eye on this years ago, and I have, loosely, though this is the first time I played a build... and likely the last time I play one for the next 2-3 years. XD There's... surprisingly little content, given how long it's been in development... or so it'd seem, but, let's face it, between the 2 devs and the artist, the amount of money they're making just doesn't cut it, so them doing even this much while likely working full time jobs is nothing short of amazing.

I definitely couldn't do it. I wouldn't have the energy for it. So kudos to them for still working on this project under such unfavorable conditions.

Dunno if Devs are monitoring this thread, but I'm gonna dump a list of issues I've noticed that may or may not have been reported by other people. Maybe it'll get to them anyway, maybe it's pointless... I just feel like writing it.

This is all for 0.2.24b, if it wasn't obvious from the date and whatnot.

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Beyond those obvious bugs, there are a number of other things that are questionable. Like the fact that choosing to drink or not drink during the Mayor's party doesn't seem to make any difference whatsoever in the event that occurs. Even though, presumably, Emma being drunk or not drunk should have some kind of effect? Otherwise, what's the point in even having a choice?

Then there's the voyeur curse. The curse says that Emma needs to see three different couples having sex. Well. I triggered the 1st sex scene between the blacksmith and the inn shortstack. Then the one with the mayor at the onsen. Then the one with the witch and the tentacles. Then the one with Cassandra and the guard... and the curse in question was not open for dispelling. Now, I can get the tentacle one not counting, if you really wanna nitpick, but the one with Cassandra should have counted, no? Instead, the curse broke when I saw the second blacksmith scene, even though the curse condition mentioned "unique couples".

Also, shouldn't that scene between the elf-fuck-boy and the Raven bitch count too? Or does it not because Emma's seeing a memory?

Either way, not sure if bug or particular design choice... as it is, that particular branch doesn't seem to be very developed.

Moving on, the combat system is a mess. Even if you train every single chance you get with Cassandra, Emma is still 99% useless against the zombies so it's better to just Brave with Cassandra and murder the pairs quickly. As much as I hate to say it, there's a reason why most H-games don't have a complex combat systems, and that reason includes the fact that combat needs balancing and whatnot, which is a massive time sink. If Dev really want to have a combat system, they're going to need to buckle down much harder on it and figure out exactly what they want from it.

Though, in my personal opinion, scrapping combat entirely would be the better move, so they can use their time for all the other systems that they have.

Next thing I'll note is that the game is... pretty... laggy I suppose, though obviously that's not the right word. The game clearly struggles, especially in the main town map, which seems to be a matter of poor optimization. I say this because it's pretty rare for RPGM games to have issues on my laptop. In fact, the last time I've had issues with an RPGM game of any kind was with this Mandarin Farm game with super high-rez animations and a memory leak... I can run stuff like Holy Knight Ricca at max graphic settings without issues, so my set-up is not the problem here. I also checked and the game never ate more than 20% processor and, uh, ~400MB RAM at most? So it definitely wasn't a matter of not enough resources. The game just doesn't run well. No idea why.

Anyway... there's a lot I could nitpick about tbh... though the only important bit, I guess, is the fact that the game has a looooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooong way to go and needs a lot more work. And a lot more funding tbh. Unfortunately, with how people are, and the fact that after all this time, there's not even one real scene of Emma losing her virginity in some way or another, it's likely gonna be a while before people get that invested into things to throw more money at it. Even though the slow-pace of the corruption elements is great. Or at least, the idea of it. Dunno how slow it is or not. Accepting gropes seems to raise it pretty fast... but I have no idea how many levels of corruption there are supposed to be, or what they influence, if anything.
Thanks!
It definitely isn't easy! Ultimately, I just want to make the game I want to make and I enjoy doing it. So that is a very powerful driving force that keeps me going through hard times.

And yeah Corruption System and Combat System is a main focus right now. (outside of more content)
Corruption System has a lot of work in the pipe and will be rolling out and finishing first I imagine. Which should also fix some of the triggers as well. It'll tie into combat a little too.

As for combat, I have zero plans to scrap it, it's current implementation is weak and mostly placeholder. That said, yeah, it takes a lot of resources to do it the way I want so I brought someone else on with combat as their sole focus. We should start seeing the fruits of their work in future updates. It's looking very good imo and we had a working version of it as PnP. The skill design should be really fun too.

What CPU do you have?
And if you are on a laptop with a dedicated GPU can you try forcing the game to use it?
I am forcing dGPU usage but maybe newer drivers are ignoring the calls and just using the iGPU.
I playtested the current version on a steamdeck and it worked pretty damn good as an example.
 
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Iexist

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No idea what a Steam Deck's specs are, don't own one and all that jazz... what I'm running it on is a Asus TUF Gaming laptop, which I suppose is considered old these days by tech standards? I'm not sure, tech standards are weird.

Anyway, specs.

Processor: AMD Ryzen 5 3550H with Radeon Vega Mobile Gfx (8 CPUs), ~2.1GHz
Memory: 16384 RAM
Graphics: NVIDIA GeForce GTX 1650 (Approx Total Memory 11837 MB)

I was running it off of a HDD, not my SSD, because there's only so much stuff I want to put on the latter, and an RPGM game of all things that doesn't even have animated scenes shouldn't need it.

As I said, it's really rare for RPGM games to give me any trouble.

Also as far as I can tell it IS running using the NVIDIA GPU... but I'd probably need to install additional software to be 100% sure, and I'm not THAT invested in figuring it out.
 

MegaloDEV

Newbie
Game Developer
Oct 24, 2018
72
172
No idea what a Steam Deck's specs are, don't own one and all that jazz... what I'm running it on is a Asus TUF Gaming laptop, which I suppose is considered old these days by tech standards? I'm not sure, tech standards are weird.

Anyway, specs.

Processor: AMD Ryzen 5 3550H with Radeon Vega Mobile Gfx (8 CPUs), ~2.1GHz
Memory: 16384 RAM
Graphics: NVIDIA GeForce GTX 1650 (Approx Total Memory 11837 MB)

I was running it off of a HDD, not my SSD, because there's only so much stuff I want to put on the latter, and an RPGM game of all things that doesn't even have animated scenes shouldn't need it.

As I said, it's really rare for RPGM games to give me any trouble.

Also as far as I can tell it IS running using the NVIDIA GPU... but I'd probably need to install additional software to be 100% sure, and I'm not THAT invested in figuring it out.
CPU itself shouldn't be a problem then.
The steam deck is using a custom Zen2 CPU (same architecture as your laptop's CPU) just with RDNA2 GPU cores rather than Vega cores.

You'd basically just go into the Nvidia Control Panel (or Nvidia App now?) and just force "high performance GPU" to be used when running the game. RPGM games default to iGPUs normally.

Could be HDD, but I doubt it. I've not tested the game with a 2.5in laptop HDD though.
 
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Iexist

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Welp, the game should have been running with the NVIDIA GPU... but in the end it wasn't, probably got some settings reset during the last driver update again. :/

It's definitely running better, though still not as smoothly as other RPGM games. Or maybe it just seems that way to me. Map operation is good, but text speed seems like it stutters a tad, same with image replacements when it's just the character sprites and not full on CGs.

I'd have to replay the game from top to bottom to see what happens in an extended session, rather than just booting it and loading a random save, because I suspect that performance will drop if the game is played for more than 2-3 hours in a row or if a lot of loading of saves is done for whatever reason. (Like trying to perfect the runs for that blacksmith mini-game... >.>")

Btw, speaking of that mini-game. I think there's an unintended problem there. You know how RPGM speeds up when you keep the Z/Enter key pressed, right? Well, if you press the key more than ~1 sec during the mini-game when you lock in, the arrow seems to jump ahead of where it's supposed to be, causing you to miss even though you timed it right. It doesn't happen all the time, or it might be something related to the length of the input, but it can be really annoying on the 3rd bit when the area you're supposed to hit is so tiny.

In any case, this is as much play-testing as I'm willing to do for the time being. I wish you luck and all that jazz.
 
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Hansvoralb

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Sep 10, 2020
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acc.jpg


I have this problem:
I have MC in KO and when I enter this door the game automatically goes into Game Over.
How can I fix it?
 

MegaloDEV

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Hansvoralb

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Sep 10, 2020
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Looks like you are most likely using an older version's save which is crashing it.


Are you able to load an older save before she was KO'ed?
unfortunately not.
I tried to manually add Hp and Mp with Rpgmaker Save Editor but the character continues to be strangely dead.
 
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